Rocket League All Moves, Skills and Techniques Guide

by MiracleWhiff

At the start of the new year of 2019, I decided I wanted to try some new moves out in Rocket League to see what I could do. To my surprise, I couldn’t find a single source that listed every move, skill, and technique in the game. The most I could find is a Reddit post three months ago that complained about this. So I picked up the mantle and decided to put it all down in a chart. After many requests I decided to turn it into a book that contains every move that has been invented, every core mental skill that is iconic enough to be needed, and links to many and various tutorials across YouTube.

The main point of this book is to have a place where players can find every iconic skill / move and learn about them without the need to search the internet, or have to remember the name. Broadly the book was made to classify, track, and guide players in every topic of the game.

Example

  • Name of move / skill
    • Description on what to do to perform the move, or if a skill, describe what it is.
    • Links to videos and tutorials on how to perform specific move if advanced enough. Including custom training packs at the end.

# Recommended moves to know

Beginner tutorial from SubParButinHD.

Rocket Science’s videos that cover the physics and math of the game.

How MMR works

Order in which players learn skills (only recommended skills, not all)

Core Skills

Miscellaneous

Mental Skills

  • Game Awareness #
  • Positioning #
  • Shadowing
    • When falling back on defense, shadowing allows the player to slow the pace of the game down by staying a moderate distance away from the ball while mimicking the opponent who has control of the ball. Also known as shadow defence.
    • Video by SunlessKhan about shadow defence.
  • Teammate Awareness #
  • Rotation #
  • Game Speed #
  • Prediction #
  • Pre-Jumping
    • Jumping in expectation of an opponents shot, clear, or save.
  • Dunking
    • Jumping before an opponent’s pop (Hitting the ball in a way where it allows the player to hit it again) to get the ball over their head and in the players possession.
  • Opponent Boost Management
    • Mostly used in one verses one games and an advanced version of self boost management; It is the practice of knowing how much boost the opponent currently has at any moment.
  • Cutting
    • When an opponent is dribbling (keeping the ball close to oneself), the player comes at an angle to the dribble and forces it out of the opponent’s possession.
  • Faking
    • Being able to predict a opponent’s movements and stop yours in reaction to that prediction.
  • Possession Prediction #
    • Knowing when a touch on the ball will lead to the possession of the ball going to the other team.
  • Playstyle Reading
    • Being able to watch a player and understand their weaknesses and play against them.
  • Softblock
  • Self Boost Management #
    • Keeping track of how much boost the player has while picking up small pennies (smaller boost pads in the field.)
  • Kickoff prediction
    • Reading the opponent in a 50/50 but during kickoff.
  • Opponent prediction
    • Understanding what the opponent will do from experience and responding beforehand.

Aggressive plays

Recovery

Being able to get back into position after a failed shot, aerial, or block.

  • Catching
    • Stopping and slowing the ball with a dribble when it hits the ground after being in the air.
  • Powerslide Recovery #
    • When landing after an aerial or after being bumped, holding powerslide when landing on the players wheels will allow them to keep their momentum and get back into the game faster.
  • Bunny hopping
    • An advanced version of wave dashing but, when landing holding air roll when flipping allowing for wave dashing in faster succession.
    • Shippotv’s bunny hop tutorial.
  • Half flipping #
  • Forward half flipping
    • A back flip that is canceled when parallel with the ground. Then air roll to have the wheels hit the ground.
  • Hel-jump
    • A form of wave dashing, the hel-jump has the player jump instead of flip when they hit the ground with the use of powerslide and boost to start an aerial that keeps their flip to be used whenever they wanted. Also known as a Wave jump.
    • Hel-Jump Tutorial by HelvetiaGaming
  • Hel-dash
    • A combination of a hel-jump and a wave dash; The hel-dash allows the player to hit max speed in a very short amount of time and boost.
    • https://gfycat.com/LiquidBaggyDoe

Air control

Passing plays

Ytzi13 Lead offence 3v3 guide

  • Corner pass #
    • Hitting or rolling the ball into the opponent’s corner with the purpose to get the ball in front of the goal for a pass.
  • Powershot passing #
    • Clearing from the players side of the field to an teammate in midfield (between the players goal and the opponents goal) or near the opponents goal.
    • Dignitas’s Power shot guide
  • Backboard passing #
    • Hitting the ball against the wall above the opponent’s goal with the intent for a pass.
  • Back-passing #
    • Hitting the ball towards an teammate closer to goal.
  • Infield passing #
    • Hitting the ball towards an teammate in midfield (between the players goal and the opponents goal.)
  • Double touches
  • Guillotine passing
    • An advanced form of the backboard pass, the guillotine pass or bevel pass, is where a player aims higher up on the backboard towards the curve between the ceiling and wall to send the ball straight down, like a guillotine’s blade.

Dribbling

Wall shots

  • Wall Air dribble
    • Rolling the ball up the wall then popping it then jumping from the wall to push it mid-air into goal or onto the backboard to set up a backboard pass.
    • Sir Timbers AirDribble Tutorial.
  • Wall Clears
    • Hitting the ball hard enough while off of the wall to clear the ball to the other side of the field.
    • Training pack by u/waypr0tein : A3F6-E341-A813-20E6
  • Wall catch
  • Doomsee dish
    • When a player push dribbles the ball into the opponent’s corner then pops (Hitting the ball in a way where it allows the player to hit it again) it away from the wall to hit it in a way to attempt a shot on goal.

Ceiling plays

Hitting the ball up the wall up near the ceiling to allow for a wall shot or an air dribble.

  • Ceiling shots
    • Having the ball near or bounce off or around the ceiling for a shot on goal.
  • Ceiling shuffle

Flicks

Freestyling

When the player goes for a shot but turns their car more than 360* to hit the ball.

Sir Timbers freestyle tutorial.

Kevpert freestyle tutorial.

Jhzer’s freestyle tutorial.

Extra-mode Exclusive

Learning Order

These charts show the order that each player will learn certain skills in each category.

Terminology and Alternative Names

  • Supersonic
  • Kickoffs
    • When players 50/50 at the beginning of a match or after a goal was scored.
  • Boost starving
    • When an opponent is taking your goal side boost to purposefully to try and reduce your game speed.
  • Demo’s
    • Demolishing or bumping an opponent.
    • Bumping is the equivalent of attacking an opponent without knocking them out of the game.
  • Popping
    • Hitting the ball in a way where it allows the player to hit it again. Also known as tipping.
  • Midfield
    • between the players goal and the opponents goal.
  • Dribbling
    • Keeping the ball close to oneself. There are multiple types of dribbles. Hood dribbling, bounce dribbling, push dribbling.

Alternate Names

  • Air Dribbles
    • Also known as air drags.
  • Dollars
    • another name for large boost that fills the boost meter to 100.
  • Pennies
    • The smaller boost pads in the field.
  • Guillotine passing
    • Also known as a bevel pass.
  • Musty Flick
    • Also known as an underflip.
  • Kuxir Pinch
    • Called a hammer pinch by some.
  • Hel-Jump
    • Also known as a Wave jump.
  • Powershot
    • Know as longshot.
  • Mognus flick
    • Also known as the 180 backflip flick.
  • Friendship kickoff
    • Known as the trickoff.

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