Archlord 2 Class Theorycrafting
Archlord 2 Class Theorycrafting by VioleScarlett
In General, due the fact that skil / stat builds might be different.
(Critical Rate Party Buff)
(It’s all about DPS)
Amazing Snipe (Accuracy) Abilities, High Dodge
Normal Attack / Skill1 / Normal Attack / Skill 2
Stat / set combinations.:
AGI + Magic Def set:
High Dodge, High Crit,
Best setup for ranged sniping.
STR + Physical Defense set
High DPS, Lower Crit Rate.
Good chances To escape +Axe Jumps / +L&S Pulls
AGI + Physical Defense Set
Best chances to escape +Axe jumps / +L&S Pulls
Get’s Melted by Wand nukers
Magic Defense Sets
To solo Magic bosses or 1v1 Wands
Pull + Multiple Stuns.
+ Axe Dash to the enemy + CC + Aoe
Great for wave clear / AoE farming / PVP
Hybrid duo Snipe / Kite / Heal / Snipe
(Attack Party Buff)
Great Crit Rate / Health / Amazing AoE damage.
STR + physical defense set
High Damage, Critical Rate is not that High, But when you crit – numbers are crazy good.
AGI + physical defense set
Highest Critical Rate, good defenses to brawl.
In PVP focus Wands so you minimize magic damage on you and good stats to take on that physical damage.
Sta + physical defense set
I do not support it, unless you use 2ndary classes like +Wand +L&S
Might be useful in AoE Farm to gather huge mob pulls, then AoE them down.
Snipe enemies down in situations like: Enemy is sitting duck on towers. <Very optional>
Could be used to damage enemies from a far, or for minimal regenerative abilities.
(Max Health Party Buff)
(Max Healing / Mana Passives)
Position is very important.
Int – For people who play healer and healer only, Int doesn’t affect any other current class.
AGI – Fits all current classes, Crit Rate increase DPS, little bit of dodge.
Sta + Physical defense set
High Survivability, Great for staying alive and healing.
Int + Physical Defense Set
Best Wand nuker setup, clearly to max out the DPS and survive.
Front line healer
Stamina suggested – Won’t get sniped.
Pull +stun enemies when heal is not needed.
Switch to +L&S when you get focused too much, when there is 2nd healer to assist you or you have no chance to heal. [CC]
Between heals, jump in for Aoe support for Faster PvE
Between Heals, possible ranged damage support 4x -Attack speed reduction / freeze / movement speed reduction CC skills;
To minimize boss DPS <Very optional>
or Trap Support against rushing classes like +Axe..
Main Lance & Shield [UD]
(Physical Defense Party Buff)
Very High survivability
Sta + Physical defense set [UD]
Possible tanking without healer.
Top notch Defenses
Sta + Magic Defense Set
To tank Magic Damage Bosses <Very Optional>
To 1v1 Wands
AGI – Very High defenses Lead to Low Crits on you, Dodge is not necessary.
Accuracy – Great against AGI builders.
Crit – As lowest DPS in Game get boost from it.
Still Great AoE damage, Great Defensive boosts.
Probably Best PvE Solo Combo.
Trap the place + Pull, Great Lock down build.
Finish off enemies from Range.
When bosses cast ultimate abilities, DPS from distance.
Paladin, Face roll everyone, Fall back, Heal up.
In PVE. Tank the boss till you have 20-30% hp left, switch heal / kite / heal – back to tanking.
Or Heal up when boss is casting his ultimate skill.
+++ You can have all 2ndary classes, No Class restrictions are awesome.
Snipe – to shoot at individuals as opportunity offers from a concealed or distant position
AoE – Area of Effect, most efficient / fastest grinding.
Kite – to drag along an enemy in by attacking it with ranged spells or weapons
UD – Ultimate defense
DPS – Damage Per Second, unit of measurement.
CC – Crowd Control.
Most of all common sense required:
if you have High dodge + High physical defense and focus/stun physical based classes and let wand nukers take you down, this is not for you.