Duelyst Solo Challenge Solutions Guide
Duelyst Solo Challenge Solutions Guide by ElDynamite
Notation: As there is no standard Duelyst notation, I set out to create one, and recommend that you adopt it as well.
First, I suggest an A-E and 1-9 notation for coordinates. This is because if you turn the board sideways, it resembles a chess board with kings at opposing sides, each on end ranks. And there’s no reason to fix what’s not broken. Also, symmetry around 5 is very simple (n is symmetric to 10-n), so there should be no problems with ease of notation.
Fundamentally, the idea behind this notation system is that everything on the board can be described as an interaction between spaces. To avoid redundancy, then, we don’t need to state which minion is attacking which minion (eg. Prophet of the White Palm x Reaper of the Nine Moons), we can instead describe which space is attacking which space (B5 x C5).
Ultimately, I want a notation to be able to describe a game in such a way that there is absolutely no ambiguity as to what happened and when. With this in mind, the general features of this notation are as follows:
C = coordinate, D = card, S = spell/artifact, E = generic “effect”
A unit on the board can be referred to by its coordinate, or its coordinate and name. The name alone refers to the card. Generally speaking, in order to balance brevity and readability, I believe that the name of a unit should be mentioned once per turn– when it is summoned or the first time it is moved, generally.
- C1 m C2 Move what is on C1 to C2
- C1 t C2 Teleport what is on C1 to C2
- D1 s C1 Spawn the card D1 on the spot C1
- C1 s C2 Spawn a copy of what is on C1 on the spot C2
- C1 x C2 What is on C1 attacks what is on C2
- XX = C2 = C3… XX (anything) is proccing on C2, C3, C4… (eg. “Bloodtear Alchemist s C5 / C5 = B2 Pyromancer”)
- S1 > C2 > C3… The spell S1 is cast, or has a non-deterministic effect, on C2, C3, C4… For ordered spells (like Blink), the locations are targeted in order.
- E1 > C2 > C3… The general effect E1 is applied to C2, C3, C4…
- D1 r D2 Replace the card in hand D1 with D2
- d D1 Draw card D1
- c D1 Create card D1 in hand
- b D1 Burn card D1 (when Sojourner is too stronk)
- /… Effects associated with an action/spell/effect are appended after a slash. (eg. “Bloodtear Alchemist s C5 / C5 = C7 Wraithling”)
- (…) Effects associated with a unit/card are appended in parentheses. (eg. “Sworn Sister L’Kian s C5 / C5(c Mesmerize, c Mesmerize)”)
- {…} Things that happen at the beginning and end of one’s half-turn are set apart in braces. This is where battle pet actions are notated. Reactivating a battle pet can be notated with this as well. (eg. “Sol s C1 / = C2 Yun, {C2 m C3; C3 x C4 Vorpal Reaver}”)
- ; Actions are separated by semicolons.
- , Effects (after a / ) are separated by commas.
Solo Challenge Solutions
Here you’ll find an archive of solutions to all the Solo Challenges.
1: THE ELEMENTAL SECRETS
LYONAR: EARN YOUR WINGS
1. Auryn Nexus > C1 Dragonlark; Tempest; C1 m C6; C6 x C7 Lilithe Blightchaser; 1-0
SONGHAI: LEAF OF THE WIND
1. Planar Scout s C8; Inner Focus > C8; C8 x C7 Argeon Highmayne; 1-0
VETRUVIAN: CALL TO ACTION
1. Ephemeral Shroud s D5 / = C6 Shadow Watcher; Maw s D6 / = C6; C4 Zirix Starstrider m C6; C6 x C7 Lilithe Blightchaser; 1-0
ABYSSIAN: CREEPING DARKNESS
1. Void Pulse; Soulshatter Pact; C3 Piercing Mantis m C5; C5 x C6 Wind Dervish; B4 Wraithling m B6; C4 Wraithling m C6; D4 Wraithling m D6; B6 x C7 Zirix Starstrider; C6 x C7; D6 x D7; 1-0
MAGMAR: CRUSHING REACH
1. Greater Fortitude > E1 Vale Hunter; A1 Fire Spitter x C4 Crystal Cloaker; E1 x C5 Borean Bear; Bounded Lifeforce; C3 Vaath the Immortal m C5; C5 x C6 Faie Bloodwing; 1-0
2: THE FORM OF FOCUS
ABYSSIAN: SHADOW RITUAL
1. Grasp of Agony > C6 Ironcliffe Guardian; Ritual Banishing > C3 Abyssal Crawler > C6; C4 Lilithe Blightchaser m C6; C6 x C7 Argeon Highmayne; C5 Shadow Watcher m B6; B6 x C7; 1-0
SONGHAI: EYE OF THE TIGER
1. C2 Kaleos Xaan m C4; Saberspine Seal > C4; C4 x C5 Silverguard Knight; Saberspine Tiger s C5; C5 m C6; C6 x C7 Argeon Highmayne; 1-0
MAGMAR: BEAST OF WAR
1. D5 Makantor Warbeast m D7; D7 x C6 Dragonbone Golem; Natural Selection > C6; C4 Vaath the Immortal m C6; C6 x C7 Kaleos Xaan; 1-0
VETRUVIAN: READY FOR A BLAST
1. Wildfire Ankh; C3 Zirix Starstrider x C7 Lilithe Blightchaser; Stars’ Fury; B6 x C7; C6 x C7; D6 x D7; C8 x C7; C4 Portal Guardian m C6; C6 x C7; 1-0
LYONAR: DIVINE ZEAL
1. True Strike > C4 Phalanxar; C3 Argeon Highmayne m C5; Divine Bond > B5 Ironcliffe Guardian; C5 x C6 Primus Shieldmaster; D5 Windblade Adept x C6; B5 m B6; B6 x C7 Vaath the Immortal; 1-0
3: THE CLARITY OF CHAMPIONS
VETRUVIAN: TIES THAT BIND
1. Siphon Energy > C5 Fenrir Warmaster; Dancing Blades s C4; C3 Zirix Starstrider m C5; C5 x C6 Faie Bloodwing; 1-0
ABYSSIAN: ALLURING DEMISE
1. Grasp of Agony > B8 Komodo Charger; Daemonic Lure > B8 > C5; D2 Lilithe Blightchaser m D4; D4 x C5; 1-0
VANAR: BEHIND ENEMY LINES
1. C1 Faie Bloodwing m C3; Swamp Entangler s B4; Hearth-Sister s A5 / = C2 Frosthorn Rhyno; A5 m B6; B6 x C7 Kaleos Xaan; B6 x C7; 1-0
LYONAR: HONOR THE FALLEN
1. C3 Silverguard Knight m C5; C5 x C6 Vaath the Immortal; Martyrdom > C5; Tempest; C4 Argeon Highmayne m C5; C5 x C6; 1-0
SONGHAI: PATH OF THE MISTWALKERS
1. Gore Horn s A1; Inner Focus > A1; Mist Dragon Seal > A1 > C8; Saberspine Seal > C8; C8 x C7 Faie Bloodwing; 1-0
4: THE REALM OF DREAMS
LYONAR: SWIFTNESS OF MOVEMENT
1. Sunstone Bracers; War Surge; Divine Bond > D4 Silverguard Square; D4 x C5 Ironcliffe Guardian; C3 Argeon Highmayne m C4; C4 x C5; B4 Azurite Lion m C5; C5 m C6; C6 x C7 Calibero; 1-0
ABYSSIAN: GIFTS UNFORGIVEN
1. B3 Void Hunter m B4; D3 Void Hunter m D4; B4 x C5 Hamon Bladeseeker; D4 x C5; Crossbones s C3 / = C6 Widowmaker; Saberspine Tiger s C5; Shadow Reflection > C5; C5 m C6; C6 x C7 Kaleos Xaan; C4 Lilithe Blightchaser m C6; C6 x C7; 1-0
MAGMAR: SHATTERED MEMORIES
1. Rust Crawler s C2 / = Spectral Blade; Plasma Storm; Natural Selection > C4 Black Solus; B3 Phalanxar m B5; B5 x C6 Lilithe Blightchaser; C3 Vaath the Immortal m C5; C5 x C6; D3 Elucidator m D5; D5 x C6; 1-0
VETRUVIAN: BAD TO THE BONE
1. Astral Phasing > C3 Bluetip Scorpion; Bone Swarm; C2 m D7; D7 x C7 Primus Shieldmaster; Frostbone Naga s C8; B6 Orb Weaver m B8; B8 x C9 Vaath the Immortal; D6 m D8; D8 x C9; 1-0
VANAR: APPROACHING COLD
1. E1 Faie Bloodwing m E2; Bonechill Barrier > D3 > C4 > C5; Crystal Wisp s C6; Saberspine Tiger s B7; B7 m B8; B8 x A9 Vaath the Immortal; 1-0
5: THE VAULT OF GENERATIONS
VANAR: FROZEN SHADOWS
1. B4 Borean Bear m C5; C5 x D6 Primus Shieldmaster; Snowpiercer; C3 Faie Bloodwing m C5; C5 x D6; D4 Crystal Cloaker m D6; Frostfire > D6; Boundless Courage > D6; D6 x C7 Lilithe Blightchaser; 1-0
VETRUVIAN: WINDS OF CHANGE
1. Fireblaze Obelysk s C1; C2 Zirix Starstrider m D3; D3 x C4 Fireblazer; B4 Orb Weaver x C4; Primus Fist s E3 / = D4 Orb Weaver; D4 m C5; C5 x C6 Kaleos Xaan; Rasha’s Curse > C5; C5 x C6; Dunecaster s C2 / = C3 Sand Howler; C3 m C5; C5 x C6; 1-0
LYONAR: DEAD CENTER
1. Martyrdom > C4 Snowchaser; C2 Argeon Highmayne m C4; C4 x C5 Bonechill Barrier; C3 Sunstone Templar m C5; C5 x C6 Wind Stopper; Arclyte Sentinel s C2 / = C1 Rogue Warden; C1 x C7 Faie Bloodwing; 1-0
ABYSSIAN: POWER OVERWHELMING
1. Wraithling Fury > B3 Wraithling; B3 m B5, B5 x C6 Gore Horn; Daemonic Lure > C7 Kaido Assassin > C1; Horn of the Forsaken; C2 Lilithe Blightchaser x C1; Wraithling Swarm > B1 > C1 > D1; C5 Black Solus m C7; C7 x C8 Kaleos Xaan; 1-0
SONGHAI: EVOLUTION INTO ASH
1. Mist Dragon Seal > D4 Chakri Avatar > C8; C8 x C7 Vaath the Immortal; Inner Focus > C8; Mana Vortex; Saberspine Seal > C8; Phoenix Fire > C7; C3 Kaleos Xaan m C5; C5 x B6 Phalanxar; B4 Four Winds Magi m B6; B6 x C7; C8 x C7; 1-0
6: TRIALS OF THE SEVEN STARS
ABYSSIAN: ENGULF THE FLAME
1. A4 Wraithling m A5; A5 x B6 Lantern Fox; E4 Wraithling m E5; E5 x D6 Lantern Fox; Saberspine Tiger s C5; C5 m C7; C7 x C8 Kaleos Xaan; C4 Gloomchaser m C5; C5 x B6; C2 Shadowdancer m C1; BBS > C2 > C4; C3 Lilithe Blightchaser m C5; C5 x B6; Deepfire Devourer s C3; 1-0
[I did not notate the priestess wraithling spawn locations here because they are irrelevant. The solution is the same regardless of where wraithlings spawn, since all spaces will be filled.]
MAGMAR: BREAKING THE BAD
1. Flash Reincarnation; Silhouette Tracer s C2 / C2(C3 Vaath the Immortal t C6); Ephemeral Shroud s D5 / = C5 Whistling Blade; Adamantite Claws; BBS; C6 x D6 Faie Bloodwing; 1-0
VANAR: FINAL WHISPERS
1. C9 Crystal Wisp m C7; Razorback s C6; BBS; Hearth-Sister s C2 / = C7; C2 x C3 Lilithe Blightchaser; A3 Crystal Wisp m B3; B3 x C3; E3 Crystal Wisp m D3; D3 x C3; 1-0
VETRUVIAN: RELICS RECLAIMED
1. B2 Wind Shirke m A8; A8 x A9 Celestial Phantom / A8(d Artifact Hunter); Artifact Hunter r Wildfire Ankh; Wildfire Ankh; Auroras Tears; BBS; C3 Scioness Sajj x C9 Kaleos Xaan; C7 Imperial Mechanyst m C8; C8 x C9; 1-0
LYONAR: INSPIRING PRESENCE
1. Magnetize > C4 Ironcliffe Guardian; Skywind Glaives; C2 x C3 Fireblazer; C1 Argeon Highmayne m C3; Lionheart Blessing > B2 Lysian Brawler; B2 m B3; B3 x B4 Whistling Blade / B3(d Sunstone Bracers); B3 x B4 / B3(d Silhouette Tracer); Sunstone Bracers; C3 x B4; D4 Windblade Adept x D5 Primus Shieldmaster; Silhouette Tracer s C4 / C4(C3 t C6); BBS > C5 Manaforger; C5 m C7; C7 x C8 Kaleos Xaan; B7 Second Sun x C8; D7 Second Sun x C8; 1-0
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