Smash 4 Amiibo Training Guide
Smash 4 Amiibo Training Guide by Cloud_Nine987
Hey guys, for those of you who train your out-of-box amiibo in hopes of making them into seasoned fighters, I’m here with a compiled list of tips for training as well as a few of my own I’ve found out while training mine!
*The Basics of Amiibo Training You want to make your amiibo a crafty fighter that can demolish CPUs and friends alike, so start here. Note that not every amiibo character will be the best they can be using this technique; I’ll explain more of this later.
Level 1-10: You’ve probably seen a guide like this on other sites but I’ll take a moment to expand on it. These levels are the time when amiibo arguably learn the most of their fighting style and it’s crucial that you should teach them combos in this stage. If it’s a character you’re good as, such as Ness for me, “mirror match” (which is when you fight, say, your Mario amiibo as Mario) your amiibo, using a variety of the character’s moveset but not spamming them.
Level 11-20: Keep teaching your amiibo combos and in the later levels start introducing them to entirely different characters! However, be careful when training a non-Rosalina character with Rosalina, as I’ve heard amiibo detect Luma as a long-ranged attack and think they can do the same thing – meaning they’ll down tilt you or something from far away.
Level 21-30: Keep teaching them how to deal with other characters. It’s not necessary, but be sure to train them with top-tier characters like Diddy Kong (and how to avoid the hoo-hah). I’ve found most of my amiibo are a bit confused at Lucario becoming more powerful as he gets damaged, so I made sure to train them extensively with Lucario. My Villager pockets his 120% charged Aura Spheres than his 0% charged Aura Spheres, for example.
Level 31-50: If you have any other amiibo, now’s the time to let their success rub off on your new figure. Be sure that your amiibo knows how to deal with every character in the game, including Mii Fighters!
That’s the general jist of training right there. Let me mention something – if you have a Little Mac amiibo, be careful when training with other fighters. You’ll teach him to jump when he should be constantly on the ground and avoiding the edge. Now for some miscellaneous tips you may find helpful!
Getting an amiibo to stop spamming a move! Is your Mario spamming his up-smash? No? Well, mine is, and what I usually do to get him to stop is set him on high handicap and be sure to kill him when he uses the attack. Characters with fast, strong attacks (Ness’s dash attack is really good for this, as well as Greninja’s, among others) can make quick work of them. Not sure if this is the most effective strategy.
Making an amiibo more aggressive. I haven’t thoroughly tested this but putting your amiibo’s opponent on high handicap may help them become more aggressive and less passive.
Why does my amiibo stand still when fighting other amiibo? When it comes down to it, amiibo are still AI. They learn from you but they do have their quirks. I’m not sure there’s much to do about this.
Character-specific tips: I forgot to add this when I originally posted! amiibo don’t like using multi-step attacks such as Villager’s Timber, so I use the Timber Counter move so that his tree slips opponents. He NEVER ever chops down the full tree so I figured that’d be helpful info.
So there’s a basic guide to amiibo training, hope I helped! :D If you guys have any other tips, post ’em in the comments and I’ll add them to this.
Another Guide by wilwash3r3
As someone who isn’t as good at smash as some others might be, I have found (by pitting my forces against some local smash bros champs) the following method works well also.
- Lvl 1 Starting in 8 player smash, pit your Amiibo against a lvl 9 comp player of the same character in a timed fight of 15 min, damage ratio set to .5 and all items off selecting an omega style level. So say that you have The Mario fig, you would pit him against the lvl 9 Mario comp player for the above mentioned 15 min fight.
- lvl 10-20 (approx) You repeat the last fight, choosing a different location this time not picking an omega style level.
- lvl 20-30 (approx) You repeat the last fight again, this time adding two more comp players of the same character. you can use either style of stage. So using our Mario example again, you would pit your Mario amiibo against 3 Marios in a four way smash for an additional 15 min. Keep fighting this fight until your Amiibo at least places 1st or 2nd.
- lvl 30-40+ Same fight rules, stage doesn’t matter, except now you want your Amiibo fighting 7 more of itself (now you see why you start in 8 player smash). So going back to my earlier example, Your Mario Amiibo is fighting 7 other Marios in a chaotic 8 way smash for 15 min. It may or may not win the first one of these but you want to keep repeating this fight until your Amiibo wins and hits lvl 50. This usually happens around the second or third fight.
- lvl 50 Now you can turn items on, switch to a stock fight or keep it timed (doesn’t have to be a 15 min fight) and change the damage ratio back to 1.0. At this point with my amiibo at lvl 50 I pit my amiibo against any and all lvl 50 amiibo I own, even if this requires several fights. This gives you presents and allows your Amiibo to battle different characters. Once they’ve fought and you are sufficiently happy with the numbers your looking at you can move to the amiibo menu and feed them, Then fighting all your amiibo a few rounds again going back to the amiibo menu and feed, and so on and so If you have friends with duplicate Amiibo now would be the time you pit them against your friends amiibo (if its handy) in 1 on 1’s this gives you an opportunity to see how they did.
Feeding your amiibo is very important as it determines the personality of the character. For instance the higher your bawler rating the more aggressive your amiibo is, same for defense and speed. you also may not want to just max out one stat try to keep a balance or at the very least keep your negative numbers low. The key is just having a positive gain in each stat even if its not much of a gain and trying to keep a positive value in each stat (or at least keeping your negative numbers as close to 0 as is possible). During the process you can stop and tweak them this way as needed and then go back to fighting and you’ll see a notable difference with how they act.
I hope this helps also. Have any questions feel free to ask.