Hearthstone Naxxramas Wing 1 Heroic Strategy

Hearthstone Naxxramas Wing 1 Heroic Strategy by Pyromantom

This as a general guide for tips and advice on beating the heroic mode of wing 1.

Here are my decklists for each boss on heroic:

Heroic Anub’Rekhan Strategy/Methodology:

Heroic Anub’Rekhan: http://imgur.com/a/JF5kF#1 More or less Miracle

  • General Miracle technique
  • Gadgetzan Auctioneer: for card draw and to be buffed
  • Sap: for the 4/4s and to get through taunts
  • Leeroy: Powerful finisher with optional Shadowstep

Heroic Grand Widow Faerlina Strategy/Methodology:

Heroic Grand Widow Faerlina: http://imgur.com/a/JF5kF#0 More or less Zoo Murlock

  • Shield bearer (0/4) and Voidwalker (1/3): Tank boss’s hero power
  • Low mana cost of cards: to keep deck empty and board control
  • Hero power: allows you to draw on your turn to counter boss’s hero power
  • Doomguard (5/7), Leeroy (6/2) and Argent Commander (4/2): for good finishers

Heroic Maexxna Strategy/Methodology:

This deck combines CC, Charge, and control meant to specifically synchronize with the boss’s hero power causing 2 of your minions to be returned after your turn EVERY time.

Heroic Maexxna: http://imgur.com/a/JF5kF#2 Pyromantom’s Mage Cycle/Charge deck

  • Use your deck to make sure that some or all of the boss’s 7 spaces are occupied by 1 damage minions.
  • (CC) – Ice Lance, Frost Nova, Cone of Cold, Blizzard: Slows tempo of boss allows you to control board and get damage in
  • Ice Barrier, Ice block, Earthen Ring Farseer: Help delay death until late game
  • Bloodmage Thalnos (can substitute with Geomancer): Low cost spell damage. Synchronizes with
    1. All Freezes
    2. All AOE/Board Clear
    3. Fireball/Pyroblast
  • (Charge cards) Stonetusk Boar, Bluegill Warrior, Arcane Golem, Wolfrider, Leeroy, Argent Commander, Reckless Rocketeer:
    1. These are your main source of Damage, Board control, and finishers.
    2. They allow you to get damage on board that will be immediately returned to your hand next turn (if not traded during your turn.)
  • Argent Commander:
    1. Allows you to trade while still having him return to your deck.
    2. Ideal mana cost to combine with secrets, Earthen Ring Farseer, Elven archer, Abusive sergeant, and most other cards in this deck.
    3. Very important late game.
  • Elven Archer: with boss’s hero power this card allows you to get 1 damage out for 1 mana as opposed to 2
  • Earthen Ring Farseer: Restore 3 health to your champion and return to your hand at the beginning of opponents turn.
  • Polymorph: gets rid of huge minions and taunts

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