Destiny Grimoire Cards Bonus Effects List
Destiny Grimoire Cards Bonus Effects List by FracOMac
I noticed some other people mention these in a few scattered threads, so I figured I’d compile the information here plus a few more I found myself.
- Getting the rank 2 card for killing enemies specific enemies makes the glimmer consumables more effective towards that enemy
- Rank 2 card for a planet (5000 kills) will give extra drops from material nodes.
- Rank 1 strike mission card (50 strikes) will give the effect of “Cloaks, marks, and bonds can now drop for completing any Strike.”
- Rank 1 card for crucible wins in a gametype (25 wins) gives the effect “Cloaks, marks, and bonds can now drop in this Playlist. Tournament Tickets also become more common.”
- Rank 1 for VIP kills in patrols (50 VIP kills) gives the effect “Additional resources are now granted for completing City tasks in any destination.”
- Rank 2 for Primary Weapons (5000 kills) will increase xp gain across all characters for that weapon type (e.g. 5k scout rifle kills gets you more scout rifle xp on all characters)
- Rank 2 for Special Weapons (2500 kills) will increase xp gain across all characters for that weapon type
- Rank 2 for Heavy Weapons (500 kills) will increase xp gain across all characters for that weapon type
I’m sure there are more I don’t know about, and the bonuses only show if you have progress towards the card. (For example, you can’t see that scout rifle kills give a bonus until you get at least 1 kill with them) Share anymore you find here!
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