Defiance Weapon Mods Guide

Defiance Weapon Mods Guide by JxSiN

Hey guys, I thought of making this guide to help us know which mods do what since every one has a different name and it can sometimes be confusing (i.e. Perimeter vs Proximity for Detonators, etc) plus not all the same bonuses can be found for every weapon.

This list is in alphabetical order and currently does not have the tier levels available (I, II, III). Remember, not all mods come in all 3 tiers, and some tier II mods are actually blue and not green (anyone with a pistol will attest to that).

Assault Rifles, SMGs, LMGs

Stock
External Recoil Reduction: -Bloom, -Recoil
Guerilla Buttstock: +Melee DMG

Barrel
Ionic Barrel: +Crit Mult
Power Bore: +Aim DMG, +Hip DMG
Sustained Power Muzzle: +Falloff DMG

Magazine
High Capacity Magazine: +Mag
Catalyst Injector: +Effect Trigger % (highest rarity available is green)
Fast Action Reloader: -Reload
Controlled Burst Magazine: +Burst (green mod)
Incendiary Assault Converter: Fire Damage Type (blue mod)
Radiation Assault Converter: Radiation Damage Type (blue mod)

Scope
Assault Scope: +Aim Accuracy
Commando Scope : +Aim Accuracy
Stabilization Sight: +Accuracy, +Movement Accuracy
Tactical Scope: +Aim Accuracy

BMGs

Stock
Bio-Stabilizer: -Bloom, -Recoil
Bionetic Amplifier: +Link Range

Barrel
Beam Intensifier: +DMG/Sec
Syphon Accelerator: -DMG/Sec, +Heal/Sec
Syphon Suppressor: +DMG/Sec, -Heal/Sec

Magazine
Fusion Conductor: +DMG Charge
Tachmag Reloader: -Reload

Scope
n/a

Detonators

Stock
Sledge Arm: +Melee DMG

Barrel
Radius Overthruster: +Full Damage Radius
Perimeter Overthruster: +Min DMG
Proximity Overthruster: +Aim DMG, +Hip DMG

Magazine
Munitions Interchanger: -Reload
Reserve Chamber: +Mag

Scope
Tachyon Projector: +Range

Infectors

Stock
Bio-Stabilizer: -Bloom, -Recoil
Eviscerator: +Melee FMG

Barrel
Strain Mitigator: +Bug DMG, -DMG
Viral Accelerator: -Bug DMG, +DMG

Magazine
Strain Expander: +Mag
Strain Reloader: -Reload
Strain Reducer: +Burst (blue mod)

Scope
Acquisition System: +Range

Pistols

Stock
Close Quarters Stock: +Melee DMG
Recoil Dampener: -Bloom, -Recoil

Barrel
Maximum Force Barrel: +Aim DMG, +Hip DMG (II can be found in green and blue)
Critical Force Barrel: +Crit Mult (II can be found in green and blue)
Persistent Thruster: +Falloff DMG

Magazine
Catalytic Amplifier: +Effect Trigger %
Expanded Magazine: +Mag
Rapid Reloader: -Reload
Incendiary Converter: Fire Damage Type
Radiation Converter: Radiation Damage Type

Scope
Advanced Scope: +Aim Accuracy
Mobile Adjustment Scope: +Accuracy, +Movement Accuracy
Precision Scope: +Aim Accuracy
Ultimate Scope: +Aim Accuracy

Rocket Launchers

Stock
Tight Guidance System: +Lock On Rocket Turn Speed (Guided only)

Barrel
Dispersion Muzzle: +Full Damage Radius
Power Muzzle: +DMG
Splash Muzzle: +Min DMG

Magazine
Active Reload System: -Reload

Scope
Launch Scope: +Aim Accuracy
Rapid Acquisition System: -Lock On Time (Guided only)
Target Recovery System: +Lock On Loss Time (Guided only)

Shotguns

Stock
Close Quarters Buttstock: +Melee DMG
Recoil Buttstock: -Bloom, -Recoil

Barrel
Power Choke: +Aim DMG, +Hip DMG
Power Retention Choke: +Falloff DMG

Magazine
Shot Catalyst: +Effect Trigger % (highest available is green)
Rapid Shot Pod: -Reload
Shot Pod: +Mag (NOT AVAILABLE ON SAWED-OFF)
Incendiary Shot Converter: Fire Damage Type (blue mod)
Radiation Shot Converter: Radiation Damage Type (blue mod)

Scope
Scatter Scope: -Accuracy, xMovement Accuracy
Shotgun Hip Spread Mk: +Accuracy

Sniper Rifles

Stock
Sniper Recoil Stock: -Bloom, -Recoil

Barrel
Tachyon Laced Extender: +Crit Mult
Ultra-Bore Extension: +Aim DMG, +Hip DMG

Magazine
Rifle Catalyst Injector: +Effect Trigger % (highest available is green)
Extended Sniper Mag: +Mag
Sniper Rapid Mag: -Reload
Incendiary Rifle Converter: Fire Damage Type (blue mod)
Radiation Rifle Converter: Radiation Damage Type (blue mod)

Scope
Marksman Scope: +Aim Accuracy
Telescopic Sight: +Aim Accuracy
Sharpshooter Scope: +Aim Accuracy

**SPECIAL NOTE: Nano Converters cannot be installed on certain VOT weapons at this time.

SYNERGIES

MOD SYNERGIES (Weapon and mods MUST match on synergy)

*NOTE: Vendor mods require faction and are NON-TRADABLE

Synergy: Assassin
[1]: +2% Crit Mult
[2]: +4% Crit Mult
[3]: +5% DMG on next shot after critical kill (Expires after 10 sec)
[4]: +10% DMG on next shot after critical kill (Expires after 10 sec)

Synergy: Brutal
[1] +5% Melee DMG
[2] +10% Melee DMG
[3] +5% Reload on Melee Kill
[4] +10% Reload on Melee Kill

Synergy: Cannoneer
[1] +3% Fire Rate
[2] +6% Fire Rate
[3] +10% nano-effect chance for 2 sec after full reload
[4] +20% nano-effect chance for 2 sec after full reload

Synergy: EGO Precision (VENDOR– Shondu’s Consulate)
[1] +10% Accuracy
[2] +20% Accuracy
[3] +3% active EGO ability duration on critical kill
[4] +6% active EGO ability duration on critical kill

Synergy: Grenadier
[1] -10% Recoil
[2] -20% Recoil
[3] +5% grenade refresh on kill
[4] +10% grenade refresh on kill

Synergy: Prepared (VENDOR– Top-Notch Toolworks)
[1] 1% ammo regen/10 sec
[2] 2% ammo regen/10 sec
[3] +5% DMG on next shot after melee kill (expires after 10 sec)
[4] +10% DMG on next shot after melee kill (expires after 10 sec)

Synergy: Quartermaster
[1] +5% Reload
[2] +10% Reload
[3] +50% Reload on self-revive
[4] +100% Reload on self-revive

Synergy: Rolling Thunder
[1] +5% Mag
[2] +10% Mag
[3] +10% Hip Accuracy
[4] +20% Hip Accuracy

Synergy: Run-n-Gun
[1] +5% Movement Accuracy
[2] +10% Movement Accuracy
[3] +10% Accuracy and -10% Recoil at low health
[4] +20% Accuracy and -20% Recoil at low health

Synergy: Scavenger (VENDOR– The Crater)
[1] +1% item drop chance
[2] +2% item drop chance
[3] +10% nano-effect chance against out-of-combat targets
[4] +20% nano-effect chance against out-of-combat targets

Synergy: Stalker
[1] +5% Range
[2] +10% Range
[3] +5% EGO ability refresh on critical kill
[4] +10% EGO ability refresh on critical kill

LOADOUT SYNERGIES (Each weapon in loadout MUST match synergy)

Synergy: Hard-Boiled
[2] +2% refresh self-revive on a kill

Synergy: Machinist
[2] Take 5% less damage while reloading

Synergy: Nano-Executioner
[2] +5% nano-effect chance on a kill

Synergy: Nano-Mastery
[2] +5% nano-effect chance on a critical hit

Synergy: Outlaw
[2] +5% damage from last shot in clip

Synergy: Sawbones
[2] Fully reload weapons after reviving another player

Synergy: Survivalist
[2] +2% damage to targets with full health and shields

Synergy: Veteran
[2] +10% rate-of-fire after a full reload

Synergy: Wrecker
[2] +10% DMG to vehicles

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