DragonFable Stats Guide
DragonFable Stats Guide by Drakyloid
Table of Contents:
Introduction [SG00]
Basic Information on Stats [SG01]
Warriors: What You Want [SG02]
Rogues: What You Want [SG03]
Mages: What You Want [SG04]
Progress Log [CGPG]
Credits [CGCD]
[CG00]
Introduction
Hello there! This is a guide on stats, what they do and what stats you would want for each base class. Please note that I will not delve deeply into non-base classes (including Dragon- variants). I’ll leave that for someone else that can actually access every one. Me? I don’t have a DA nor do I have a Guardian account over in AQ. But that’s beside the point.
[CG01]
Basic Information on Stats
In DF, there are seven stats that you can train: STR, INT, DEX, END, CHA, LUK and WIS. Before the 9.0.3 engine update, WIS was not there. However, after that engine update, it was added.
STR, or Strength, increases the Melee damage you deal. To deal melee damage, you need either a sword, an axe, a mace or a scythe, though to deal melee damage with a scythe you need to have your STR as your highest stat out of STR, INT and DEX.
INT, or Intellect, increases the Magic damage you deal. To deal magic damage as a base Mage, you need either a staff, a wand or a scythe, though to deal magic damage with a scythe you need INT to be the highest stat out of STR, INT and DEX.
DEX, or Dexterity, increases the Pierce damage you deal. To deal pierce damage as a base Mage, you need either a dagger or a scythe, though to deal pierce damage with a scythe you need DEX to be the highest stat out of STR, INT and DEX.
END, or Endurance, increases your HP. Your HP is increased by 5 for each point of END you have.
CHA, or Charisma, increases the damage dealt by your pet and guest. The exact formula is unknown. It also increases Charisma Stat Rolls.
LUK, or Luck, increases your chance for a critical hit by a bit. It also increases various other small things, such as dodging and stat rolls.
WIS, or Wisdom, was introduced to the game when the 9.0.3 engine was released. It increases your MP by 10 for each point of WIS you have.
Some more information on LUK, courtesy of liamliam1234liam:
quote:
LUK adds a point of crit and a point of dodge every 20 points. It may do other things, but that is all we know.
Basically, this makes LUK more useful than INT (or STR, or DEX) once you have 150 of [INT/STR/DEX].
Now, you might be thinking how to train these stats. Well, there are two places: through Rolith in Oaklore and through Sir Render in the Falconreach Defender Shop. However, there is a small fee for training stats. The fee is gold equal to your level. So, if you’re training stats at level 10, you’ll be charged 10 gold per stat point. You gain stat points as you level up; 5 per level, in fact!
If you ever make a mistake in training your stats, don’t worry! You can untrain your stats through the “Untrain” option from Sir Render. However, it would cost 1000 gold to untrain as well as a hefty price to retrain your stats. The total cost would actually be 1000+Level*([Level-1]*5). So, if you’re at level 10, you’d need 1450 gold to fully untrain and retrain your stats. A hefty price indeed for someone at that low of a level!
Now, you might be asking about formulas. There is a guide on the DragonFable Formulae (it may be a bit outdated, though) here. If you’re wondering about the damage increase for STR, INT and DEX, here it is:
quote:
Power Increase Cap
With the new engine, you don’t have to worry. There is no more a stat cap where they will stop helping you. Every several points in Strength, Dexterity or Intellect will increase your power, for the according damage type. Brand new formulas, and an appendix for those who don’t like numbers, have been made, with more accuracy than our previous formulas (take safety precautions just in case, as always):1 - 51 10 101 15 151 20 2 - 52 10 102 15 152 20 3 - 53 10 103 15 153 20 4 - 54 10 104 15 154 20 5 - 55 11 105 16 155 20 6 - 56 11 106 16 156 20 7 - 57 11 107 16 157 21 8 1 58 11 108 16 158 21 9 2 59 11 109 16 159 21 10 2 60 11 110 16 160 21 11 2 61 11 111 16 161 21 12 2 62 11 112 16 162 21 13 3 63 11 113 16 163 21 14 3 64 11 114 16 164 21 15 3 65 12 115 17 165 21 16 3 66 12 116 17 166 21 17 3 67 12 117 17 167 21 18 4 68 12 118 17 168 21 19 4 69 12 119 17 169 21 20 4 70 12 120 17 170 22 21 4 71 12 121 17 171 22 22 4 72 12 122 17 172 22 23 5 73 12 123 17 173 22 24 5 74 12 124 17 174 22 25 5 75 13 125 18 175 22 26 5 76 13 126 18 176 22 27 5 77 13 127 18 177 22 28 6 78 13 128 18 178 22 29 6 79 13 129 18 179 22 30 6 80 13 130 18 180 22 31 6 81 13 131 18 181 22 32 6 82 13 132 18 182 22 33 7 83 13 133 18 183 22 34 7 84 13 134 18 184 23 35 7 85 14 135 19 185 23 36 7 86 14 136 19 186 23 37 7 87 14 137 19 187 23 38 8 88 14 138 19 188 23 39 8 89 14 139 19 189 23 40 8 90 14 140 19 190 23 41 8 91 14 141 19 191 23 42 8 92 14 142 19 192 23 43 9 93 14 143 19 193 23 44 9 94 14 144 19 194 23 45 9 95 15 145 20 195 23 46 9 96 15 146 20 196 23 47 9 97 15 147 20 197 24 48 10 98 15 148 20 198 24 49 10 99 15 149 20 199 24 50 10 100 15 150 20 200 24Match your Stat Points in the left column to the Power Bonus to your right; if you decide to test, try at least 50 turns or more for the test if you’re not seeing results right away, because it took us quite a while to see these points ourselves
The formulas we came up with, in case you’re wondering, are as follows:
Stat Points 50 and Under — ROUND(Stat/5)
Stat Points 150 and Under – ROUND(10+0.1*(Stat-50))
Stat Points 151 and Over — ROUND(20+.075*(Stat-150))In word form, it means that when there’s less than or equal to 50 Points to an offencive Stat, you get about 1 Point of bonus per 5 Stat Points (note we are testing out the first several numbers, as they are being *ahem* stubborn). When there’s less than or equal to 150 Points to that Stat, you get 1 Point of bonus per 10 Stat Points. When there’s more than 150 Points to that Stat, you get 1 Point per 15 Stat Points
Credits to the DF Team for the above calculations.
[CG02]
Warriors: What you Want
Warriors excel in melee damage, since their base weapons (swords, axes and maces) all deal melee damage. So, you would want STR for a damage boost as opposed to DEX or INT. If, and only if you use pets and/or guests, get CHA. If you do not, don’t bother with that stat. LUK is always helpful for those small things, most importantly the extra chance for a critical hit. If you’re a tank type, go for END for that extra HP. Warriors use a minuscule amount of MP, but go for around 20 or so WIS anyway. You never know when you’ll need it.
Pure Power
This build mainly focuses on damage, and not on defensive stats. Develop STR first, then move to LUK. Get that 20 WIS somewhere in the middle. Move that 78 LUK to CHA if you use guests/pets.
Level 60: STR: 200 | INT: 0 | DEX: 0 | END: 0 | CHA: 0 | LUK: 75 | WIS: 20
Tank
This build mainly focuses on tanking while dealing decent damage. Get the STR first, then slowly develop WIS with END and, when you reach 20 WIS, get LUK and END together. Place more points into END thought.
Level 60: STR: 48 | INT: 0 | DEX: 0 | END: 175 | CHA: 0 | LUK: 52 | WIS: 20
[CG03]
Rogues: What you Want
Rogues all (usually) deal pierce damage, since their base weapons (daggers) all deal pierce damage. So, you would want DEX for a damage boost as opposed to STR or INT. If, and only if you use pets and/or guests, get CHA. If you do not, don’t bother with that stat. LUK is always helpful for those small things, most importantly the extra chance for a critical hit. It’s especially useful for rogues as they deal two hits per turn, doubling their chance of a critical. If you’re a tank type, go for END for that extra HP. Rogues use a small amount of MP, but go for around 30 or so WIS anyway. You never know when you’ll need it.
Pure Power
This build mainly focuses on damage, and not on defensive stats. Develop DEX first, then move to LUK. Get that 20 WIS somewhere in the middle. Move that 78 LUK to CHA if you use guests/pets.
Level 60: STR: 0 | INT: 0 | DEX: 200 | END: 0 | CHA: 0 | LUK: 65 | WIS: 30
Tank
This build mainly focuses on tanking while dealing decent damage. Get the DEX first, then slowly develop WIS with END and, when you reach 20 WIS, get LUK and END together. Place more points into END thought.
Level 60: STR: 0 | INT: 0 | DEX: 48 | END: 175 | CHA: 0 | LUK: 42 | WIS: 30
[CG04]
Mages: What you Want
Mages use spells, or magic damage, to attack. Because of this, only spellcasting weapons (staves, wands, scythes and, surprisingly, daggers) are used among mages. So, you would want INT for a damage boost as opposed to STR or DEX. If, and only if you use pets and/or guests, get CHA. If you do not, don’t bother with that stat. LUK is always helpful for those small things, most importantly the extra chance for a critical hit. If you’re a tank type, go for END for that extra HP. Mages actually less MP then people realize, but go for around 30 or so WIS anyway. You never know when you’ll need it.
Pure Power
This build mainly focuses on damage, and not on defensive stats. Develop INT first, then move to LUK. Get that 30 WIS somewhere in the middle. Move that 78 LUK to CHA if you use guests/pets.
Level 60: STR: 0 | INT: 200 | DEX: 0 | END: 0 | CHA: 0 | LUK: 65 | WIS: 30
Tank
This build mainly focuses on tanking while dealing decent damage. Get the INT first, then slowly develop WIS with END and, when you reach 20 WIS, get LUK and END together. Place more points into END thought.
Level 60: STR: 0 | INT: 48 | DEX: 0 | END: 175 | CHA: 0 | LUK: 42 | WIS: 30
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