Summoners War Raid Leader Skills List
Summoners War Raid Leader Skills List by putridbeast
This is an updated version of a post I made earlier, it contains all units with usable leader skills that benefit raid teams (the most) and what they bring to the raid. I have also added recommended/ not recommended based on the guide by Syntac1. in the context that I use recommended/not, I am referring to weather they as a unit would make a good raid unit in general, and more specifically if they would make a decent leader. Those who have no recommendation are those that I think aren’t particularly terrible or great, and could work in the right comp. Those in bold are very good units and have a very desirable leader skill.
if you have any suggestions, or there is something I missed, please post in the comments.
HP leader skills
- Tigresse, water low elemental – 15% hp – low stats, not recommended
Atk and def break
- Dagora – 15% hp
Atb decrease, Self heal and def buff, passive revive that can be countered by oblivion – tank just for being tank, not recommended
- Lusha, light warbear – 15% hp
Atb decrease, self heal and def buff, third scales off of enemy max hp
- Draco – 25% hp
Single turn def break, immunity and atb increase
- Verad – 33% hp
atb reset, high def and def based attack
- Xing Zhe, wind monkey king – 33% hp
def break + self atb boost, decrease inflicted damage by 25% and counter, countered by oblivion
- Nigong, light pioneer – 33% hp
several “your max hp” attacks, shield and revive protection
- Veromos – 33% hp
passive third cleanses, countered by oblivion, brings very little – not recommended
- Penguin knights – 30% respective element
Wind: mav, Need I say more?
Fire and Water: def break and slow – not recommended
Light: def break and slow, cleanses all debuffs and provides 5% atb per debuff removed (listed incorrectly in game, credit to/u/RadioactivePinapple for the correction) – good unit with poor AI, leader skill won’t benefit many
Dark: def break – not recommended
- Minotaurus – 30% hp respective element
None particularly good
- Chimeras – 50% respective element
tanky units with max hp/spd based attacks
- Archangels – 50% respective element
tanky def units, have def based attacks, cleansing and strong heals – highly recommended
- Kumae, dark yeti – 25% hp for dark
2x atk spd decrease, passive reflect 10% dmg and fill atb 25% each time, countered by oblivion – not recommended
- Ragion, wind golem – 30% hp for wind
self increase def and immunity, passive decrease inflicted dmg by 15% and counterattacks with a 20% chance, countered by oblivion – mostly tanky for being tanky, not recommended
- Groggo, light golem – 30% hp for light
def based attack, self increase def and immunity, passive can’t take more than 20% of hp per attack, countered by oblivion – possibly good with high defense, but contributes little
- Sekhmet, fire desert queen – 33% hp
atk break on first skill, chance to do def break, glancing hit, or disturb recovery – brings important debuffs and a great leader skill, highly recommended
Res leader skills
- Elucia – 20% res
Single target heal and cleanse, some damage on third – better units out there, not recommended
- Neal – 20% res
Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended
- Tesarion – 41% res
Def break, passive increased damage to targets with debuffs, countered by oblivion – obtainable high resist is very desirable here, highly recommended
- Praha – 41% res
self atb increase and high AoE heal, one of the best monsters for the raid
- Grogen, the dark dragon – 41% res
high AoE damage – he brings little, but the res leader alone is enough to make him a very good unit here
- Qitian Dasheng, light monkey king – 41% res
atb decrease and self max hp atk/ slow debuff – highly recommended
- Pierret – 30% res (universal but only fire wind and light have it)
Fire: weaken atk and def – not recommended
Wind: def break and atb depletion, depletion only activates when at full health – not recommended
Light: brings very little, not recommended
- Slyphid – 50% res for respective element
Fire: small amounts of atb increase, passive 10% atb decrease per attack, countered by oblivion – brings little, not recommended
Water: fully recover a target’s hp
Wind: 10% AoE heal, ally shields
Light: AoE heal and def buff
Dark: 10% AoE heal, some lifesteal – not recommended
- Woochi, wind taoist – 28% res
double atb reducer, third skill resets the atb to 0
- Hathor, wind desert queen – 41% res
atk break on first, reduce atb by 75% (long cd) – not as many debuffs as her sisters, but the leader skill makes her a highly recommended unit
Def leader skills
- Orion – 25% def
Single turn def break, 2 turn def break, 3 turn hp recovery debuff and atb increase
- Mei Hou Wang, fire monkey king – 33% def
def break with self heal, immume to stun and atk powerup when hit, countered by oblivion – highly recommended
- Woonsa, dark pioneer – 33% def
steal 15% of self max hp from boss – brings little, but leader skill is rare, recommended
- Dragon Knight – 50% respective element
Leo and the L/D versions bring a decent kit and are fairly tanky – recommended
Fire and Water: bring very little, but the leader skill and tankiness may reserve them a spot
- Bearman – 30% for respective elements
Wind: atk buff and remove 2 debuffs, decrease atb 30%
Light: passive heal, countered by oblivion – not recommended
Dark: atk buff and remove 2 debuffs, damage proportionate to your max hp
Others are pretty useless
- Battle mammoth – 30% respective elements
Fire: decrease atb 25%, team up and weaken def
Water: AoE def buff and heal, passive that takes less damage can be ignored/countered when the damage is > 20% of max hp/oblivion state
Wind: decrease atb 25%, increase ally atb 40% and cleanse
Light: reduce atb 25%, 3rd can hit like a truck (based on enemy and self max HP)
Dark: AoE def buff and heal, reduce atb 35%
- Undine – 40% respective element
Fire: low heal and heal
Water: low heal and revive
Delphoi: slow on first, cleanse and immunity – good leader skill and quite tanky
Light: reduce damage to 0 for three turns
Dark: low heal and revive to full atb
- Harpu – 25% def for respective element, light and dark only
Light: atk break, 6 attacks each of which reduce atb by 20%
Dark: atk and def break
- Bastet, water desert queen – 33% def
atk break on first skill, chance to do def break, disturb recovery, and glancing hit, self shield and immunity – brings a lot to raids, highly recommended
- Triton, wind sea emperor – 33% def
transfers weakening effects to the boss (atk break here), decreases atb by 25%(long CD) – nice leader skill but has inconsistent atk break and brings little else, still recommended
Speed leader skills
- Janssen – 10% spd
low spd lead, AoE res with a long cooldown, def break – not recommended
- Fran – 10% spd
low spd lead, atk based heal, single target cleanse – builds make her too squishy/too low heal, not recommended
- Ceres – 13% spd
some damage – no other roles, not recommended
- Baretta – 19% spd
atb reset – brings little, not recommended
- Tyron – 19% spd
glancing hit on CD – brings little, not recommended
- Gemini, light brownie – 19% spd
def break on cd, passive contributes nothing – not recommended
- Jamire – 24% spd
atk break on cd and makes ally skills available
- Seara – 24% spd
self atb increase, bomb and detonation that does high damage
- Chiwu – 24% spd
brings very little, not recommended
- Ninjas – 30% spd for respective element
Fire: prevents death with passive, countered by oblivion – not recommended
Water: atb reducer and passive 50% crit reduction and resistance increase, countered by oblivion – may work well with water heavy teams
Wind: atb reducer – not recommended
Light: atb reducer, high chance to land glancing hit – most teams won’t benefit from lead
Dark: nuker, brings little else
- Icaru – 23% spd for water
def break and team up – not recommended
- Ramahan – 23% spd for wind
def break, def based attack – possibly useful
- Lanett – 19% spd
2 turn heal block and team heal with nuke based on enemy hp -recommended at higher raid levels where enemy hp based attacks shine
- Nepthys – 24% spd
atk break on first, chance to do def break, glancing hit, and disturb recovery. is immune to inability effects, and enemies can’t resist her debuffs – brings a lot, highly recommended
- Pontos, light sea emperor – 24% spd
transfers weakening effects (atk break here), cleanse and team immunity + invincibility for 1 turn – the cleanse and leader skill are great, highly recommended
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