WildStar Crafting Basic Guide

WildStar Crafting Basic Guide by Sarcan

In an effort to better understand Wildstar crafting and to give those that have yet to experience it a better understand of what to expect. Here is a bit of information about every Tradeskill and Hobby. This way you can plan for what Tradeskills you may be interested in doing at some point.

Tradeskills – The crafting system where you have levels of progressions, schematics that need to be learned and talent points to assign. You can choose to learn two Tradeskills at a time.

You can swap Tradeskills, which is free for the first swap, 25G for the second and subsequent swaps. You can swap at any time (there is a 24H cd for switching) and you keep all progress. When you swap back you will pick right back up where you left off. The higher your skill in a Tradeskill, the higher the potential cost may be.

The available Tradeskills are:

Weaponsmith, Armorer, Mining, Outfitter, Survivalist, Technologist, Architect, Relic Hunter and Tailor.

Hobbies – Support the crafting system but does not have levels and talent points associated. You can make any schematic you have in your possession and have the ingredients to make. Everyone can choose to pick up every hobby. The available Hobbies are:

Cooking, Farming and Fishing in the future (Post Launch)

Getting Started 

Crafting starts at level 10, you will receive a phone call and be invited to the tradeskill hub. Now is your chance to pick up a tradeskill or two.

Crafting Trainer in Gallow

Crating Trainer Oaklee in Sylvan Glade (Celestion)

Crafting Trainer Trixion in Feralplain Collective (Deradune)

Upon arrival, the tradeskill operator will inform you about crafting and allow you to pick to two Tradeskills. Each has a description (listed below). Upon picking one, you will get the Starter Schematics.

You will also want to visit the Selected tradeskill NPC to receive your first quest and the Billboard for even more mission. Completing these quests give you great experience in your chosen professions.

Completing Crafting Achievements will give you more schematics to help you level. So be sure to review what the achievement requirements are and the resulting rewards to plan you crafting progression.

I hope you find this Compendium helpful, now get out there and craft.


Weaponsmithing is the art of forging weapons from metal and infusing them with eldan circuitry. This tradeskill is best paired with Mining.

Bring your crafting materials to a crafting table to make weapons. This is a circuit board. Drag the required items from your inventory or use the drop down menu next to the slot to complete the circuit to make a weapon. To improve, keep crafting weapons, complete work orders, tradeskill achievements, and learn new schematics.

The Armorer forges heavy armor (Warrior and Engineer) from metal plates, then powers them with microchips and power amplifiers. This tradeskill is best paired with Mining.

Bring your crafting materials to a crafting table to make Armor. This is a circuit board. Drag the required items from your inventory or use the drop down menu next to the slot to complete the circuit to make Armor. To improve, keep crafting armor, complete work orders, tradeskill achievements, and learn new schematics.

The Miner excavates precious ores and crystals to be used by the Weaponsmith and Armorer from various mining nodes around the world. Attack the nodes (or use a Pickax) to get ore. Each type of mining node will yield a specific type of ore. If you are lucky, you can even find some rare crystals.

Beware, sometimes mining nodes turn out to be creatures and will try and run away from you or turn into a giant worm who will attack you. Stay alert and chase them down!

You can also find rare tunnels that will lead to an area rich with ore, but be quick as the tunnels collapse fairly quickly.

The Outfitter uses leather and bone to craft medium armor (Stalker and Medic). Power amplifiers and microchips allow the crafter to enhance the attributes on crafted items. This tradeskill is best paired with the Survivalist.

Bring your crafting materials to a crafting table to make Armor. This is a circuit board. Drag the required items from your inventory or use the drop down menu next to the slot to complete the circuit to make Armor. To improve, keep crafting armor, complete work orders, tradeskill achievements, and learn new schematics.

The Survivalist skins leather and cuts meat from creatures. It also chops wood more efficiently than most harvesters. Survivalists collect Lumber, Leather, and Meat from tree nodes and wild beasts around the world. While anyone can obtain Lumber from Trees (by attacking the tree) and Meat form beasts in the world. Survivalists can use a Chainsaw and have a higher chance of getting more per harvest.

Combining mysterious omniplasm with local flora, the technologist is a master experimenter, creating powerful medical and attribute enhancing potions. This tradeskill is best paired with the Relic Hunter.

Technologists use omniplasm, herbs and relics to craft powerful gadgets, lifesaving medishots, and attribute increasing boosters. This is a coordinate craft.

Home – a place to put up your feet, a place to hang your hat. The Architect shapes these housing items so you can do just that. This tradeskill is best paired with the Survivalist.

Architects make Harvesters, Furniture, and housing improvements using leather, cloth, lumber, relics, and omniplasm. Bring you crafting materials to a crafting table to make something. To improve, keep crafting, complete work orders, tradeskill achievements, and learn new schematics.

Relic Hunter 
The Relic Hunter scraps Eldan technology for parts and omniplasm. This tradeskill is best paired with the Technologist and is also good with the Tailor.

Relic Hunters collect Omniplasm and Relics from various relic nodes around the world. Attack the nodes (or use a Relic Blaster) to get Omniplasm or Relics. Each type of relic node will yield a specific type of Omniplasm or Relic.

The Tailor uses cloth collected from humanoids to craft light armor (ESPer and Spellslinger). Microchips direct the flow of eldan energies to enhance the armor. This tradeskill has no preferred pairing.

Bring your crafting materials to a crafting table to make Armor. This is a circuit board. Drag the required items from your inventory or use the drop down menu next to the slot to complete the circuit to make Armor. To improve, keep crafting armor, complete work orders, tradeskill achievements, and learn new schematics.

Do not count against the Main Tradeskill limit, everyone can do them

Farmers collect Herbs, Produce, and Seeds from various plant nodes around the world. Attack the nodes to get Produce, Herbs, or Seeds. Herbs are used by the Technologist Profession. Produce can be used as a cooking ingredient. Seeds can be planted in a garden at your home.

Mushrooms can be collected in the world, or bought from Farmer’s Market vendors. Mushrooms can be planted in your garden. Depending on what kind of mushroom you plant, it will have a different effect on all nearby plants in your garden.

Cooks take Produce and Meats to create delicious food. Take your ingrediants to a cooking table, and try whip up something tasty. Mix ingredients and experiment with recipes. Good meals have healthy benefits. You can check your known recipes as well as how to learn more in your Codex under the Tradeskill tab.

Fisherman can find and catch fish. Equip your fishing tool, and approach a school of fish. Fishing is a POSSIBLE future hobby, may or may not be in before launch.

Tradeskill Notes

Codex – Tradeskill 
The Tradeskill section of the Codex is the last tab of the Codex on the right, It has three tabs that make up this area, the Schematics, Tech Tree and Talents. This can be accessed by hitting the “L” Key or clicking on a crafting station.

Schematics – This tab contains a list of known and learnable schematics for the Tradeskills and Hobbies you have active. They will have a Title Bar for each hobby and Level of Tradeskill that you know. Clicking the Title Bar will expand the list of schematics based on the filter criteria have selected at the bottom. You will then see a sub category Title Bar that groups our schematics into a Category. Clicking the Category Title Bar will expand to show you the list of Schematics in that Category. Clicking on the Schematic will now display the complete schematic information in the panel on the right.

You will now be able to see the name of the item, basic information and a Required Materials area. The numbers displayed for materials are the quantity owned on the left and amount needed on the right. If the material icon is shaded, then you do not have enough of that particular material to craft the item.

At the bottom of the information panel is the Preview Button and a Craft Button. The Preview button allows you to review the Crafting Panel without consuming materials, the Craft button takes you in to actually craft the item. The craft button will not be available unless you are at the correct type of crafting station.

Filter choices are “Show all”, “Show Unlocked” and “Show Available”.

Show All – Will list all schematics available to collect. For Hobbies you will see everything, for Tradeskills you will only see those available for the Tiers you have unlocked.

Show Unlocked – Shows only those schematics you can currently craft, assuming you have the materials needed.

Show Available – Shows a list of schematics you have all the materials for and can craft.

Tech Tree – This area is where you can review Tradeskill progression, achievements and the rewards. Clicking the Title Bar at the top will give you a dropdown that shows your current Tradeskill experience (Current and needed before next tier) and Tiers that are unlocked. This is also the area where you change the Tech Tree displayed in the panel.

Once you have selected the Tech Tree to review, you can now click on nodes in the tree to see what is needed to complete the node (get a pop out that shows you the amount and name of the item or items to craft) and its reward. The Reward could be a Schematic and or a Talent Point. Talent Point panels have a star on them, so they are easy to spot. Even without clicking on a node, you can see the progression count for each node you have made progress in.

Nodes with lines connecting them have to be unlocked by completing the node above it. Nodes with no lines can be crafted in any order assuming you have the schematic.

Talents – This panel is where you spend your talent points. Each tier requires a number of Talent Points before you can spend points in that Level. Level 1 needs 4 points, Level 2 needs 8 points and so on. Use your Tech Tree to determine which nodes to unlock to obtain Talent Points the quickest. Also complete the Work Orders as some of them also award Talent points.

Circuit Board Crafting
To craft an item, select the schematic from your codex after you have clicked on the crafting table. Review the Required Materials and then Click “Craft” to begin crafting or “Preview” to view the grid without crafting. You will see a panel that will show a tree of ingredient spots, such as Attribute Relay Chip, Power Core and Attribute Enhancement. Various choices will need to be made for those spots that are not locked.

Click the plus to choice what to add to that spot. All spots must be full before the “Craft” button becomes available. You click the arrows next to each slot to increase the amount of that slot to be applied to the item, which also increases the power usage. Be sure to keep an eye on the Charge Meter at the bottom of the panel, an Overcharged item will not be able to be made or difficult to make depending on your proficiency. The Overcharge indicator is the circle to the right of the power bar. A check mark inside says you can attempt to craft it with the percentage of failure on the right. A red hand inside the circle will indicate that much overcharge is just not possible.

Note that the color of the slot because matching the item color to the slot will get you more mileage use of the charge (IE able to squeeze more stat for you power). The Left slot below is a green stat slot, the right is a Red slot.

Red Slots = Capacitor (Brutality, Finesse, Moxie)
Green Slot = Inductor (Insight, Grit)
Blue Slot Resistor (Tech)

If you do not have the required Power Cores or chips, you can make or gather items to salvage or purchase them from vendors or players.

Coordinate Crafting
To craft an item, select the schematic from your codex. Click “Craft” to begin crafting or “Preview” to view the grid without crafting. In the top right hand corner, you can see a preview of the crafting result and below that, your additive ingredient list and its filters. Adjust the target location by selecting additives from you additive ingredients list. Try to move the target onto the variant recipes. Below that your Added Materials are displayed. Click “Craft: to make the item.

You can add up to three additives, however once added they can’t be removed, so choose wisely. Cancelling out of a craft without making the item could still cost you some materials. You will always be able to craft the basic item, non-variant item, even if you miss the variant window.

Work Orders
Head to the nearest tradeskill hub to find the Tradeskill Signpost. The job board will list work orders, which are random requests made by the locals asking for items that a craftsman can make. Completing work orders can grant XP for your tradeskill. There are also achievements for completing all the available jobs in a given zone.

Tradeskill Achievements
Compelting Crafting Achievements will grant you useful rewards, such as the ability to harvest higher level resources or learn new schematics

Open you Tradeskill window and click the “Tech Tree’ tab to see which achievements reward you with what recipes. Click on each square in the tree to get a pop up that shows you what to craft, how many and the reward for doing so.

The Talents tab will give a choice at each level of your crafting to pick an effect to your crafting. You could select things like “Use les resources, greater crit chance, and faster experience”. There are many choices, pick which matches your crafting philosophy.

Tradeskill Tool
Equip and use your tradeskill tool to harvest materials faster. As you level your harvesting skill you will need to upgrade your tradeskill tool and the lower grade ones can only harvest lower tier materials.

Available tools are:

Laser Pickaxe for Miners
Relic Blaster for Relic Hunters
Laser Chainsaw for Survivalist

Many items are salvageable. Pick up the item you wish to salvage from your inventory, and drop it on the “Salvage Icon: at the bottom of your bag. In the item description, you can see if something can be salvaged or not. If you choose to salvage something, you will permanently lose that item, but gain resources needed for crafting.

Rune Crafting 

The system to enhance your items which becomes available to you at level 15, you will receive a phone call to come see the Rune craft Master, who will give you an introductory quest to complete. With Rune crafting you can fine tune your gear to achieve the Base Stat, Primary and Secondary Attributes you desire by combining Elemental Signs and Runes Fragments together to form Runes.
There are three levels to Runes; Primary (High Amount), Secondary (Moderate Amount) and Tertiary (Small Amount) Runes. Each tier will require more and more Signs and Fragments to create them. Then you will need have a piece of gear with an available slot and apply the Rune of the corresponding slot type (Water, Earth, Fire, Air, Logic, and Fusion that is available on your gear.
Some Runes are only usable by a specific class, make sure if there is a Class tag that is for your class if making for yourself. These Rune Fragments currently do not go into the Tradeskill bag.

When you open the Runecrafting Stating, you will be presented with 3 areas, Runes, Items with Rune Slots and Set Bonuses (From Set Runes)

Runes – On the Left, this area has three tabs, Element, Set and Stat. Each tab corresponds to the way the Available Runes to be crafted are sorted. There is a button at the bottom of the list that lets you Show Only Craftable (You have all the needed materials) and Show All Runes.

Items with Rune Slots – In the center of the Panel, has two tabs, Equipped and Inventory. These tabs show you all items that have a Rune Slot on them. You will see the Item Name, the stats of the item, the Element associated with the slot and the stats provided by the Rune if one already slotted. You can highlight the Rune to get the name of the slotted Rune.

Set Bonuses (From Set Runes) – The Right Panel, lists all Set Runes that you have Discovered in the World.

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