League of Legends KR Masters 95 Basic Tips
League of Legends KR Masters 95 Basic Tips by pieholic
Edit: 96th tip) When jungle, ganking blue team top or red team bot: just flash over wall and gank. They don’t see you flashing over the turret side wall.
He says he wrote it with Bronze/Silver/Gold in mind.
Questions about translation/ feeback- PM or comment me!
Some, I think are too higher tier(plat/dia would benefit instead), so all tiers should benefit from this!
It’s not the most friendliest of guides, but I like the poking humor. Translations aren’t literal for them(they don’t convert as well), so the jokes may sound more scathing then they should have been. Its my bad, I just translate for a hobby so please don’t be mad :)
And most importantly, I know it helped me greatly so I’m sharing it with you guys!
- Watch the minimap before you counter jungle- If the enemy laner disappears from lane or moves toward your side, you know where the ward is. The first goal of cj is to ward the enemy jg. Next is stealing jg, Last is getting enemy jungler kills and forcing other lanes to back him up.
- Don’t show off your mechanics in front of jg creep. A- click the creep, look around the map and check top/mid/bot. Whose lanes are shoved in, whose lane looks easy to gank, who is a smurf can all should be checked at this point. Helps you plot future jg camps to clear.
- Use pings a lot. Even in normal situations, ping “I’m going towards raptor” and other stuff. Pings make sounds, which makes your teammates look at the minimap. Maybe they might finally see the enemy jungler hiding in the bush next to them.
- Supporters who just bought your sightstone… Don’t just waddle off to lane with all 3. Every time you ward the pixel bush or front of dragon pit, its one less death.
- If a jungler bought less than 3 control wards at the end of a game, its a game he should lose. Enemies shouldn’t encourage his bad behavior by letting him win the game.
- The most important skill for a midlaner is to beg to the jungler to place a control ward in one of the side bush. You also need to control ward the other side yourself. If it gets destroyed, buy another one.
- Green smite is good. Its just good.
- You might think your teammates are subhuman- but that’s just your tier.
- If you don’t hold up well to insults, just /mute all.
- Junglers that jump over walls aren’t good because they look cool during parkour, they’re good because they can escape after counter jungling.
- Don’t play lee sin because he’s op- ban lee sin because he’s op.
- If the enemy jungler is like “graves, lee sin, amumu, sej” etc, you can put a control ward in that bush right next to the wraiths. They don’t go that way.
- If you see the enemy jungler, click on him and check his red/blue buff. You can assume which camps he cleared, stole, etc from the info.
- A chill Bronze/Silver/Gold/Plat is better to play with then a swearing Diamond.
- Don’t go out to smoke during load time- go out right after you lock in the pick. Then you don’t have to be afk for the first 30 seconds of the game.
- The enemy might have a smoker too- if they have weak cc invade and force out a ward or two.
- Diving turret is a gank too. Try to remember that’s an option.
- For any creep, smiting last is the best. If a jungle camp has a bush next to it, go inside there, or put the bush between the creep and you. Else, enemy can see you smite with wards and force dragon because your smite is on cooldown.
- If you’re mid, and the enemy is a roaming style champ, put wards in lane, not just the side bushes.
- When mid, and its time for blue, don’t go in plain vision- slink back away from vision then go. If there is a lot of cs you need to clear, ask jungler to wait for your clear. If there isn’t that much cs, leave it and get blue. jg is a busy man, his time’s worth a bit of your cs.
- When you’re bottom on low health, and the enemy jungler comes to dive, please, just please retreat to inner turret. Living is more beautiful than the 3 caster minions you are missing.
- Top/Mid/Jg please don’t go blue trinket- unless you are a champion that can steal drag or baron. (e.g. Xerath, Lux)
- Supporter’s full build is 6 items including control ward.
- When gametime goes over 20 mins, stop saying you have don’t have item slots for control ward. Sell that one potion. Man I really hate it when you say you don’t have space for wards because potions.
- Hey supports, don’t initiate team fight, protect your adc. Your top and jungle initiates for you. Your pickoff is inevitably worse than a jungler doing it.
- No matter what the case, getting solo killed is your fault- don’t blame the jungle. If the jungle gave the enemy double buffs or ruined your lane to the point you can’t cs- blame that hoe.
- If you die, give yourself feedback- you need it more than your teammates.
- A jungling “route” only exists when you average 4.0cs per minute. 2~3 cs per minute means you just amble around with no plan in mind.
- You’re not fed- your top laner is. Jesus christ stop engaging. Every time I get a solo kill in top, the mid thinks it was all him and throws.
- If you lost 2~3 teamfights one-sidedly, stop pinging to group mid. Send the most nimble guy out to a side lane and have him split to nexus.
- As a top, just because you died doesn’t mean its worth. Die only when 3 or more come to get you. And die after placing wards, knowing 3 are coming to get you, and pinging your team that you will die. Don’t yell at your team to get objectives after dying silently. For all we know, you died alone. of loneliness.
- Don’t play Yasuo.
- When you pick Teemo, typing in “I’m not picking him to troll” helps your team’s mentality.
- Its usually better to play less mechanically demanding characters. There’s a lot of easy, fun and strong characters. In lower leagues, Soraka is probably better than trying to play Zed/Yasuo/Lee Sin/Syndra. Playing champs like Riven, Zed, and Yasuo are basically handicapping yourself.
- When ADC, think off the skills you can get hit by, and the skills you shouldn’t get hit by. You shouldn’t use Sivir’s spell shield on Ezreal’s Q to get hit by Malphite ult. Dodge what you need to dodge, get hit by what you can take.
- When ADC, think of when and what you need to contribute to the teamfight. Look at who the team was focusing. You aren’t going up if you kite away because the enemy tanker jumped on you. More often then not, its better when you quickly kill the champion your team focused and then get rid of the enemy tanker together. To summarize, if the tank that jumped on you isn’t scary/skills are on cooldown, ignore him and get the mid or damage champion your team was focusing. Its important. Its also easy in theory.
- Early game, when you get bottom tower first: It differs every game, so take it as reference. 1)Push lane into inner turret, check dragon while doing this. If its Mountain or Infernal, try calling the jg. If ocean or wind, its not as painful to give up. 2)Push top/mid with respective laners. You don’t have to destroy turret. If you can see enemy jg and support, diving is an option. If there isn’t an angle to dive, send the other laner down bot when the bot lane pulls in halfway towards your team. This is called laneswapping, and it HAS to be when the bot lane is pulling towards you. If you don’t know how to control lane flow, then learn.
- When you lose your bot tower first, ADC freezes lane by herself, support goes to ward dragon or the bottom area, then calls jungle to dive top/ backup where the enemy bottom duo is going.
- Support after laning phase is basically a jungler with sightstone. If you are squishy support, follow the jungler around, and if you can survive, go into enemy jungle to ward.
- When support, If you used all charges on your sightstone, if there isn’t anything going on in particular, go back and recharge them. During midgame, if the support and ADC are the same level, then the support is doing something wrong. He’s not doing anything, just stealing exp from the adc.
- When support, other than the early game, supports should always have one or two control wards in the inventory. If you have 60 gold after backing, don’t buy potion, wait and buy control ward.
- ALWAYS look at the minimap before engaging enemy.
- When jungle, don’t steal mid exp by standing at the inner wall of wraith pit. If you did, tell your mid- he might get solo killed at lv 6 timing.
- When jungle, even if the mid sucks, unless he is purposely feeding/trolling, give him blue. If you don’t, the shit mid becomes int mid.
- When jungle, don’t call your mid to get blue when he is trying to clear a big wave of cs. Get your wolf and frog(toad?) first.
- Top isn’t determined by jungle, jungle is determined by top. The jungle’s strength is determined based off of which top is a plumper, juicier, easier gank target. If you are really a “top laner”, then you should feel a gank even if the bushes aren’t warded.
- When support, trying dragon, and you think your team can take it, but will have to fight afterwards, you should tank the dragon until you’re below half hp. Don’t start a teamfight when your jungler is in tatters.
- If the enemy has good line clear, cleanse thyself of the desire to group mid.
- A feeding top taking cs by his ownself isn’t called “split pushing”, its called “I see why you fed in lane”
- Leave one creep behind when counterjungling
- If you can memorize counterjungled camp regens, take them again.
- The scuttlecrab runs away from the direction you are hitting it. If you are looking for a top gank after scuttle, hit it from below. Saves time.
- When Jungle, just because lane is pulled, doesn’t mean its good to gank. In early game especially, if there are a bunch of minions piled up, its basically like a 2v2. Also, if your laner is farming under tower, he can’t help you.
- When Jungle, if an ally gets ganked and dies, don’t be mad, be briefed on the spell situation. If the enemy used flash to kill, try ganking him next time. Even better if your ally kept flash.
- When jungle, I get asked this a lot, when a fight happens near you, drop whatever camp you’re clearing and go help. That’s why smiting last is good.
- when jungle, you know bush you’re ganking from is clear of wards, there is still chance of escape if you just walk out of the bushes. Wait until the laner uses his skills and then surprise him.
- When support, Don’t pat yourself on the back after plopping down a ZZrot wherever. You’re basically ganking your own laner- denying him cs. Use ZZrot on the other side of the map from the objective, around a minute before you go for it.
- When top, Teleport isn’t just there to come back to lane after buying items. When your bottom gets ganked, use teleport, then cancel in a very conspicuous place. You just saved two lives.
- When jungle, don’t hit the dandelion seeds willy nilly. You’re just advertising where you are.
- All laners. If your jungle ganked, but you don’t see the other jungle there, he’s looking at your lane.
- When top, outlaned and outdamaged, lower your cs. In doing so, you lower your death count as well. Not many people on your team check the cs difference. Only the enemy top will see it and be pleased with himself.
- When jungle, ping the dragon pit area, not the dragon itself. When everything crumbles to ashes around you, you can deny that you pinged it first.
- When jungle, the end of your route is the rift scuttler. Secure it, and go home.
- All laners, don’t kill the blastcone on your side jungle. Its a ganking route.
- All laners, if you have sufficient vision, its important to tempt the enemy jungler to gank your lane as well. But if you die, you get dissed.
- Trading in lane doesn’t mean you guys swing your swords at each other until the one who hit first wins. It means you hit twice for every one hit you take. If you see the enemy use a skill on cs, go in, use yours on him, then go out. If you prolong the fight, the enemy gets his skills back first.
- Blue team’s blue time is red team’s dragon time. Red team’s blue time is blue team’s 3 man top dive time. Think when the dragon is infernal.
- When you’re blue team bottom. Ward the tri-bush. You get more ganks if you do.
- You can control lane flow based off the caster minion numbers.
- When top, if the enemy jungle seems to camp you, it means you seem easy to gank.
- This next teamfight might decide the game? Then buy the Elixir before the fight- 500 extra gold is useless when the nexus goes down. If you have item slots left over, buy even a ruby crystal. People win and lose games because of 10 health- imagine that 150 extra health.
- After gank succeeds, if the enemy has more minions, you don’t have to push lane.
- 1 jungle camp >> shitty gank effort
- When jungling ,and you are below 60% kill participation with no noticeable counterjungling done to you: If you are <40cs at 10 mins, and <80cs at 20, it is because either your ganking sucks, your jungle route sucks, or your champ sucks.
- Jungle is also a type of lane. Knowing the position of enemy jungle, level difference, and getting cs is the biggest priority. If you focus too much on ganking and killing, you lose.
- When jungle, when your laner dies/gets a kill/survives gank, check the summoner spells used. Check your laner’s with the tab key.
- When jungle, your routes should be planned anew each time you back. The game changes every minute – how do you expect to be at the right place if you always follow a set path?
- When jungle, if your ward trinket often recharges both wards, you probably deserve wherever in Bronze/Silver/Gold you play.
- When jungle, people seem to be more chill with you pushing in their lanes after successful gank when you say it before you do. If you push without telling them, they start frothing angrily.
- When jungle, its time to pick a different lane if you don’t look at the minimap.
- When jungle, if you see the enemy jungle, ping him. If you didn’t see him because you weren’t looking at the minimap, its time to pick a different lane.
- When jungle, if your top gets ganked, dies, then tps back to lane, go help him survive the gank that’s about to happen in the next minute or so. The enemy jungler is still in the area.
- When jungle, if you ganked top and killed him, but he tps back to lane, go gank him again. His jungle probably won’t come to help.
- When jungle, if you find it hard to counterjungle, just ward enemy wraith, and enemy wolves. Easy!
- When jungle, if the enemy support is playing stuff like Zyra, Misfortune, you win with a 2/3/4/5/6/7/8/9/10 level gank. Personal experience- I had games where I set up base bottom and didn’t go up mid for over 10 mins.
- Know how much your smite does.
- When Hecarim jungle, instead of pushing enemies with E, if you glide past them, they flash for you.
- When jungle, walk up without using non-target cc(amumu bandage, elise coccoon). The enemy will try to sidestep, and use flash as you get closer. Use it after enemy flashes.
- When Lee Sin. If you Insec kick the Kennen into the team one more time….
- When jungle. If “Top no flash” “Mid no flash” “Bottom no flash”, but you don’t gank in the next 5 minutes, you hear “gg jungler sucks”. And that is true.
- When jungle, first dragon try time for blue team is 8~9 mins, for red team it is 7~8 mins. Take a control ward and solo that thing before.
- When jungle, the mid with blue wins the lane. If you don’t eat your second blue in 2~3 mins, and you still don’t give it to lane, the mid should, and will type “gg jungler sucks”
- When jungle, give blue to your mid asap, and when the enemy mid goes to get his, take your mid and go top/bottom/dragon
- As a jungler, you need to know how to slave your mid and support, and ignore the top.
- If you can’t go higher as a jungler anymore, play another lane. Other people are better, get carried and go 1 tier higher.
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