Rocket League All Moves, Skills and Techniques Guide
by MiracleWhiff
At the start of the new year of 2019, I decided I wanted to try some new moves out in Rocket League to see what I could do. To my surprise, I couldn’t find a single source that listed every move, skill, and technique in the game. The most I could find is a Reddit post three months ago that complained about this. So I picked up the mantle and decided to put it all down in a chart. After many requests I decided to turn it into a book that contains every move that has been invented, every core mental skill that is iconic enough to be needed, and links to many and various tutorials across YouTube.
The main point of this book is to have a place where players can find every iconic skill / move and learn about them without the need to search the internet, or have to remember the name. Broadly the book was made to classify, track, and guide players in every topic of the game.
Example
- Name of move / skill
- Description on what to do to perform the move, or if a skill, describe what it is.
- Links to videos and tutorials on how to perform specific move if advanced enough. Including custom training packs at the end.
# Recommended moves to know
Beginner tutorial from SubParButinHD.
Rocket Science’s videos that cover the physics and math of the game.
Order in which players learn skills (only recommended skills, not all)
Core Skills
- Jumping #
- Preform by pressing the button for jumping in the controls panel.
- Has in-game tutorial.
- Done by Video Games Source on Youtube.
- Turning #
- Players turn by pressing the respective buttons or analog stick assigned in the controls panel. Has in game tutorial.
- Done by Video Games Source on Youtube.
- Driving #
- Using the drive key assigned in the control panel. fHas in game tutorial.
- Done by Video Games Source on Youtube.
- Double Jumping #
- Pressing the button for jump in the control panel.
- Has in-game tutorial.
- Done by Video Games Source on Youtube.
- Flipping #
- Pressing the action for jump in the air, while turning the car.
- Has in-game tutorial.
- Done by Video Games Source on Youtube.
- Braking
- Slows the car down by letting go of accelerate and pressing reverse.
- Boosting #
- Faster than driving, boosting uses boost to increase the speed of the car until it becomes supersonic (maximum speed that any car can keep) .
- Has in-game tutorial.
- Done by Video Games Source on Youtube.
- Rocket Science’s explanation on max speed vs supersonic.
- 50/50’s + Kickoffs #
- When players flip or jump into the ball at the same time. Advanced versions of this have players observe each other to determine what angle the ball will go after the confrontation. Kickoffs are 50/50’s at the beginning of a match or after a goal has been scored.
- Dignitas’s guide to kickoffs
- Doomsee’s 50/50 tutorial
- Azure Rl 50/50 tutorial
- Excel Exports 50/50 tutorial
- Powershot + Powerclears #
- When the ball is rolling towards a player and the player boosts and flips into it resulting, causing a powershot.
- Kevpert’s Turn & Clears tutorial.
- Squishy Muffinz Powershot tutorial.
- Sir Timbers Powershot and Powerclear tutorial.
- Dignitas’s Power shot guide
- Bounce Powershots
- While the ball is boucing, powershot the ball after it bounces back off of the ground.
- Dignitas’s Power shot guide
- Powerslide Turning #
- Holding drift while turning will produce a powerslide and allow for sharper turns and faster play speeds.
- Kevpert’s Turn & Clears tutorial
- u/HoraryHellfire2’s explanation of powerslide turning in comparison.
- Redirects
- Hitting the ball in a way to cause the direction of the ball to change for a pass, clear, or goal.
Miscellaneous
- Backflip shot
- Hitting the ball normally and backflipping after the shot to keep the players position and be able to hit the ball again.
- SuParButinHd’s 10 pro skills video.
- Flip resets
- Hitting anything with the bottom of the car on all of the wheels at once to reset the flip timer on the car. Mainly used for ceiling shots, flip resets can also be used with dribbling and redirects.
- Sir Classy Flip Reset Tutorial.
- Kronovi Ceiling shot & Flip reset tutorial.
- FLuuMP flip reset tutorial.
- Doinking
- When you are under the ball and just kind of ‘pop it’, not so much a new direction, but adding speed to the ball by doing so.
- SuParButinHd’s 10 pro skills video.
- Stalling
- Using the air roll left button to cancel a flip.
- Squishy Muffinz stalling tutorial
- Kronovi’s stalling tutorial.
- Pinching
- Hitting the ball against the floor or wall of the arena in a way that “pinches” the ball in a direction.
- SuParButinHd’s 10 pro skills video.
- Rocket League Academy pinch shot tutorial.
- Kuxir pinch
- Pinching the ball against the wall to make a shot on goal.
- Helvetiagaming’s kuxir pinch tutorial.
- Tilted drift
- A skill where a player will forward diagonal flip then land on the left or right two wheels whilst proceeding to continuously boost and turn.
- Tilted Drift tutorial by HelvetiaGaming
- Turtling
- After a jump, turning the car upside down so that it lands on the hood of the car is turtling. Players can score a goal while doing this and get the turtle shot award.
- Fast Kickoffs
- During the kickoff, the player diagonal flips to gain speed.
- Dignitas’s guide to kickoffs
- Nose Spinning
- Where the player has the nose of the car stable on the ground, the player spins around.
- Popular clip by u/redbull123
- Wavedash Kickoff
- During the kickoff, the player wavedashes to gain speed.
- Dignitas’s guide to kickoffs
- Flip canceling
- During a flip, the player rotates the car in the opposite direction the flip is going to stop the car from turning. Used to gain speed.
- Dignitas’s half-flip guide
Mental Skills
- Game Awareness #
- Game awareness is keeping track of everything on the field. From if you are being boost starved (when an opponent is taking your goal side boost) to where players are on the field, and if you can win a challenge or not.
- Tutorial by Rocket League Academy
- Reddit Post by u/dondochaka
- Positioning #
- Whenever the a player is on the field, positioning is being used. Positioning is where the player puts themselves relative to the ball.
- All tutorials in rotation can also be used for this.
- Ytzi13 Lead offence 3v3 guide
- Dignitas’s 1v1 guide
- Gregan’s positioning tutorial series.
- Shadowing
- When falling back on defense, shadowing allows the player to slow the pace of the game down by staying a moderate distance away from the ball while mimicking the opponent who has control of the ball. Also known as shadow defence.
- Video by SunlessKhan about shadow defence.
- Teammate Awareness #
- Being able to watch and react to a teammate/s location on the field.
- Jammicus’s awareness + teamplay tutorial.
- Rotation #
- Rotation is the art of combining Positioning and Teammate Awareness which allows for faster game speed, teamwork, and passing plays.
- SunlessKhan’s tutorial video.
- Graph by u/lmfao__schwarz.
- Allstar IV’s 3 v 3 rotation tutorial.
- Allstar IV’s 2 v 2 rotation tutorial.
- Dignitas’s 1v1 guide
- Game Speed #
- The general speed that each player is constantly going.
- FLuuMP’s game speed tutorial.
- Amustycow’s game speed tutorial.
- Prediction #
- Being able to predict what an player or opponent will do from repetition and experience.
- Rocket Science’s explanation of ball physics.
- Pre-Jumping
- Jumping in expectation of an opponents shot, clear, or save.
- Dunking
- Jumping before an opponent’s pop (Hitting the ball in a way where it allows the player to hit it again) to get the ball over their head and in the players possession.
- Opponent Boost Management
- Mostly used in one verses one games and an advanced version of self boost management; It is the practice of knowing how much boost the opponent currently has at any moment.
- Cutting
- When an opponent is dribbling (keeping the ball close to oneself), the player comes at an angle to the dribble and forces it out of the opponent’s possession.
- Faking
- Being able to predict a opponent’s movements and stop yours in reaction to that prediction.
- Possession Prediction #
- Knowing when a touch on the ball will lead to the possession of the ball going to the other team.
- Playstyle Reading
- Being able to watch a player and understand their weaknesses and play against them.
- Softblock
- Blocking the ball after an opponent shot with the wheels to slow the ball down.
- Ytzi13 Lead offence 3v3 guide
- Self Boost Management #
- Keeping track of how much boost the player has while picking up small pennies (smaller boost pads in the field.)
- Kickoff prediction
- Reading the opponent in a 50/50 but during kickoff.
- Opponent prediction
- Understanding what the opponent will do from experience and responding beforehand.
Aggressive plays
- Boost Stealing #
- Taking large boost or dollars (another name for large boost) at the opponents goal side.
- Basic Demos
- Basic demo’s (demolishing and / or bumping) are usually done at lower levels without a real purpose in mind.
- Rocket Sledge’s Basic Demo’s tutorial.
- Rocket Sledge’s Demo tutorial series.
- Rocket Sledge’s Defensive Demos tutorial.
- Goalie Demos #
- Demoing (demolishing and / or bumping) a goalie while the opponent is in a defencive position.
- Rocket Sledge’s Goalie Demos tutorial.
- Ytzi13 Air roll usage comment
- Air Demos
- Demo’s (demolishing and / or bumping) an opponent during their aerial or in the air.
- Amustycow’s air demo tutorial.
- Clear Prevention #
- Being able to predict where the ball will be cleared and try to keep the ball in the opponent’s side.
- Air Dribble to Demo
- Usually a one verses one move, after an air dribble, the player goes towards the opponent to demolish or bump.
- Amustycow’s air demo tutorial.
Recovery
Being able to get back into position after a failed shot, aerial, or block.
- Catching
- Stopping and slowing the ball with a dribble when it hits the ground after being in the air.
- Powerslide Recovery #
- When landing after an aerial or after being bumped, holding powerslide when landing on the players wheels will allow them to keep their momentum and get back into the game faster.
- Bunny hopping
- An advanced version of wave dashing but, when landing holding air roll when flipping allowing for wave dashing in faster succession.
- Shippotv’s bunny hop tutorial.
- Half flipping #
- Diagonal backflipping then flicking up on the analog stick or “W” on keyboard when the car is parallel to the floor to invert the direction of the car. This move allows the player to constantly boost throughout.
- Kronovi half flip tutorial.
- Dignitas’s half-flip guide
- SuParButinHd’s 10 pro skills video.
- Forward half flipping
- A back flip that is canceled when parallel with the ground. Then air roll to have the wheels hit the ground.
- Hel-jump
- A form of wave dashing, the hel-jump has the player jump instead of flip when they hit the ground with the use of powerslide and boost to start an aerial that keeps their flip to be used whenever they wanted. Also known as a Wave jump.
- Hel-Jump Tutorial by HelvetiaGaming
- Hel-dash
- A combination of a hel-jump and a wave dash; The hel-dash allows the player to hit max speed in a very short amount of time and boost.
- https://gfycat.com/LiquidBaggyDoe
Air control
- Basic aerials #
- When the ball is in the air and the player jumps and boosts into it with the purpose to pass, push, or score a goal.
- Has in-game tutorial.
- Reddit post by u/Bits_n_Bobs : Sir Timbers
- SubParButInHD Aerial Tutorial
- Rocket League Academy Aerial Tutorial
- Aerial Powershot
- Positioning the car to go with the ball’s momentum to powershot it.
- Dignitas’s Power shot guide
- Double jump aerials
- Jumping twice for maximum height, then going for an aerial.
- SuParButinHd’s 10 pro skills video.
- Fast aerials #
- Like a basic aerial but at the start, jump, tilt the car upwards, and jump to gain momentum while boosting the entire time.
- Sir Timbers fast aerials tutorial.
- Iridium’s fast aerial tutorial.
- Air dribbling
- Keeping the ball close to the car in the air while pushing it towards a push or goal.
- Sir Timbers AirDribble Tutorial.
- Jhzer’s air dribbling tutorial.
- FLuuMP’s Air dribble tutorial.
- Iridium ground to Air Dribble tutorial.
- Air roll shots #
- Tilting the car by using air roll to hit the ball in a way to get more power or slow the ball down.
- Dignitas air rolling guide
- Ytzi13 Air roll usage comment
- Backwards aerials #
- Hitting the ball in an aerial but, with the car being upside-down.
- Sideways aerials
- Hitting the ball in an aerial but, having either side of the car towards the floor.
- Rebound shots
- When the ball hits a wall hard enough to start going towards midfield and the player uses prediction, aerials, and air rolls to score it.
- Cherry picking
- Usually during infield passes, the player angles a powershot during an aerial for a shot on goal.
Passing plays
- Corner pass #
- Hitting or rolling the ball into the opponent’s corner with the purpose to get the ball in front of the goal for a pass.
- Powershot passing #
- Clearing from the players side of the field to an teammate in midfield (between the players goal and the opponents goal) or near the opponents goal.
- Dignitas’s Power shot guide
- Backboard passing #
- Hitting the ball against the wall above the opponent’s goal with the intent for a pass.
- Back-passing #
- Hitting the ball towards an teammate closer to goal.
- Infield passing #
- Hitting the ball towards an teammate in midfield (between the players goal and the opponents goal.)
- Double touches
- Usually after a pop (Hitting the ball in a way where it allows the player to hit it again,) a double touch is where the player hits the ball off the wall to pass to themselves.
- Ytzi13 Air roll usage comment
- Dignitas air rolling guide
- Guillotine passing
- An advanced form of the backboard pass, the guillotine pass or bevel pass, is where a player aims higher up on the backboard towards the curve between the ceiling and wall to send the ball straight down, like a guillotine’s blade.
Dribbling
- Push dribbling
- Having the ball on the ground and pushing it with the front of the players car.
- Sir Timbers Dribbling Tutorial.
- Hood dribble
- Being able to keep the ball on the top of the players car. Normally just called dribbling.
- Sir Timbers Dribbling Tutorial.
- Bounce dribbling
- Popping (Hitting the ball in a way where it allows the player to hit it again) the ball multiple times in a row.
- Dignitas’s dribbling guide
- Sir Timbers AirDribble Tutorial.
- Turtle Dribbling
- A type of push dribble, where the player is turtling while dribbling.
- Spring Roll
- A move where the player pops the ball up for another touch but, uses the car’s jump to go back down to the ground faster to fake the opponent.
- The Spring Roll done by Jacob at rlcs.
- Turtle to Air Dribble
- While turtle dribbling, push the ball up the wall and start air dribbling.
- FLuuMP Turtle AirDribble tutorial.
- hood to air dribble
- Popping (Hitting the ball in a way where it allows the player to hit it again) the ball while hood dribbling then air dribbling it with the purpose of a goal.
- Iridium ground to Air Dribble tutorial.
- Sir Timbers AirDribble Tutorial.
- Ytzi13 Air roll usage comment
- Bounce to air dribble
- Starting an air dribble after popping the ball up in a bounce dribble.
- Sir Timbers AirDribble Tutorial.
- Power Slide Dribble
- While hood dribbling, start to have the ball turn but, drift back into the ball for a fake.
- Dignitas’s dribbling guide
Wall shots
- Wall Air dribble
- Rolling the ball up the wall then popping it then jumping from the wall to push it mid-air into goal or onto the backboard to set up a backboard pass.
- Sir Timbers AirDribble Tutorial.
- Wall Clears
- Hitting the ball hard enough while off of the wall to clear the ball to the other side of the field.
- Training pack by u/waypr0tein : A3F6-E341-A813-20E6
- Wall catch
- Stopping or slowing the ball on the wall by dribbling.
- Dignitas’s dribbling guide
- Doomsee dish
- When a player push dribbles the ball into the opponent’s corner then pops (Hitting the ball in a way where it allows the player to hit it again) it away from the wall to hit it in a way to attempt a shot on goal.
Ceiling plays
Hitting the ball up the wall up near the ceiling to allow for a wall shot or an air dribble.
- Ceiling shots
- Having the ball near or bounce off or around the ceiling for a shot on goal.
- Ceiling shuffle
- Having the car stay on the ceiling by turning in a way that keeps enough friction that it doesn’t fall.
- Mondo’s ceiling shuffle tutorial.
Flicks
- Directional Flick
- The standard type of flick that players use when directional flipping into the ball.
- Sir Classy Flicks tutorial.
- Dignitas 45-Degree flick guide
- 45 degree flick
- Usually during a hood dribble, the player pops (Hitting the ball in a way where it allows the player to hit it again) the ball then angles their car to hit the
- ball with the corner of their car for power.
- Avatarmanz 45 Degree Flick Tutorial.
- Dignitas 45-Degree flick guide
- Musty Flick
- After popping (Hitting the ball in a way where it allows the player to hit it again) the ball during a hood dribble, angling the car to be upside down, then backflipping to delay and flick the ball. Also known as an underflip.
- Amustycow’s musty flick tutorial.
- Tornado Flick / Spin
- A mix of the tornado spin, upside down aerials, and bounce dribbling.
- Mertzy’s Tornado Flick Tutorial.
- Mertzy’s custom training code, 59D5-1411-36A2-8B76.
- Turtle Flick
- After popping the ball into the air, the player starts turtling then jumps when the ball almost hits the ground to flick it.
- R.C Freestylers Reuben Turtle Flick tutorial
- Breezi Flick
- An advanced version of the tornado spin, musty flick, and hood dribbling all combined into one shot.
- NeXL Breezi Flick Tutorial
- Delayed Flicks
- Slowing down the pace of the game during a flick.
- KevPert’s tutorial on Delayed Flicks.
- Mognus Flick (180 backflip flick)
- After popping the ball into the air with a hood dribble. The player spins around (180) then backflips into the ball, causing power and some delay to the ball. Also known as the 180 backflip flick.
- Jonniboi_i’s mognus flick only 1v1 video.
Freestyling
When the player goes for a shot but turns their car more than 360* to hit the ball.
Sir Timbers freestyle tutorial.
Extra-mode Exclusive
- Rumble – Spike Flicks
- While spikes have the ball stuck to your car, flip right before they let go to flick the ball.
- Johnniboi_i stream with kronovi.
- Rumble – UFO Shots
- When using spikes in rumble, the player spikes the ball with all four of their wheels, allowing for infinite flip resets.
- Likuru’s video on UFO shots.
- Hoops – Friendship / fusion Kickoff
- Hitting the teammate in a way to boost them faster to the ball.
- Example by Patrick Burks.
- Clip of a johnnyboi_i Stream.
- Friendship Kickoff tutorial.
- Hoops – Basket Pinch
- Pinching the ball against the rim of the goal to kuxir pinch and attempt to score.
- Hoops net pinch example
Learning Order
These charts show the order that each player will learn certain skills in each category.
Terminology and Alternative Names
- Supersonic
- Supersonic is the speed required to demolish another car. supersonic is about 4.5% less than max speed.
- Rocket Science’s explanation on max speed vs supersonic.
- Kickoffs
- When players 50/50 at the beginning of a match or after a goal was scored.
- Boost starving
- When an opponent is taking your goal side boost to purposefully to try and reduce your game speed.
- Demo’s
- Demolishing or bumping an opponent.
- Bumping is the equivalent of attacking an opponent without knocking them out of the game.
- Popping
- Hitting the ball in a way where it allows the player to hit it again. Also known as tipping.
- Midfield
- between the players goal and the opponents goal.
- Dribbling
- Keeping the ball close to oneself. There are multiple types of dribbles. Hood dribbling, bounce dribbling, push dribbling.
Alternate Names
- Air Dribbles
- Also known as air drags.
- Dollars
- another name for large boost that fills the boost meter to 100.
- Pennies
- The smaller boost pads in the field.
- Guillotine passing
- Also known as a bevel pass.
- Musty Flick
- Also known as an underflip.
- Kuxir Pinch
- Called a hammer pinch by some.
- Hel-Jump
- Also known as a Wave jump.
- Powershot
- Know as longshot.
- Mognus flick
- Also known as the 180 backflip flick.
- Friendship kickoff
- Known as the trickoff.
add pre flip, hitting the ball midflip, comes up often, but not often clear what it is.