Aura Kingdom Skill Damage/Effect Mechanics Guide
Aura Kingdom Skill Damage/Effect Mechanics Guide by utsuhoshi
Yay, a damage guide.
Calculation for Raw Skill Damage (as shown on tooltip)
- How is the overall damage of a skill calculated? All skills have a %attack component and a bonus damage component. As the skill level increases, the %attack component stays the same but the bonus damage increases. Here is a list of some bonus damage values that I’ve gathered so far
For example:
A Lv10 (skill level, not character level) Fireball has 100% + 221 skill damage.
If you have say, 750 attack, the attack of Fireball will be:
100%*750 + 221 = 971 skill damage
And with 1k attack it will be:
100%*1000 + 221 = 1221 skill damage
A Lv13 Fireball has 100% + 373 skill damage.
If you have 1k attack, it will be:
100%*1000 + 373 = 1373 skill damage
- The bonus damage component is in proportion to the %attack component of your skill. The bonus damage of a 150% skill is 1.5 times the bonus of a 100% skill. It’s the same for whatever class you use. Fireball of Wizard and Flame Slash of Ravager are both at 100%, so at lv13, they will both have 100% + 373 skill damage.
Fireball at lv10 has 100% + 221 skill damage.
Fiery Grenade is 95%. At lv10, it will have 95% + 95%*221 = 95% + 210 skill damage.
Bombardment is 155%. At lv13, it will have 155% + 155%*373 = 155% + 342 skill damage.
- Now, the damage from sigils is additive to the bonus damage component of your skill.
For example:
I’m lv43, Gunslinger as main (+3 skill levels) with a +1 Aimed Shot accessory so I have lv47 Aimed Shot.
Aimed shot is 135%. At lv47, it will have 135% + 135%*8645 = 135% + 11671 attack.
With a +919 damage sigil, and with my ~17k attack as shown on my damage stat, it will be like this:
1.35*17000 + 11671 + 919 = 35540 skill damage Aimed Shot.
So here are the damages of the individual class skills:
Grenadier
- Fiery Salvo – 103%
- Fiery Grenade – 95%
- Plasma Cannon – 120%
- Icy Grenade – 115%
- Meteor Cannon – 125%
Wizard
- Fireball – 100%
- Icy Curse – 90%
- Ice Storm – 85%
- Storm Curse – 120%
- Meteor Shot – 140%
- Instant Thunder – 105%
Gunslinger
- Aimed Shot – 135%
- Bombardment – 155%
- Sonic Bomb – 145%
- Ultraviolet – 170%
Duelist
- Slash Cut – 140%
- Cross Slash – 130%
- Sunflower – 132%
- Whirling Dance – 135%
- Deadly Wink – 190%
- Balisong – 150%
Sorcerer
- Devour Soul – 135%
- Demon Seal – 95%
- Binding Arrow – 120%
- Blood Seal – 100%
- Flame Impact – 135%
Guardian
- Sword Slash – 140%
- Shield Bash – 180%
- Windfury – 115%
- Thunder Cut – 130%
- Terrifying Roar – 120%
Bard
- Storm Song – 105%
- Bliss Harmony – 125%
- Heal Harmony – 30% (heal)
- Ambient Drone – 140%
- Healing Tones – 12% (heal)
- Holy Notes – 13% (heal)
Ravager
- Raging Slash – 105%
- Horizon. Slash – 175%
- Soaring Slash – 150%
- Mirrored Axe – 95%
- Flame Slash – 100%
- Aftershock – 90%
Ultimates usually have 900% damage. The only one that does not use this, so far from the ones that I tested, is the Alessa + Bard ultimate, Linked Burst, which uses 600% with a Heal over Time side effect ~4x that of Ballad.
Examples:
- Lv10 Black Breath (Grimm + Guardian): 900% + 900%*221 = 900% + 1989 skill damage
- Lv10 Frosty Exhale (Merilee + Ravager): 900% + 1989 skill damage
- Lv10 Linked Burst (Alessa + Bard): 600% + 600%*221 = 600% + 1326 skill damage
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