Dragon Age Inquisition Champion Warrior Tank Guide

Dragon Age Inquisition Champion Warrior Tank Guide by KineticGTR

Check out the video and the written guide below!

Looking for the Ultimate Tank build? You got it! The first one to fight, the last one standing. The Champion specialization in Dragon Age Inquisition takes more punishment than any other. Sure other specializations can tank, but nobody does it better than the Champ!

This guide focuses on how to build your class using a combination of standard skills from the Vanguard, Battlemaster skill trees, and new active and passives from the Champion specialization tree for aSword and Shield Warrior.

This build has been put together from a fresh respec. With about 15-20 points to place, you can put together a very powerful Assassin that has everything it needs to dominate on the battlefield.

EDIT: Some people have pointed out the lack of Shield Wall as a negative. Shield Wall is a great skill, but unnecessary except for a couple situations, including dragon fights. I’m not saying don’t take it. In fact it’s a great skill to take and could replace something like Grappling Chain for such fights.


Warcry / Charging Bull / Gore and Trample (Skill upgrade) / Untouchable Defense / It’ll Cost You / Unbowed / Still Standing (Skill upgrade)


Grappling Chain / Hamstring / Deep Reserves / War Horn / Break Their Spirit (Skill upgrade)

Champion (Specialization)

Line in the Sand / Bulwark / Resilience / Adamant / Unyielding / To the Death / En Garde (Skill upgrade) / Walking Fortress / Siege-Breaker (Skill upgrade) / Counterstrike

Other Skills worthy of the Champ

Weapon and Shield

Payback Strike – This ability is a great “get your ass up!” skill when getting knocked around by enemies. Unbowed also seems to help recover from knockdowns as well, but Payback Strike adds some pain to that.

Shield Wall – Each block adds to your guard at the cost of stamina while holding this skill.

Shield Bash and its upgrade, Ring the Bell – A fantastic skill for breaking enemies with too much guard. Not many enemies require this much guard breaking, but it just might be worth respecing JUST to bring this to certain fights.


Warcry upgrade, Call to Arms adds 200% armor bonus for 10 seconds.

Cutting Words – Taunted enemies receive an additional 20% damage from party members attacks.

Bodyguard and it’s upgrade Not Today – you take 50% of the damage of the damage meant for your allies, and then resist half that damage to you!

Gameplay is fairly simple. Charging Bull your enemy(s) and Warcry. Alternatively, Grappling Chain, Charging bull, then Warcry. Do you need more Guard? Unbowed. Interrupt/Destroy enemy’s guard? War Horn. Someone needs to die quick? To the Death. Getting pounded? Walking Fortress. See a straggler or someone harassing your Mage? Grappling Chain. Out of options and shit is getting out of control? Counterstrike!

With only an 8 second cooldown, Charging Bull as much as possible! Rush your enemies, knocking down and interrupt them, escape damage, generate guard – your next skill will cost no stamina!

Your main goal as a Champion is to maintain aggro, first and foremost. Second is to make sure you can take that aggro without dying. All of these skills can help you in one way or another to do exactly that. Even against the toughest opponents, nothing should kill you! Sure it’ll take awhile for you to kill your enemy, especially if you’re like me, and still using some crappy Tier 2 weapon….but it’ll happen! Nothing is tougher than a Champion in Dragon Age Inquisition! NOTHING!

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