Elsword Aisha High Magician and Elemental Master Guide
Elsword Aisha High Magician and Elemental Master Guide by PKShota
Important Notes:
– This guide is still a WIP, and any additional help/opinions or correcting information would be appreciated.
– Do not take this guide as your own. Plagiarism, is of course, very bad. If you must show this to other people then please credit me.
What to expect from this guide:
[*]The Basics of Aisha
[*]Skills, and which to get for your preferences
[*]Helpful Tips
This guide is designed not only to teach you how to use Aisha well, but how to develop her into a fine High Magician and a great Elemental Master.
But to even be a good High Magician you need a B-Slot. I am not kidding. Not many have lived far with Elemental Master without a B-Slot. I urge you to spare $9 for a B-Slot. It is a must.
Table of contents:
1: Aisha: Magician
-1.1 Information
-1.2 Basic Attack Combos
-1.3 Magician’s Skills
2: Aisha, the High Magician
-2.1 Information
– 2.2 Additional Basic Attack Combos
– 2.3 High Magician’s Skills
3: Aisha, the Elemental Master
– 3.1 Information
– 3.2 Additional Basic Attack Sequences
– 3.3 Elemental Master’s Skills
4: Extras
– 4.1 Tips and Special Tricks
– 4.2 Skill Build Help
– 4.3 Equipment Recommendations
1.1 Who is Aisha?
Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage’s spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.
Aisha was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.
1.2 Basic Attack Combos
You should know that Z and X are the basic attack keys for every character. For Aisha, Z is to attack physically with your staff, and X is to use magic, mainly consisting of fireballs or magical emblems and strikes.
Z – Swing with staff once.
ZZ – Swing with staff twice.
ZZZ – Swing twice with staff, following with a third strike that knocks down the enemy.
ZZ^Z – Swing twice, then twirl and lift the enemy up into the air.
ZZ^ZZ – Swing twice, lift the enemy up and send the enemy flying away with magic sparks.
X – Summon a fireball.
XX – A two fireball combo, the second one that flies slightly longer than the first.
XXX – Summon two fireballs and then a third fireball with much longer range; pierces up to 3 enemies and knocks them down.
(Facing right) XX>X – Summon two fireballs, and then send the enemy in front of you away with magic sparks.
XXvX – Summon two fireballs and then summon a magic circle around you that knocks up enemies.
>>Z – Dash forward and swing with the staff.
>>ZZ – A two-staff strike combo, which launches the enemy high into the air.
>>X – Dash and turn around to shoot a fireball at the enemy, knocking them down.
>>ZX – Dash forward and swing with staff, then teleport to a nearby enemy and strike them down with your staff, knocking them down.
^Z – Aisha jumps and hits from above with her staff.
^X – Aisha jumps and shoots a fireball, knocking the enemy down.
>>^Z – Aisha creates a magic circle in midair, knocking up the enemy.
>>^X – Aisha fires a fireball down at a 45 degree angle, knocking the enemy down.
1.3 Magician’s Skills
What are skills? Skills are attacks that enhance your gameplay. For Aisha, nearly all of her skills involve a variety of powerful magical attacks.
There are 4 types of skills:
Active – Skills that happen immediately unless canceled by a hit. Active skills are added to the quick slots.
Special Active – Skills that are just like Actives, but the game of Elsword adds the extreme epic to these kinds of skills. The character performs a special skill that will shortly freeze the area. During this, a cut in art of the character slides in while he/she shouts out the skill names. Then, the skill is performed. Very fun.
Passive – Skills that upgrade the character, permanently. Passive skills are never added to quick slots.
Buffs – Buffs are skills that power up the character, such as physical attack, magic attack, and defense. They are like passives, however, they are not permanent as they are used in the quick slots. Because they are used in the quick slots, they provide more efficiency to the power up, however they cost MP and have a time limit.
Now, please remember the following terms:
PvE – Stands for “Player vs Environment,” the environment meaning monsters in dungeon areas. This term is used for mainly if you are to dungeon a lot. If you like to do lots of dungeon rather than PvP, then you are a PvE build.
PvP – Stands for “Player vs Player.” This term is obvious, but just in case, this term is used for mainly if you prefer to fight other players more often than do dungeons.
Hybrid – This term is a combination of both PvE and PvP.
It will be stated the number of SP that must be invested required to access the next row. I will be sequentially stating each skill by where it is in the row. As for skill recommendations, I’ll be stating how many points you should invest into skills by dividing into builds. It is RECOMMENDED, not a must (well, except a few). However, there will be times when you have the choice to pick what skills to put points in, because of the SP investment limit.
If you are having trouble memorizing your path of skill investment, fear not. There is a Skill Simulator for all characters. Click the following link to head to Aisha’s HM and EM skill tree.
All right, let’s start!
(0) Row 1:
Basic Magic Defense Training – Increase magic defense permanently.
A rule to skill building is to never skip your passives unless necessary. Your basic defenses are not an exception to the rule, so max this passive. That amount of defense is very useful, even if it’s a small number.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5
Chain Fireball – Cast 3 consecutive fireballs. The third fireball will have increased size, power, and will burn any opponent hit by it.
It looks fun, cool too; but it’s very weak. To make up for the weak damage, it causes a burn effect that will damage the enemy for a period of time. Even though you can max this skill, don’t do it. You will rarely see high level Aisha players use Chain Fireball. If you were to find one, that means they are using it efficiently, but as a beginner, you might not know how to use this skill well. Beginners, leave this skill at 1 point, for experienced users, you have the option to max it.
Skill Note: Burn Baby Burn – Increases the duration of the burn effect by 10 seconds. –Obtained from a rare monster drop.
For experienced players or lovers of Chain Fireball, you’ll be able to drop your enemies’ HP a little longer. Only take if you -really, really, really- want it.
PvE – 1/5
PvP – 1/5
Hybrid – 1/5
Teleport – Instantly transport to a certain location. Can be used in midair.
This is one of Aisha’s core skills. It is very useful for covering distances or getting away from the enemy. It’s already maxed, so all I have to say is don’t teleport too much.
Skill Note: Soul Movement – During teleportation, you will be invincible for 0.5 seconds. However, MP cost will be increased by 40%. –Obtained from a rare monster drop.
For those who can get their hands on this very rare skill note, you’ll become even more untouchable as you escape while being invincible as you land. A recommended have.
PvE – 1/1
PvP – 1/1
Hybrid – 1/1
(5) Row 2:
Basic Physical Defense Training – Increases your physical defense permanently.
Again, follow the rule of skill-building.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5
Gust Screw – Summons a small pillar of fire around you, causing the enemies around to be launched and damaged.
It does a nice amount of damage. Usually beginners would take this skill so they can get the powerful Gust Storm skill. However, I will say: don’t mind this skill.
PvE – 0/5
PvP – 0/5
Hybrid – 0/5
(10) Row 3:
Basic Magic Attack Training – Increases magic attack permanently. Prerequisite: Mastered Basic Magic Defense Training
Definitely a passive that you should not skip.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5
Lightning Bolt – Cast a charged bolt of lightning in one direction that deals magical damage.
This is a decent skill, and will suffice for your low levels. Deals multiple hits doing 110% of damage per hit, meaning it does very high damage if used up close on super armored enemies or large bosses that can’t be knocked down. If used on enemies that can be knocked up, try using it near a wall. A recommended skill for beginners.
Skill Note: Shock & Awe – Target will be stunned for 2.1 sec after a certain amount of of hits; reduces maximum number of hits on stoic monsters from 22 to 12. –Obtained from a rare monster drop.
For experienced players, Lightning Bolt will allow you to land a combo on the enemy afterward, or if there’s a group of enemies, you can use another skill to follow up and deal extra damage. Useful if you can get your hands on this skill note. Again, it’s very rare.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5
(15) Row 4:
Aura Magic Accelerator – Increases magic attack power of all party members within the range by 20% for a set amount of time.
A must have buff to keep with you. As a High Magician and eventually Elemental Master, all of your base job buffs will prove great worth in the end, I promise you that. Additionally, magicians main magic attack, so, keep this with you.
PvE – 1/5 ~ 5/5
PvP – 1/5 ~ 5/5
Hybrid – 1/5 ~ 5/5
Basic Strength Training – Increases physical attack permanently.
You’re not going to use physical attacks very often. Aisha, 90% of the time, relies on magical attack, the 10% coming from the ZZ loop (see 4.1 Tips). But you should be employing your highest attack stat, so you have the option to skip this passive and get another skill if you wish.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5
(20) Row 5:
Aura Shield Accelerator – Increases physical and magical defense of all party members within the range by 30% for a set amount of time.
Another buff to consider having. Increased defense is very nice, especially combined with the future Mana Shield skill. You’ll only mainly want it because it helps a lot once you are an Elemental Master. Don’t max this so soon, though. Before reaching Lv21, you should keep the buff at Lv3 or less until you get very high in your levels. Then, you can continue maxing the skill.
PvE – 1/5 ~ 5/5
PvP – 1/5 ~ 5/5
Hybrid – 1/5 ~ 5/5
Binding Circle – Use a space magic technique that disables the movement of enemies by creating a special dimension a certain amount in radius. Prerequisite: Mastered Lightning Bolt
Binding Circle is a decent skill that works on all single enemies in the field; it could even freeze most bosses. Works wonders in PvP as well–your enemy will be jumping around much, so using this will freeze them, and if you can catch them in midair after, you’ve got yourself a combo. An optional skill to have, recommended for PvP players.
Skill Note: Trauma – Reduce the speed of bound enemies by 20% for 10 seconds. –Obtained from Toma in Bethma.
If your bound enemies get the chance to run away, you can slow their efforts with this skill note. Only take if you really like using Binding Circle.
Skill Note:
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5
(25) Row 6:
Aura Power Accelerator – Increases physical attack power of all party members within the range by 20% for a set amount of time.
Another buff to have. Players commonly like to use physical attacks, so why not buff their attack power? But again, you’ll only mainly want it because it helps a lot once you are an Elemental Master. Don’t max this so soon, though. Before reaching Lv21, you should keep the buff at Lv3 or less until you get very high in your levels. Then, you can continue maxing the skill.
PvE – 1/5 ~ 5/5
PvP – 1/5 ~ 5/5
Hybrid – 1/5 ~ 5/5
Teleport Study – Decrease the MP usage of Teleport. Prerequisite: Mastered Teleport
Obviously stating the prerequisite is a little redundant; regardless, this is a passive that is highly recommended for you to max. Teleport takes up a bunch of MP at first, so maxing this passive reduces the MP cost to 6 MP per warp, which is very helpful. Also, if you have the Teleport skill note, this will cancel the 40% extra consumption effect.
PvE – 4/4
PvP – 4/4
Hybrid – 4/4
(30) Row 7:
Gust Storm – Summon a huge storm of fire around you, continuously damaging enemies; enemies caught in the storm will receive damage that slightly increases at the end. Prerequisite: Mastered Gust Screw
Can be considered a powerful skill, especially on stoic enemies or large-sized monsters. Within PvP, you’ll only deal moderate damage, if you can get the enemy to be right in front or behind you. Deals moderately high damage in total. Not recommended to have. The next skill is better anyways.
PvE – 0/5
PvP – 0/5
Hybrid – 0/5
Meteor Call – Summon a small meteor with concentrated power and throw it forward, then the ball of fire expands and deals heavy damage to surrounding enemies.
An amazing skill for the base job of Aisha. Not only does it deal hefty damage, the mana gain from hitting multiple opponents VERY high. It’s possible to even get all of your MP back if you use it, though you can only do with 5 or more enemies. A recommended skill for beginners, and if you want to deal some big damage in one throw for your low levels, you can take this.
PvE – 0/5 or 5/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5
(35) Row 8:
Mana Shield – Summon a shield created by mana that reduces the damage received for a certain amount of damage.
Aisha’s defense is very low, so she takes huge amounts of damage if your character isn’t well developed. Therefore, you have this vital defensive skill. This will greatly save you many times. Dungeon wise, you’ll have to watch your surroundings and study your bosses to know when to put up your defense. In PvP, it can be activated right before other players’ skills hit you, depending on what it is, so it can be a life saver. A highly recommended max.
Skill Note: Strong Shields – Shield strength increased by 20% (80% total at max Lv5), but skill cooldown increased by 5 seconds. –Obtained from Camilla, the PvP NPC.
80% reduced damage. Please don’t tell me that’s not useful. IT IS. If you feel that you keep taking a lot of hits, this skill note is what you just need. Or, if you want to have this skill in reserve before you get hit by a big attack, then that’s fine too. Regardless, this note is highly recommended.
PvE – 3/3
PvP – 3/3
Hybrid – 3/3
—
And that’s all of Aisha’s beginner job skills. When you’ve reached Level 15, you can begin the job advancement pre-quest:
1. Clear 2-4 on Hard or above with at least a B rank.
2. Collect 1 Runic Power Crystal from Kira-Kira (Mini-boss) at 2-1 on Very Hard. (☆☆☆)
3. Collect 2 Special Bolts from Wally No.8 at 2-5 on any difficulty.
Collect 2 Special Nuts from Nasod Banthus in 2-3 on any difficulty.
4.Collect 30 Runic Power Crystal from the Ghost Magicians in 2-1 at any difficulty.
Collect 10 Dead Tree Pieces from the White Ghost Magicians in 2-3 on any difficulty.
Buy or collect 5 Intermediate Mana Potions. (Buy from Echo the Alchemist or Helen the Traveler)
And after that, you have two quests to choose from: High Magician and Dark Magician, obviously you should have chosen High Magician.
1. Buy 1 an Alchemy Essence from any alchemist.
Collect 2 drops from the Giant Phoru at 2-2 on Very Hard.
2. Collect 1 drop from crossbow soldier at 2-5 on any difficulty.
3. Clear 2-2 on Hard or above while taking less than 20 hits.
4. Talk to Echo, the Alchemist of Elder.
After you have finished, you are now the High Magician, a magician gaining increased firepower and new elemental skills!
2: Aisha, the High Magician
2.1 The High Magician
After communing with all of the elements that exist in this world, Aisha has discovered a unified theory of natural magic. This makes her both extremely powerful and maybe a little wild. Her fireballs are no less than mini suns that can melt a monster’s face off.
The High Magician comes with more firepower and abilities, such as an expanded mana pool. Being able to freeze opponents with Blizzard Shower, you can freely walk up to your frozen opponent and continue to whack them with your stick. Not only are you allowed to freeze your opponents, but you can burn your enemies to oblivion with Blaze Step!
2.2 Additional Basic Attacks
While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.
Note that these sequences are of course, High Magician exclusive.
(Facing right) XX<X – Summon two fireballs, then slide past the enemy and release a larger, fast-flying fireball that hits up to 3 enemies, stunning them.
>>^XX – Dash, jump and send two consecutive fireballs diagonally downward.
>>XX – Slide past the enemy and release two consecutive fireballs, knocking down the enemies struck by the second fireball.
2.3 High Magician’s Skills
With the job advancement, Aisha now accesses a variety of new elemental skills including increased firepower. Continue on with even powerful fireballs, whacking the frozen opponents after they have had a taste of an icy shower, or burn enemies to nothing with each step you take.
You will also now see a few skill names with (LOCKED) beside them. This means you cannot access the skill until you do certain skill quests.
(40) Row 9:
Meditation (LOCKED) – Clear your mind and enter a meditative state, increasing mana regeneration.
The High Magician’s core skill. A must have. Under the effects of meditation, mana regeneration speed is increased whether charging or walking. You cannot dash during the skill’s effects. It can be toggled on and off at anytime. Meditation will automatically go off if you are hit. Under Meditation, the MP cost of Teleport will become 30 MP (18 MP if you have Teleport Mastery maxed).
All this sounds so strict, but it’s worth it. When you’re attacking with the ZZ<>ZZ Loop (see 4.1 Tips), have Meditation on. Anytime you’re attacking, have this on. Anytime you’re going to charge for even a second or two, have Meditation on. The little bits of mana per second may not seem like it, but it is very worth the time.
*Skill Note: Free Spirit – 25% increase in movement speed when you meditate. -Obtained from Cash Shop
If you already have a good amount of movement speed already via sockets, you’ll find this skill note to be somewhat useful. You’ll reach your opponents faster while walking, so you’ll get to them before they can escape.
PvE: 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5
**To unlock Mana Steal, you must do the Low Branch skill quest, available at Lv20.
—
Quest 1: You need to buy a low quality scroll (It can be bought from Camilla/PvP Girl for 20k ED)
Quest 2: Collect 2 claws from the Scorpion King in 3-1 on Very Hard difficulty.
Quest 3: Collect 20 necklaces from any Lizard in Bethma (It can be anywhere from 3-1 to 3-4. I recommend 3-3.)
Quest 4: Collect 30 necklaces from the Glitter Race in Feita. (First three maps of Feita are good).
Quest 5: Collect a scroll drop from the boss on map 3-4 in Hard or Above (completely random)
—
Chain Burst – Summon dozens of fireballs in any direction in front and ends with a straight, slighty more powerful fireball that inflicts a burn status.
Considered a decent skill. It does some nice damage for its preliminary small fireballs, but the last fireball knocks down everything it hits, and no one likes knockdown. Best on bosses, though in the future you’ll get future, better skills. Not recommended to have at all, but optional.
*Skill Note: Explosive Bubble Pop – Fireballs become 20% larger and all fireballs will cause Burn. -Obtained from Cash Shop
Chain Burst isn’t really a skill worth having its note. All you get is increased chance of hitting and maybe a couple more seconds of burning. You’ll have better skills, trust me.
PvE: 0/5 or 5/5
PvP: 0/5
Hybrid: 0/5 or 5/5
(45) Row 10:
Intermediate Magic Attack Training – Increases magic attack power permanently.
Magicians rely on magic attack. Have you not taken note of that yet? Take this passive please.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5
Fireball Mastery – Increase the range and decrease mana usage of fireballs.
As a HM, you should have gotten new fireball combos, such as (facing right) XX<X. If you visited 4.1 Tips, I’ve advised you to spam that attack. It is a powerful fireball sequence. You also still have the X>X>X etc. loop. Now, increase their efficiency with this passive. A must have.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5
(50) Row 11:
Magic Missile – Summon a glowing magic missile that automatically targets opponents with extreme homing and hits them.
High Magician’s infamous troll-tastic skill in PvP. Dungeon wise, it fares some use in trying to clear mobs from a far distance for quick room clearing, though it’s not really the best at that since the missile locks onto a random target. PvP, however, this skill is hated and feared by many players. It will loop around the targeted player and will follow them until it diminishes or does its number of maximum hits; the player may try to escape during the time or loop around the missile. If they’re going to escape, go ahead and charge some MP with Meditation, or go after them. If they’re going to loop, that leaves them open for you to go attack them. An optional skill to have, recommended for beginners, but try to get the skill note. Also, I am not responsible for any hate messages you may receive.
Skill Note: The Newest Missile – Increase the missile speed by 50% and increase number of hits to 8. –Obtained from the Item Mall.
Normally Magic Missile is very mediocre. Using the note, only then will you be able to utilize the skill’s full power. A must have for anyone that takes Magic Missile.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5
(55) Row 12:
Magic Adrenaline – Increase magic attack damage by a certain percentage for 10 seconds. Prerequisite: Mastered Intermediate Magic Attack Training
Usually a magic buff adrenaline would be very nice, but you have Aura Magic Accelerator with you already. A long buff for 20% is sufficient. Though this buff is still optional to have, just not recommended really. It could be useful for solo runs, mixing this with the future Blizzard Shower or Meteor Shower.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5
Encouraging Aura – All Aura Accelerator duration times increase, and consume less MP to cast.
Further increasing HM’s role as support, this buff is highly recommended to take as soon as possible. At max level 5, all accelerator times increase by 10 seconds, and the MP cost becomes 50. Please do not try to skip this passive.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5
Flame Circle – Summon three fireballs to rotate around you and continuously strike nearby enemies.
With each fireball hitting up to two times, this deals powerful damage up close. PvP builds can use this in open space, and if quick enough, follow up with a combo before the enemy can get away. Or if you want to be safe, use it near a wall! Great skill to have, highly recommended for PvP players; has decent use in dungeons but does nice damage for a single enemy if you need it.
*Skill Note: Quantitative Improvement II – Add one extra fireball. -Obtained from a rare monster drop.
With an extra fireball, you can do an additional two hits, meaning even more damage. Regularly at Lv3, with all 6 hits connecting, you’ll do 720% of magic damage. With this note, you’ll now do 960% magic damage, and that is big.
PvE: 0/3 or 3/3
PvP: 3/3
Hybrid: 0/3 or 3/3
(60) Row 13:
Endless Mana – Increase maximum MP capacity.
The most useful passive ever. A must have, no matter what. Get it as soon as possible.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5
Blizzard Shower (LOCKED) – Summon a a storm of ice crystals from the air, freezing enemies on contact.
The High Magician’s superb skill: this is a skill that is not to be left alone at all. The icicles deal an insane amount of damage to large bosses in dungeons, and will obliterate mobs easily. Furthermore, the icicles will pierce -everything- until they hit the ground. They’ll cut through platforms, enemies, barricades, everything. And, the freeze effect makes for a nice touch. If you regain enough mana using the skill, you can follow with a Lightning Bolt (if you have it) for even more insane damage on the frozen foes. Please get this skill as soon as possible.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5
**To unlock Blizzard Shower, you must do the Intermediate Branch skill quest, available at Lv30.
—
Quest 1: Buy the Intermediate Quality scroll (It costs 100k ED from Camilla/PVP girl)
Quest 2: Collect 10 Black Crow Journals from Altera (4-1 is strongly recommended.)
Quest 3: Collect 1 drop, another 1 drop and a collection of 50 chests from map 4-2. (This can take a LOT of runs to complete. The single drops have a very low drop rate so chances are you’ll be grinding for a while.)
Quest 4: Collect 2 Dark Spirits from the boss in the third map of Feita (3X-3), Collect 4 wood from the boss in the fourth map of Feita (3X-4).
Quest 5: Achieve B Rank or higher in maps 4-1, 4-2 and 4-3 in Hard difficulty or higher. (This means do all 3.)
—
(65) Row 14:
Infernal Wave – Unleash a combo that starts with 3 attacks with the staff, then perform a stunning Lightning Bolt that draws the enemy in and finish with an exploding Meteor Call. (In Awakening, the Meteor Call becomes slightly larger.)
Some people find this as a weak skill, but ignorant players don’t know that this skill gives very high mana gain. Whether single or multiple enemies, you’ll get a fine amount of MP back, possibly even all of what you lost in the first place and maybe more, if all the hits connect. Dungeon users will find it to be great of use and can follow up with another skill, such as Blizzard Shower if there’s monsters still lying around. PvP-wise, foolish players may take in the hits and give you some good MP, or experienced players could mana break this skill. You have an option to take this skill: great in dungeons, a little risky with high worth in PvP, or the next skill, with the same features.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5
Blaze Step (LOCKED) – Cast a spell that summons fire on your feet, causing anyone near the ground to be on fire once stepped on, and enemies will continuously get damaged.
This skill gives the High Magician a fantastic feature. It acts as protection and a high damage skill. Any enemies near you will be flinched for their first few hits, take repeated damage, and be flinched again. PvP-wise, though, during that small gap between being stunned, they can escape. If you’ve mastered the ZZ<>ZZ Loop or X>X>X Loop (see 4.1 Tips) you can trap them in your fire, allowing you to deal the highest amount of damage you can do. Combined with Meditation, you’ll also get some good MP back. Additionally, using Accelerator buffs will not affect the flame duration, so it is possible to increase the maximum damage that you can do with the skill. A recommended max if you decided not to take Infernal Wave, but do not get this very early. Wait until Lv35 or in your Lv40s.
**To unlock Blaze Step, you must do the High Branch skill quest.
—
Quest 1: Buy the High Quality scroll (It costs 140k ED from Camilla, aka the PVP girl)
Quest 2: Collect 50 emblems from enemies in 4-3.
Quest 3: Collect 2 generators (red) and 2 generators (blue) from each boss in 4-4. If they respawn, they will not drop the items. You must repeat the dungeon.
Quest 4: Collect 3 drops from 4-3 boss.
Quest 5: Clear 4-4 in 8 mins, Clear 3x-4 in 8 mins, and Clear 3x-3 in 9 mins.
—
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5
—
That’s all of the skills the High Magician has access to. After reaching Level 35, you can begin your second job advancement, to become the Elemental Master.
1. Speak with Lento in Feita.
2. Collect 20 Golem’s Core from the Stone Golems in Feita. (3x-2 Any level, or 3x-3 Very Hard (☆☆☆), is recommended. Take the top path, do not take the secret path.)
3. Collect 5 Unbroken Runic Crystals from the Mana Eaters in 3x-3 on any difficulty.
4. Speak with Grail
5. Collect 40 Spirit Stones of Devildom from any one of the Dark Elves (including Chloe) in the Velder dungeons. (5-2 Very Hard is recommended (☆☆☆). Take the first optional path, skip the second optional path.)
Then, speak with Grail.
After finishing the long quest, you are now the great Elemental Master, the Adept of Nature!
3: Aisha, the Elemental Master
3.1 Adept of Nature: Elemental Master
Following in the footsteps of her mentor, Aisha tries to advance her magic further, and eventually manages to harness the power over nature, becoming adept with the four elements: Fire, Ice, Thunder, and Wind. Obtaining her newfound powers as well as being able to control the tide of the battlefield, Aisha successfully becomes the Elemental Master!
3.2 Additional Basic Attacks
While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.
Note that these sequences are of course, Elemental Master exclusive.
XZZ – Cast a fireball, followed by a wind tornado that pushes the enemy away, and finish them with a powerful bolt of lightning. Knocks the enemy up.
ZZ^ZZ – Upgrade of your “magic spark” combo: Strike twice and twirl upwards, then cast an icy globe that damages the enemy multiple times and sends them flying.
XX>X – Upgrade of your “magic spark” combo: Send two fireballs and use your staff to create an icy globe that damages the enemy multiple times and knocks them away.
3.3 Elemental Master’s Skills
As the great Elemental Master, Aisha now accesses a couple new skills of the fire and wind elements, and you’ll also get some helpful ones at that. From trapping the enemy into a Cyclone to devastating all with a shower of meteors, the Elemental Master is a powerful magician that will destroy anything in her way.
You will also still see one more skill that is (LOCKED). So yeah, prepare to do the skill quest.
(70) Row 15
Elemental Affinity – When using a skill involving any of the four elements, you will gain an elemental seal that increases your magic attack and elemental resistance.
A great skill to have. It’ll increase your magic attack for a little while, but it’s worth the trouble if you can spam skills in dungeons. PvP users may not get all 3 seals so easily and utilize them well, unless you’re probably using Cyclone.
PvE – 3/3
PvP – 3/3
Hybrid – 3/3
Statue of Glory – Summon a statue in front of where you are standing, blocking enemy attacks and enemies themselves.
It’s not that amazing, but Statue of Glory has some potential. PvP wise, it acts as a wall for you or team mates so that you can trap and damage your enemies. For you, you can use the XZ Loop (see 4.1 Tips). However, they will be smart to stay away from your statue, since they know you might be up to something. It has little use for dungeons. Stray away from it. Anyways, not recommended to max at all unless you are highly experienced in using this skill.
Henir Time and Space players will find use to block the bosses with the statue. They won’t kill it easily. *smirk*
PvE – 0/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5
(75) Row 16
Aura of Prosperity (LOCKED) – Reinforces all Aura Accelerators to decrease the stats of nearby opponents:
Aura Power Accelerator decreases Physical Defense.
Aura Magic Accelerator decreases Magic Defense.
Aura Shield Accelerator decreases both Physical and Magical Attack.
This is a wonderful passive that is a must to have. At Lv38, I believe, you should have at least a Lv3 Aura Magic Accelerator, or other buffs depending on how you built yourself. You might not find use for this so early, but around Lv44 or so, you’ll be debuffing your enemies like crazy that they’ll just only put a dent on you. This passive is also the reason why EM requires a B-Slot, because EM becomes a major support role using this passive. You don’t have to debuff all the time, but this really helps. Don’t forget, you also buff yourself and team mates!
PvE – 5/5
PvP – 5/5
Hybrid – 5/5
**To unlock Aura of Prosperity, you must do the Advanced Branch skill quest.
—
Quest 1: Buy the High Quality scroll (It costs 300k ED from Camilla, aka the PVP girl)
Quest 2: Collect 50 drops from any mob in 4-6
Quest 3: Collect 4 drops from Uno Hound (boss) in 5-1 on any difficulty.
Quest 4: Collect 3 drops from Chloe (boss) on 5-2 on Very Hard
Quest 5: Clear 5-1 on Very Hard in less than 6 minutes, Clear 5-2 on Very Hard in less than 8 minutes, and Clear 5-3 on Very Hard in less than 8 minutes.
—
Cyclone – Summon a cyclone in front of you that will travel forward, continuously damaging anything caught in it.
This skill seems cool and all, but it is weak. Though, it has combo uses. Experienced players who can use Cyclone well mixed with your wisely chosen regular attacks will find good use for this skill. In Dungeons, no. You have party members that’ll take care of monsters faster than your Cyclone (works okay for soloing). You still have Blizzard Shower and Blaze Step, or even your XZZ combo, and all three are faster than a simple whirlwind.
PvE – 0/5
PvP – 0/5 or 5/5
Hybrid – 0/5 or 5/5
(80) Row 17
Meteor Shower – Jump high up into the air and casts meteors falling from the sky, burning anything that they touch.
I see this as the symbolic skill for EM. Raining multiple meteors, you’ll do immense damage if the meteors hit any enemy. If they hit the ground, the meteors will leave a trail of fire, repeatedly damaging anything standing on it. The blazes will also give you some good mana gain, even more if you use buffs/awakening to increase the length of the fire trails. Unlike Blizzard Shower, this will not pierce through platforms very well, so you must use this carefully. Even so, it is very rare to get all the meteors to land on the enemies you want, however I will say that most meteors will rain in front of you. So, dungeon players will find best use, and in PvP, it’ll depend, but if they hit, you’ll dish some good damage. It’s not difficult to aim, but sometimes the skill won’t work out the way you want.
Anyways, to do the great Blizzard Shower + Meteor Shower combination in dungeons, or the other way around, you’ll need this. You’ll want this skill anyways.
PvE – 5/5
PvP – 5/5
Hybrid – 5/5
4: Extras
4.1 Tips and Special Tricks
In this section there are tips for every newbie Aisha and maybe some tricks intermediate or advanced players do not know about.
Magician: Tips
*ZZ<>ZZ<>ZZ etc. This is a staff attack loop. Swing twice, hit left then turn around immediately and ZZ again. If fast enough, this will lock the enemy as you travel while whacking. It is a weak loop, but the main purpose of it is to build your MP.
**X>X>X>X>X etc. Also another loop, only with fireballs. You can cast the first fireball in the XXX sequence as many times as you want. If you cast fast enough, you’ll lock the enemy in place. And since your best stat is magic attack, you’ll do some good damage.
**XX>XX>XX>XX etc. is also possible but a bit slower.
What NOT to do:
*NEVER EVER ZZZ. It may give a boosting finisher damage, but this knocks down enemies and a rule to comboing is NEVER KNOCKDOWN, or do most hits possible without knocking down.
*Do not do XXX in dungeons. Like ZZZ, it knocks down enemies. Rule 1: Don’t knockdown.
High Magician: Tips
*XX>X – This fireball combo hits for a large amount of damage and is very fast. Additionally, you will also be invincible for a short period as you slide shooting the fireball. Spam it. Spam yo fiyaballs.
*Mediation! – Keep this on you! Keep it while you’re attacking, keep it as you’re walking a short distance to the enemy or to the next dungeon room. Be careful not to teleport often in it.
*Don’t sit around to charge and leave your team mates. Whether it be dungeons or PvP, don’t charge 95% of the time. You have Meditation. Combine it with the ZZ<>ZZ loop. Combine with X>X>X loop. Team mates in PvP will call you useless for sitting there and charging to get MP so you can do a skill that might miss for your inexperience. You’ll be left open too.
Elemental Master: Tips
XZ > XZ > XZ etc. – This is a new loop for you. It only works with a high amount of attack speed, though, because it is slow at first (I recommend at least 15%.) It will work best at a wall as well. Also, you can use Statue of Glory if you have it for some reason to act as a wall, though the enemy might not stay near the statue for you to trap them in.
4.2 Skill Build Help
Lv20 Set Build, no Lightning Bolt! (You can live easily without it, don’t worry.)
http://brokendisc.web.fc2.com/elswor….3.0.3.4.0.5.3
Lv38 Set Build
http://brokendisc.web.fc2.com/elswor….3.5.0.5.5.0.3
(You can take off Intermediate Magic Training and get Magic Missile if you want it early.)
(Start taking Blaze Step afterwards. You can’t get Abundance of Energy a.k.a. officially Aura of Prosperity at Lv38, because the quest begins at Lv40. By the time you finish the quest you might be Lv41 or so.)
Lv52 Final EM Build:
http://brokendisc.web.fc2.com/elswor….5.5.3.0.5.5.5
4.3 Equipment Recommendations
Lv1-20: Do whatever. Keep Bandit’s Set and its upgraded version for long awakening in dungeons.
Lv24-34 or 40 – Red Rock Chief gear. If you can, head to the weapon shop and craft them into their upgraded version (Hasty Gloves, Divine Skirt, etc.)
Lv34+ – Black Crow gear. If you feel your RRC is weak, dump it. It shouldn’t be, though. That +600 magic attack boost for 5 piece set should suffice until you get a +5 or so weapon around Lv40.
Lv34+* – Craft Master-level gear if you can.
Lv40* – Start PvPing to C rank and get the PvP gear, or begin farming Residential Area 3/Hope Bridge for the Velder Militia set, preparing for Lv44.
Lv40** – Craft Master-level gear if you can.
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