Guild Wars 2 Raids Beginner’s Guide

by SaltyChrono

You want to start raiding and have no idea where to start? It’s a good place for you. Let’s start by clearing some common incomprehension. Raids in Guild Wars 2 are not hard, they don’t need an easy mode. GW2 does have a few hard bosses, but in like From Software games most of the difficulty is your side. It’s either way of thinking “it’s too hard I will not be able to do it”, having a bad build, or both of these things at the same time. Let’s start at the very beginning.

Classes, builds and gear

First, you need to decide what class you want to play in raids. Its good idea to have a power, a condition-based and a support class. For the beginning, the easiest to gear up is power classes since you can easily use them on most of the bosses in GW2.

You can get builds on SnowCrows page.

Just remember this is a speed-clearing guild, you can copy their builds but rotations and DPS is something to work on. You don’t need full ascended armor and stat infusions. For power, classes try to copy stat combinations on gear since it’s aiming to hit max possible critical chance. For condition-based builds, you can easily use full vipers.

For power gear, you can buy all exotic armor on TP.

Condition-based builds will need more work. You can craft them but if you don’t want to do that, the best way to get them is by doing Verdant Brink events and buying Bladed armor, the chest armor can have a chance to drop after full meta event so don’t leave map until meta ends.

As for runes: power classes can buy exotic Scholar, Thief or Pack (depending on your class) runes on TP. Condition and healing builds need to buy runes from the dungeon vendor in LA. To get dungeon currency you can either do dungeons or complete dungeon reward tracks in PvP / WvW. You need to insert same runes on each armor piece so their effect stacks – so each of six armor piece have the same kind of rune to enable all bonuses.

For trinkets: there is a lot of sources for ascended trinkets and getting them is just time-consuming. You can buy core Tyria stats from many vendors (including guild merchant that sell them for guild commendations) but they’re unique, meaning you can have only one of that trinket on a character.

Fractals, PvP and WvW modes have options to buy ascended trinkets with all stats available for currencies from that mode, they also offer you an item that reset stats (so you can select them again) of all trinkets from that mode and on top, those trinkets are not unique so playing this mode is a better choice.

But the easiest way of obtaining ascended trinkets are Living World episodes, especial LW3 maps, with map currency. LW trinkets should offer a selection of all stats but they’re spread between episodes. Currently, Icebrood Saga offers ring and earring, but please remember they also require to complete certain achievements to be able to buy them.

Exotic weapons have a similar problem as armor. Power classes can buy them and condition builds need to craft them. As for ascended weapons, each elite specialization has a collection that rewards an ascended weapon as the reward. Ascended weapons for power classes are also rewarded from Knight of the Thorn quest that starts after completing Heart of Thorns story.

Put sigils in both weapons. For power classes its Superior Sigil of Force and Superior Sigil of Impact but for beginning you should use any of Superior Sigils of Slaying or Accuracy and move to Impact after getting ascended weapon. For condition and healing builds check builds on for your class.

Also, if you get ascended drop in the game but with wrong stats, you can easily change stats on ascended gear at Mystic Forge. To do this follow guide on wiki:

Once you start raiding you’ll get raids currency: Magnetite Shards and Gaeting Crystals that you can use to buy any ascended gear with all stats available at Aerodrome merchant. Watch what chest you buy and what kind of weapon you select. Assaulter’s weapons and armor contain Assasin, Berserker, Diviner and Harrier stats used in power builds, Malicious contain Viper and Plaguedoctor’s stats, Healer contains all healing stats like Harrier, Magi, Plaguedoctor’s or Minstrel’s (used on Chronomancer tanking builds), Defender’s items offer both Harrier and Minstrel stats. If you are unsure which is in the chest, check the /wiki to make sure before selecting.

Build summary:

Now when you know where to get all gear we need to discuss one more thing. Ascended armor is actually last thing to aim for gear wise since it don’t have much higher stats than exotics. Things look differently with weapons and trinkets, they give you much more stats than exotic version and should be priority but buying exotic versions to have completed build is very good idea. You can use Superior Rune of the Pack instead of runes of scholar until getting ascended armor since they’re cheaper, offer same stats and staying over 90% to get bonus from this runes will be hard at beginning. Cheap alternative to Sigil of Impact are Sigil of Slaying (since all of them offer same flat bonus to dps) or Accuracy (to increase chance for critical hit. It’s useful in open world but not needed in raids and fractals). Sigil of Impact are used for their bonus dmg for CC’d enemies like KC burnphase.

Cost of buying all exotic gear is not that high and it will be good starting point to both raids and farming better gear, think about it as gear progression system.

Cost of exotic gear using staff daredevil as example in time of writing this part:

Gearprice in gold
rune of the pack6.55
berserker’s staff1.83
sigil of slaying0.03
sigil of force5.60
2 accessory4.60
2 rings1.40
no back item
Total cost22g

DPS wise moving to full ascended build will look like this:

BuildGolem numberarcdps log
rune of the pack, full exotic (no back item)13.1k
rune of the pack, exotic armor, exotic trinkets (no back item), ascended weapon16.9k
rune of the pack, exotic armor, ascended trinkets and weapon19.2k
full ascended with scholar runes22.2k

Do you actually need “good build”? Yes, such builds most of the time have higher auto attacks than many open-world builds that you can find on metabattle. If you don’t believe me, I benchmarked all my classes and builds auto attacks:

Autoatack benchmarks

Full realistic boons, small 1M HP golem with all conditions enabled (excluding Holomancer). Numbers were taken before 25.02.2020 balance patch.


BuildGolem numberarcdps log
boon chrono meta11.5k
full diviner (with meta traits)9.6k
full diviner (full boon mode*)8k
power chrono15k

*improved alacrity + seize the moment


BuildGolem numberarcdps log
diviner renegade14.3k
power herald18k
hammer herald10k
heal renegade6.7k
condi renegade mace14.8k
condi renegade bow12k


BuildGolem numberarcdps log
scourge (sigil of bursting without summons)11.8k
scourge (sigil of torment without summons)12.9k
scourge (sigil of bursting + shadow fiend)12.2k
scourge (sigil of torment + shadow fiend)13.1k

Power reaper without summons

BuildGolem numberarcdps log
shroud + greatsword24k
shroud + greatsword + summons25.4k

Engineer (all conditions on golem and 0 heat level)

BuildGolem numberarcdps log
photon forge auto (without overheating – goint out of forge more near 100 and going back at 50 heat)25k
photon forge auto (with overheat)23.1k
sword + turret17.8k
bomb kit17.2k
grenade kit13k

(only vulnerability on golem)

BuildGolem numberarcdps log
photon forge auto (without overheating – going out of forge more near 100 and going back at 50 heat)21.5k
photon forge auto (with overheat)18.5k
bomb kit14.3k
grenade kit10.8k

Condi Engi (No Food, using utility w/o cast time) quick numbers*:

Flamethrower ~13k,

grenades ~11,3k,

pistol ~10,5k

Big thanks to Griever for providing this numbers

Guardian (no retaliation since it’s autoattacks test)

BuildGolem numberarcdps log
Dragon Hunter greatsword15.6k
DH scepter10.2k
DH sword14k
DH longbow10k
Grievieng Firebrand axe16.4k
Grievieng FB scepter9k
Condi quickbrand axe14.5k
Condi quickbrand scepter8.5k

Soulbeast (attacking from behind)

BuildGolem numberarcdps log
condi bow10.7k
condi bow (refined toxins trait)14.7k
condi dagger12.6k
power greatsword18.5k
power dagger16.1k
power sword17.4k


BuildGolem numberarcdps log
power weaver fire (bolt to the heart since its autoatack test)17.2k
power weaver air (bolt since its autoatack test)19.2k
staf weaver air (bolt)7.1k
staff weaver fire (bolt)9.9k
condi tempest fire6.9k
condi tempest air7.8k


BuildGolem numberarcdps log
power axe14.5k
power greatsword12.6k
condi BS sword14k
condi BS bow8.8k


BuildGolem numberarcdps log
staff DD23k
dagger deadeye22k
riffle deadeye (standing)11k
riffle deadeye (kneeling)18.2k

As you can see auto attacks on some classes is almost half of it’s benchmarked DPS (damage per second). Having good rotation and maintaining it in actual fights is something you need to work for.

Good starting classes are:

Power builds

Power Holosmith


Traits: In explosions trait line take 3, 2, 3

Sword Holosmith provide very high dps, have easy rotation and can bring a lof of CC if needed (for example by taking shield instead of pistol)

Power warrior


Nike! did amazing build and rotation guide:

Power warrior have easy rotation, can bring banners and CC skills. On CC heavy fights (like Samarog) you can take 2 maces (not mentioned on SC page) – use skill 5, then 3, if CC is still needed F1.

Power reaper

While it was a meme for a long time, currently its good and easy power build that bring good DPS and CC.

Link to build:

Staff daredevil

Link to build:

Easy to play, hard to master builds. While it uses mostly staff auto-attacks it also requires using staff 2 skill and dodging since it gains more DPS when endurance bar is not full leaving you without dodges.



While long rotation can be confusing it’s not that hard to pull off and DH is considered one of best entry-level power builds. Instead of Sword of Justice, you can take needed skill providing support like Stand Your Ground giving 10 allies stability.

Condition builds



Firebrand is easy to play and a really strong condition build that can also bring some healing and removing conditions when entering F2 and F3 tomes.

Condition Soulbeast


Condi SB has a simple rotation, has good DPS and its stances can increase team DPS or clear conditions on them with Bear stance. The downside of this class is lack of good CC skills so if you’re on a boss that requires breaking CC bar (like Soulless Horror for example) you need to have active storm spirit.

Condition Renegade


Renegade is a very strong condition class and have few possible builds working as a learning curve. Invocation Shiro build is good for beginners, then you move to Invocation Kalla or Devastation Kalla.

Support builds

Healing Firebrand


Support FB is one of the best healers in GW2 and provides the party with permanent quickness.

Healing Tempest


Healing Tempest is the strongest healing build in-game and on top of that it can provide fury and 25 stacks of might.

Overall tips and trick

  1. Never stand in front of bosses. There is a very good reason why the tank faces it away. For players without toughness, each hit will deal massive damage (depending on boss)
  2. Doing mechanics is more important than doing DPS. If someone in your team fails mechanics someone else needs to take their place if no one will do that, this might end with wiping the whole squad that could be easily avoided.
  3. Food and utilities should be your best friends. While using them cost about 50 silver for thirty minutes, the effects that they provide are really worth it.
  4. Ascended food. Getting cooking to level 500 might take some gold and time but it’s worth it. If you can prepare -10% dmg food since it has the best value overall. RedditRedditReddit
  5. Be patient. Learning bosses in actual fights might take time.
  6. Don’t gg (/gg in chat kills you in raids and fractals) if this is not really necessary. Many groups give up to early if few players die when boss still would be easily killable.
  7. Practice your rotations from time to time but don’t overdo it. Half an hour once a week should be fine.
  8. Discord is needed for communication. If you see a discord invite in squad message just join that server. It will help coordination and there is always a chance you will find a static group to raid with that will also help you learn bosses you don’t know yet.
  9. Doing daily fractals is also a good idea, they not only are a good source of gold but also let you progress with gear. And on at end of this ride, you will get access to Nightmare and Shattered Observatory fractals in challenge mode (currently on 99 and 100 levels) that one of the best challenging content available in the game.
  10. You should also start doing Strike Missions since they have progressing difficulty and teach you mechanics from actual raid bosses (like stacking 4 people in green fields).
  11. Practice rotations in open world events and bosses.
  12. Never fake KP/Li/Ld. Some groups can easily clear raids with nine or even fewer people so they can take you with them if you ping even few KP or tell them it’s your first time but you watched guides and practised rotations.
  13. It’s important to set Shaders and Character Model Limit to at least medium during raids, so you can see helpful arena markings, mechanics etc.
  14. All DPS players should rez any downed players as soon as possible. Don’t leave this only to support, it will take longer and might end up with that player dying due boss mechanics.
  15. To practice rotation use training golem in Aerodrome (entrance is near bank). Use console to add boons and class specific buffs to yourself, then spawn golem using console near golem preview on left. You can check what to add to yourself, what conditions and hitbox size you need to add to golem here:
  16. Always stack with the group. All of your heals and boons are going to be on top of the stack.


Many bosses in raids and the open-world have break bars under their health bar. Depending on the fight, different bad things can happen to the whole squad or to one player selected by the boss so it’s important to use CC (crowd control) skills. Each class have a selection of such skills that are either hard or soft CC. By soft CC we consider any condition that affects moving the enemies like cripple, chill, immobilize, fear or slow. Hard CC are skills that affect enemy by either moving it or interrupting skills. They’re daze, launch, stun or knockback. You can check all effects and how much break bar damage they do on the wiki:

Team composition

Most of the teams you find on LFG use standard team composition that includes two chronomancers, two druids, banner warrior (BS) and 5 DPS classes (power or condi depending on boss). This is considered the safest composition when coming to pugging but this is wrong. Teams need only one druid and the second one should be replaced by any other healing class like healing tempest, firebrand or, in the worst-case scenario, healing scourge. Teams need only one druid to provide necessary boons by spirits and might by using celestial avatar but the druid is not best healer so the team can and should replace it by another class.

Many static teams run compositions containing hybrid classes such as condition quickness firebrand (quickbrand) that is good DPS and provide permanent quickness and alacrity renegade that is not that bad DPS (or healing build that also brings alacrity) and bring permanent alacrity for 10 people. Depending on boss this might look like this: chronomancer as the tank or simply support, druid, quickbrand, alacrity renegade, BS and 5 DPS classes. What is the difference? Chronomancer doesn’t need to provide alacrity so it can use this place for any skill that is needed on a boss and both quickbrand and renegade have much higher DPS chronomancer making fights shorter.

KP, Li and Ld

What are those? These stand for Kill Proof, Legendary Insights and Legendary Divinations that drops once a week after killing the boss (you can kill bosses multiple times during the week but you will only get KP and LI/LD on for the first kill). This is a bad “skill” system developed by players to pug players from LFG. Why is it so bad? First of all, they do not reflect player skills at all. You can have a good player just starting raiding that can do mechanics and good and a player with a lot of KP and LI that can do only good DPS and having his concentration only on pushing DPS numbers. On top of that, numbers of KP dropping from bosses is random (from 1 to 5) so it does not even reflect how many times you killed the boss. Each boss drops just one Li or Ld (depending on if its HoT or PoF raids) but this also shows the only number of overall boss kills and not experience on a certain boss. Not even mentioning that this also blocks new players from entering many groups and actually getting KP.

Each boss drops an item that is considered kill proof like Vale Guardian Fragments. Those were designed as guild decorations but as I mentioned now are used differently. Another KP is legendary armor that shows you killed all bosses in wings 1-4 and gathered 150 Li.

Titles can also be used as kill proof. ‘Envoy Herald’ shows you gathered 3 complete sets of legendary armor worth 750 Li. ‘Voice of the Void’ show that player cleared Dhuum in challenge mode, that is the hardest content in the game.

Raid Training guilds:

If you don’t have a guild that does raiding or people in your guild don’t want to join raids you should join one of the training guilds that help new players. You can find their discord channels on this page:

Boss Guides (and tips for not only beginners)

Wing 1 – Spirit Vale

1. Vale Guardian


Dulfy written guide:


  1. The most important thing on VG is not getting teleported. When you see a yellow border around your screen this means you’re standing on a blue field that spawned under your character that in 3 seconds will teleport you in a random place on the arena. Considering that most groups just overheal green mechanics this can mean either getting downed or death.
  2. The split guardians have CC bar that you need to break before you will be able to kill them but remember that VG himself will get break bar just after split-phase so save hard CC on the actual boss.
  3. Never use pull on this fight since you can pull seekers on your squad and kill them. So dragon hunters should never double press greatsword 5… they never should do that anyway unless pulling small ads is needed

2. Gorseval


Dulfy written guide:


  1. Try to not get into eggs. When you see small AOE under your character move away. You can’t block it and can’t dodge it, you simply can’t be over any of these small fields (this include AEO that spawned under your allies)
  2. Don’t use CC on small spirits. They got immobilized by a druid and you can overwrite their cc so they can start moving again
  3. You need to judge if you want to break the CC bar fast or slow. This depends on your group DPS. If squad can’t pass fist DPS check at 66% you should do slow or not CC him at all since the boss will spawn 5 black rings (that exploding inflicts 25 stacks of vulnerability) with the last one covering the whole area. Just remember that during the CC phase Gorseval has retaliation on him so every hit will be reflected to you so watch out
  4. If Gorseval is over 15% hp when CC is below 33% ends you should move, destroy a wall, glide on updraft until his one-shot skill ends and then glide to the centre of the arena. Another CC phase will start a few seconds after you land there.
  5. If you have ranged attacks destroy orbs spawning on split phase (when 4 spirits spawn) while moving between spirits

3. Sabetha:


Dulfy written guide:


  1. Dodging flame wall is impossible and it will instantly kill. Just before its spawns Sabetha yells Burn, burn and its telegraph will be shown on the floor. Since its always going counterclockwise you can just cross it on the other side and you will be safe without needing to move around the boss.
  2. You can kite where the flame wall will spawn by stacking all players on one side. Preferably on the side where cannon will spawn making doing cannons and throwing greens easier
  3. Watch if you got green. If you do, throw it on the platform where player doing cannons is waiting.
  4. If you’re DPS player and destroying cannon failed you should go to that cannon as backup and just kill it. Destroying cannons do not take too long and you have updraft just at boss arena in case of bad flame wall happening when you will be coming back.
  5. Kill all mid-bosses. Even if Sabetha already got back concentrate on mid-boss.

Wing 2 – Salvation Pass

1. Slothasor


Dulfy written guide::


  1. Doing mid strat allow you better control on spawning slubs and so its actually safer.
  2. If you see that DPS player assigned to eat shrooms forgot about mechanics do it yourself. If someone will not do that it might end with a wipe.
  3. If possible, bring a condition removal skill in case you will get feared
  4. When Sloth is doing shake attack dodge twice into his direction
  5. Be careful not to attack or pull the player eating shrooms

2. Trio – event/mini-bosses


Dulfy written guide::


  1. Even if you’re playing DPS, help with pulling ads, with for example greatsword 5 on guardian

3. Matthias


Dulfy written guide::

  1. What to do with poison skills are easy. If you have special action skill go to the wall in between fountains and use it. If you don’t have it go to the fountain that was not yet used (used ones are red) to cleanse yourself.
  2. Always CC player selected for sacrifice. If you don’t do that, the selected player will simply die and the fight will become longer.
  3. Bombs explode second after red AOE under players fill up so don’t go back to the boss until that happens. You also shouldn’t use axe 3 on mirage (if you’re playing it) when this mechanics is happening
  4. If you see Matthias jumping into the air just simply dodge, same if he starts spinning his staff.

Wing 3 – Stronghold of the Faithful

1. Escort – event



  1. When chronomancer drop portal to the towers try not to kill all ads, leave one alive or all of them will respawn
  2. If you’re chronomancer doing cave and have any Elementalist in squad ask them for fire greatsword. It makes going through the cave easier, allowing you to take either healing mantra or mantra of resolve to clear condition on you since getting feared just after you land on tower happens.
  3. Using moa signet on wargs spawning during boss fight is fun. You should try it.

2. Keep Construct


Dulfy written guide:

  1. When you got fixed after CC phase always stay on arrow marker. This is very important.
  2. When split happen tank and the fixated person always stay on boss. After returning, focus on killing statue.
  3. When KC will jump into the air he will stay in the same place. Don’t move from that spot. This is very important. You must kill statues in the place where KC jumped up.
  4. Greens on split-phase need only two people. DPS and the fixated person stay on the arrow marker while support players should go to the other two. If any support got fixated take his place.
  5. One Chronomancer (especially in single chrono comp) should run illusion inspiration trait line. When pushing ball phase start to get one clone on any small ads, enter C-Split, put Time Warp on the team, pull orb with focus and place well of recall. After C-split put wells and cast signet and pull with focus again.

3. Twisted Castle – event


Video (not a guide):

  1. To make the jump down on gate look under feet of your character. Stand along the wall, turn 45 degrees to the left and dodge down (not jump down, jumping down will kill you)
  2. Chronomancer portaling people down should take mimic and use it before opening the portal. This will allow you to portal team back up after the door will be opened, eliminating the risk that they will be ported back by statues.

4. Xera

Dulfy written guide:



  1. Always do all mechanic clockwise and tell people in the team in party chat if you will do mechanics like standing on a button
  2. If you have good DPS and managed to push Xera to 75% before laser spawns this mechanics will be skipped and you will be able to stay on centre of platform till end of the phase.
  3. CC Xera as fast as possible, when she have break bar she is immune to all dmg
  4. When you get mechanics use it on the ground after 5 seconds – its easier than listening to sound effects.
  5. Keep space pressed while you are gliding between platforms. Some players simply don’t care about others and use huge gliders so sometimes you will not be able to see if your glider has opened.
  6. Use base glider on this fight

Wing 4 – Bastion of the Penitent

1. Cairn




  1. Set shaders to medium otherwise, you will not be able to sing ring in the middle of the arena
  2. Always stay inside the ring in centre, if you get agony just move to other side of the boss
  3. Agony can’t overlap with other players hitbox and not with another red AOE
  4. When Cair is teleporting around the arena he will always leave green circle under him if his health is above 50%
  5. Stability skills like Stand you Ground on Guardians allow you to skip going into green. You will get a stack of condition making you move slower but you can use special action skill to move away from teleport fields
  6. Agony is given to furthest player when green phase ends. This can be used by support players to grab this mechanics and let dps players do their job in peace.

2. Mursaat Overseer


Dulfy written guide:


  1. Its good idea to have at least one scourge for epidemic to control statues

3. Samarog


Dulfy written guide:


  1. Samarog attacks lock him at animation, he can’t turn around during attack. This can be used to keep him in one place all the time. Also after he starts to attack the tank can simply walk under his hitbox to not get hit at all.
  2. During split phase, all players should stand on right side of Samarog, where Rigom spawns. This will allow you to push him faster under Samarog shield.

4. Deimos




  1. While you may think ranged strat is safer, it’s not. It puts pressure on tank, you will lose one player that will have to kite blacks and fight will take way longer due to people having to use ranged attacks (check Dragonhunter scepter AA benchmarks above). All of this will increase chances of failure so try to avoid ranged strategy as much as possible
  2. Actual black spawn few seconds after red aoe appeared under players so you can easily walk away – just don’t dodge pizza attack back to blacks
  3. Take tears from the floor when you’re fighting Deimos and never take them when you get ported up until under 10% phase
  4. If you have a problem finding the correct clone to kill at thief phase, it has different staff. Avoid standing in between the 4 of them since they do quite a bit of damage.

Wing 5 – Hall of Chains

1. Soulless Horror

Video guide:

Dulfy written guide::

WP video with lore (long!): (WP video, so it’s LONG)


  1. Watch when you use skills that have CC. For example, mirage pistol and torch 5 can interrupt pushing golem and spawn aoe on the team or block your escape from walls
  2. As mirage never use axe 3 when the wall is close
  3. While tanking using scepter instead of sword (even on Minstrel build) is a good idea since block on scepter has a lower cooldown

2. River of Souls + Statues of Grenth

Video guide:

Dulfy written guide:


Ice king:

  1. Communicate with the team how many stacks you have
  2. While you need to control your DPS in this fight, don’t go too low since it still has a timer on it


  1. Get eater to 50% after starting the fight, then move to spider. Kill a spider, throw orbs (by using special action skill) on the green field under the boss, then kill him to spawn orbs. If someone misses orbs you will have to kill ignore Eater and kill next spider.
  2. A common tactics is ignoring 1st ghost and sending 5 people into the air on 2nd, with 4 people collecting orbs and one sacrificing himself to break CC bar


  1. Just for safety don’t use any skills having CC

WP video with lore on River of Souls (long!):

Wooden Potatos video with lore on Desmina and Statues of Grenth (long!):

3. Dhuum

Wooden Potatos video (long!):

Dulfy written guide:


  1. If you want to practice taking greens (since everyone will have to do it at 10%) you can stealth first reaper and go green. This can be done with thief or scrapper
  2. When doing greens to grab the big orb fast just go 45 degree to the left when facing centre
  3. Always move away if you got chains. If both players will move away, the chain will be broken faster, meaning both players will be able to get back to DPS faster

Wing 6 – Mythwright Gambit‎

1. Conjured Amalgamate

Dulfy written guide::


  1. Save swords for 2nd hand slam, this way it will get all 10 stacks allowing you to burst it faster
  2. Always CC and kill shield ads. They can slow down people doing mechanics during burst phase and increase risk of missing shield (this will give CA retaliation) or sword (this will increase dmg attacks)

2. Largos Twins

Dulfy written guide::


  1. It is very important to watch out for mechanics in this fight since getting bubbled, getting pushed by aoe or getting hit by slide can easily kill you
  2. If both chronomancers are using condition build you will need to have a source of vulnerability on both sides
  3. This fight favors mirages but other condition classes work, yet you will see noticeable lower DPS number on them
  4. Just in case, take one class that can rip off boons from enemies to the right side in case boss would steal boons

3. Qadim

Dulfy written guide::



  1. To easily manage players put markers on south, northeast and northwest. This way you can assign players to marker, making them responsible to all mechanics (pushing (if you’re not pulling to mid) and destroying pyres) in that whole area.
  2. Wyvern can be tanked by any class since its mostly about positioning. Stay close to center of platform. Wyvern have only four attacks. First is AA chain starting from swipe that you need to block or dodge and smash that can be avoided by simply standing in center of its hitbox. For fire breath attack move few steps to the left, next always will be aoe attack that ends on your position you need to move few steps to the right.
  3. Main tank can take portal to skip most of Jumping Puzzle part. Place it on corner of the triangle right to the Zamaros platform.

Wing 7 – The Key of Ahdashim

1. Sabir



  1. Going into the air can be ignored by using rebound on Tempest
  2. If you got special action skill you can use it to jump to sparks platform and since its CC aim at them, this will break their CC bar making killing them easier.

2. Adina



  1. While first hands on split-phase spawn at the north, from second split-phase you should start doing them from southeast since Adina will start attacking the northwest.
  2. When running between hands its good to have stability, reflects or shields. This can be provided by Guardian’s stand your ground or Revenant barrier on Ventari
  3. Try to remember when you were standing at the beginning, drop pillar at the same place as it was (if you got this mechanic) and always take the same pillar. This saves a lot of time commander time to assign people in pairs

3. Qadim the Peerless


Image positioning guide by Griever:


  1. For placing aoe and tank positioning please use positioning guide above
  2. White cone is boss “targeting” skill and all players in it will get hit by his next attack
  3. Before attack start Qadim will make “countdown” with orbs over his head, just observe them and to block when he gets to the smallest orb
  4. When pylon gets destroyed its very good idea to give stability to the squad with for example Guardian’s Stand your ground skill
  5. If DPS player gets tether on the last phase just leave the mid circle, it will be assigned to another person

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