Clash Royale Hidden Card Stats List
Clash Royale Hidden Card Stats List by Bellator_Gaius
Sight Range
The sight range of a troop determines how “far” a troop can see, controlling their aggro range.
Troops with 5.0 tiles sight range:
Pekka, Giant Skeleton, Sparky
Troops with 5.5 tiles sight range:
Knight, Archer, Goblin, Minion, Witch, Skeleton, Valkyrie, Bomber, Baby Dragon, Mini Pekka, Wizard, Prince, Spear Goblin, Ice Wizard, Dark Prince, Guards, Lava Hound, Lava Pup, Lumberjack, Ice Spirit, Fire Spirit, Miner, Bowler
Troops with 6.0 tiles sight range:
Musketeer
Troops with 7.0 tiles sight range:
Golem, Golemite
Troops with 7.5 tiles sight range:
Royal Giant, Giant
Troops with 7.7 tiles sight range:
Balloon
Troops with 9.5 tiles sight range:
Hog Rider, Princess
Speed
The speed of a unit determines how fast a unit a moves. There are currently only 4 tiers of speed – 45, 60, 90, and 120.
Load Time
The load time is the time required for the unit to perform its first action after a blank state. A blank state takes place right after the initial deployment, freeze, zap stun-freeze, and retargeting. You can also think of it as the retargeting time. Certain troops have a quick attack that seems to bypass this load time, such as Balloon and Wizard. See below for all troop Load Time stats.
Attack Pushback
Unique to Sparky. (Bowler’s pushback effect is from his projectile, not his attack) Each attack from a Sparky pushes back ITSELF by 0.75 tiles.
Area Damage Radius
Unique to Princess, Dark Prince, and Valkyrie.
The Princess‘ attack AOE is 2.5 tiles.
The Valkyrie’s attack AOE is 2.0 tiles.
The Dark Prince’s attack AOE is 1.0 tiles.
Ignore Pushback
Troops that ignore pushback:
Giant, Pekka, Balloon, Golem, Baby Dragon, Prince, Giant Skeleton, Royal Giant, Lava Hound, Sparky, Bowler
Mass
The difference in mass determines how much a troop will be able to push another troop. A 4-unit-mass troop will be able to push a 8-unit-mass troop with more ease than pushing a 18-unit-mass troop. See below for all troop Mass stats.
Troop | Hit Speed | Load Time | Mass | Speed |
---|---|---|---|---|
Knight | 1.1 | 0.7 | 6 | 60 |
Archer | 1.2 | 1.1 | 3 | 60 |
Goblin | 1.1 | 0.9 | 2 | 120 |
Giant | 1.5 | 1.0 | 18 | 45 |
PEKKA | 1.8 | 1.2 | 18 | 45 |
Minion | 1.0 | 0.5 | 2 | 90 |
Balloon | 3.0 | 2.8 | 6 | 60 |
Witch | 0.7 | 0.2 | 4 | 60 |
Skeleton | 1.0 | 0.5 | 1 | 90 |
Barbarian | 1.5 | 1.0 | 4 | 60 |
Golem | 2.5 | 1.5 | 20 | 45 |
Golemite | 2.5 | 1.5 | 6 | 45 |
Valkyrie | 1.5 | 1.3 | 5 | 60 |
Bomber | 1.9 | 1.7 | 4 | 60 |
Musketeer | 1.1 | 0.6 | 5 | 60 |
Baby Dragon | 1.8 | 1.3 | 5 | 90 |
Mini Pekka | 1.8 | 1.3 | 4 | 90 |
Wizard | 1.6 | 1.4 | 5 | 60 |
Prince | 1.5 | 1.0 | 6 | 60 |
Spear Goblin | 1.3 | 1.1 | 1 | 120 |
Giant Skeleton | 1.5 | 1.0 | 15 | 60 |
Hog Rider | 1.5 | 1.0 | 4 | 120 |
Tower Princess | 1.2 | 1.0 | 3 | 60 |
Ice Wizard | 1.5 | 1.0 | 5 | 60 |
Royal Giant | 1.5 | 1.0 | 18 | 45 |
Princess | 3.0 | 2.5 | 3 | 60 |
Dark Prince | 1.5 | 1.0 | 6 | 60 |
Guards | 1.2 | 0.8 | 1 | 90 |
Lava Hound | 1.3 | 0.3 | 5 | 45 |
Lava Pup | 1.0 | 0.2 | 5 | 60 |
Lumberjack | 1.1 | 0.7 | 4 | 90 |
Ice Spirit | 0.3 | 0.1 | 1 | 120 |
Fire Spirit | 0.3 | 0.1 | 1 | 120 |
Miner | 1.2 | 0.7 | 6 | 90 |
Sparky | 5.0 | 4.5 | 18 | 45 |
Bowler | 2.5 | 2.0 | 18 | 45 |
Projectile Speed
The speed of a projectile is roughly the amount of tiles it travels in a second. Refer to below for the stats.
Homing
Most projectiles are capable of homing. The ones that are not capable of homing are:
Fireball, Mortar, Bomb Tower, Rocket, Goblin Barrel, Lightning, Princess Arrows, Bowler Rock, Log.
Projectile Pushback
Some projectiles have a pushback effect. The pushback is roughly the amount of tiles troops that can be pushbacked are scattered by.
Fireball: 1.8 tiles
Bowler: 1.0 tiles
The Log: 1.5 tiles
Projectile Buff
Two projectiles applies special buff effects onto its targets. The Ice Wizard projectile applies Slowdown for 2.0 seconds onto its targets. The Ice Spirit projectile applies Freeze for 2.0 seconds onto its targets.
Projectile | Speed | Radius |
---|---|---|
Fireball | 6.0 | 2.5 |
King Tower | 10.0 | |
Archer Projectile | 4.0 | |
Princess Tower | 4.0 | |
Arrows | 6.0 | 4.0 |
Cannon Ball | 10.0 | |
Minion Spit | 10.0 | |
Mortar Projectile | 3.0 | 1.8 |
Witch Projectile | 6.0 | 1.0 |
Bomber Projectile | 3.0 | 1.5 |
Bomb Tower Projectile | 3.0 | 1.5 |
Rocket | 3.5 | 2.0 |
Goblin Barrel | 4.0 | 1.5 |
Musketeer Projectile | 10.0 | |
Baby Dragon Fire | 5.0 | 1.2 |
Wizard Projectile | 6.0 | 1.2 |
X-Bow Projectile | 14.0 | |
Lightning | 5.0 | |
Spear Goblin Spear | 3.5 | |
Ice Wizard Projectile | 7.0 | 1.0 |
Royal Giant Projectile | 10.0 | |
Princess Projectile | 4.0 | 2.5 |
Lava Hound Fire | 4.0 | |
Lava Pup Fire | 5.0 | |
Fire Spirits Projectile | 4.0 | 1.5 |
Sparky Projectile | 14.0 | 1.8 |
Bowler Projectile | 1.7 | 1.8 |
Ice Spirit Projectile | 4.0 | 1.5 |
The Log | 1.4 | (1.95, 0.6)* |
* (x-radius, y-radius)
Buff Effects
Rage
Hit Speed Multiplier: 1.4x
Movement Speed Multiplier: 1.4x
Spawn Speed Multiplier: 1.4x
Freeze
Hit Speed Multiplier: 0.0x
Movement Speed Multiplier: 0.0x
Spawn Speed Multiplier: 0.0x
Poison
Hit Speed Multiplier: 0.8x
Movement Speed Multiplier: 0.8x
Spawn Speed Multiplier: 0.8x
Ice Wizard Slowdown
Hit Speed Multiplier: 0.65x
Movement Speed Multiplier: 0.65x
Spawn Speed Multiplier: 0.65x
Zap Stun
Hit Speed Multiplier: 0.0x
Movement Speed Multiplier: 0.0x
Spawn Speed Multiplier: 0.0x
Building Load Time
Several buildings have a different load time, or rather, retargeting time than their hit speed.
King Tower: 0.5s
Mortar: 4.0s
Inferno Tower: 1.6s
Bomb Tower: 1.1s
Tesla: 0.1s
Minimum Range
Mortar is the only building in the game that has a minimum range, at 4.5 tiles.
Death Effects
The Giant Skeleton Bomb and the Balloon Bomb are technically buildings in the game.
Giant Skeleton Bomb
Death damage radius: 3.0 tiles
Death Pushback: 1.8 tiles
Balloon Bomb
Death damage radius: 2.0 tiles
Inferno Tower
The Inferno Tower has three tiers of damage.
Tier 1 damage at Lv 1: 20
Tier 1 duration: 2.0s
Tier 2 damage at Lv 1: 75
Tier 2 duration: 2.0s
Tier 3 damage at Lv 1: 400
Tier 3 duration: Indefinite
Seriously thanks so much, this is super helpful!
Is this updated? And will this continue updating every balance change?