Hearthstone Recombobulator Probability Statistics
Hearthstone Recombobulator Probability Statistics by wabeka
I wanted to take a hard look at the actual numbers behind Recombobulator. More-so, I wanted to know the exact numbers of what I should expect to get when recombobulating a minion. These include:
- Odds of Getting a Taunt
- Odds of Getting a Charge
- Odds of Getting + Spell Damage
- Average Attack Power
- Average Toughness
These were the only items that I felt really affected, or could affect, the board immediately. There are a lot of minions out there with Battlecries that bring a lot to the table when played, but are absolute garbage as a stand-alone minion. Here are my findings:
Mana | Attack | Toughness | Charge | Taunt | Spell |
---|---|---|---|---|---|
0 | 0.50 | 1.50 | 0.00% | 50.0% | 0.00% |
1 | 1.31 | 1.59 | 2.94% | 8.82% | 0.00% |
2* | 1.89* | 2.47 | 1.52% | 6.06% | 3.03% |
3 | 2.49 | 3.23 | 3.28% | 11.48% | 3.28% |
4 | 3.12 | 4.16 | 6.00% | 8.00% | 4.00% |
5 | 4.29 | 4.65 | 6.25% | 12.50% | 2.08% |
6 | 5.31 | 5.47 | 6.25% | 9.38% | 3.13% |
7** | 6.56 | 6.31 | 0.00% | 0.00% | 6.25% |
8*** | 6.40 | 7.5 | 30.00% | 30.00% | 0.00% |
9 | 6.6 | 9.3 | 10.00% | 10.00% | 10.00% |
* – I did not factor in Dire Wolf Alpha or Flametongue Totem’s increased Attack Abilities. Keep these in mind when potentially aiming at a 2-drop.
** – For the sake of his immediate ability, I made Hogger a 6/6 with taunt. I also did not factor in Stormwind Champion’s +1/+1 possible ability.
*** – For the sake of his immediate ability, I gave Ragnaros the ability of Charge. While he does not actually have charge, I felt it would be the best representation of his immediate impact on the board.
I found these findings relatively interesting. When you desperately need a taunt, it’s actually much better to aim at a 3 drop over a 4 drop, and when looking to squeak out a bit more damage on the board, it’s much better to attempt at getting a charge by recombobulating a 6 or 5 drop over a 7 drop.
Another item I noticed was that, for a situation where you may need a late game finisher, recombobulating a 5 drop for the charge is better in situations where you absolutely need 5 or 6 damage (Leeroy, Doomguard, and Stormwind Champion), where the 6 drop is more consistent (Argent Commander, Reckless Rocketeer).
Anyways, just thought I’d pass along this information. Use it as you will :).
EDIT: As requested, some information on the Variance and Medians of Attack/Toughness
Median
Mana | Attack | Toughness |
---|---|---|
1 | 1 | 1 |
2 | 2 | 2 |
3 | 2 | 3 |
4 | 3 | 4 |
5 | 4 | 4.5 |
6 | 5 | 5 |
7 | 7 | 6.5 |
8 | 6 | 8 |
9 | 8 | 8 |
Variance
Mana | Attack | Toughness |
---|---|---|
1 | 0.415 | 0.701 |
2 | 1.081 | 1.207 |
3 | 1.054 | 1.413 |
4 | 1.496 | 1.770 |
5 | 2.551 | 2.399 |
6 | 2.286 | 2.387 |
7 | 1.596 | 1.296 |
8 | 1.822 | 1.611 |
9 | 5.378 | 7.344 |
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