Neverwinter CW Pure Damage Build
Neverwinter CW Pure Damage Build by kerrovitarra
1. Introduction
Hi all! I finally overcame my laziness and decided to describe my current build. It’s a “glass cannon” build for those, who can dodge red circles.
2. Build
Race: Tiefling, Human, Sun Elf or Moon Elf
Initial stats roll (STR/CON/DEX/INT/WIS/CHA)
10/8/10/18/13/13 or 10/8/10/16/12/16
Choise between this 2 otions is 2 INT and 1 WIS or 3 extra CHA. Or in numbers 2% damage, 3% recharge, 1% AP gain or 3% crit chance and 3% combat advantage bonus.
I use thaumaturge paragon path, cause it gives maximum stabile damage boost both for you and your party. Here is a screenshot of my feats.
Heroic feats
Tier 1
Weapon Mastery: 3% chance to crit.
More crit more damage.
Toughness: 6% extra maximum hitpoints
Just a filler. But it better, than Controlling Action, believe me.
Tier 2
Fight On: Reduces your encounter cooldowns by 8%
Usefull feat, but there are not so much feat points to take all sweet feats.
Wizard’s Wrath: 6% extra AoE damage.
More damage – good.
Tier 3
Blighting Power: Your Cold powers deal an additional 9% extra damage to targets effected by chill.
One of the options of this build is full frost mage, so +9% damage from frost spells are really usefull. But if you want, you can switch it with Arcane Enchancement.
Tier 4
Learned Spellcaster: Increases the bonus damage intelligence provides by 5%
It’s near 6% damage boost for all your spells (depends of your INT).
For humans only. Take one of following
Focused Wizardry: Your area effect powers deal 9% more damage.
AoE damage increase for PvE.
Prestidigitation: You and your allies gain 3% increased Stat Ratings.
For PvP and party buffing.
Paragon feats
Thaumaturge
Tier 1
Tempest Magic: When your target is below 30% maximum hit points, you deal 10% extra damage.
Nice execution ability.
Malevolent Surge: When you kill a foe you gain 10% more damage for each foe you kill. Stacks up to 3 times, lasts 4 seconds
Nice boost for you damage, when you kill enemies.
Tier 2
Nothing to do there.
Tier 3
Frozen Power Transfer: Chilling Cloud now grants 5% bonus damage for every target you strike with its third strike. (This bonus lasts for 8 seconds and is reset if you cast the third strike of chilling Cloud again)
Core damage increase for my build. Increases your damage up to 25%.
Tier 4
Transcended Master: Shard of Endless Avalanche deals an additional 15% damage. Icy Rays deals an additional 20% damage if cast on the same target twice.
Nice boost for Bowling Ball damage for AoE and Icy Rays for single target fights and PvP.
Elemental Empowerment: Your Cold Encounter Spells also deal 30% of your weapon damage over time to their target. Arcane Encounter Spells weaken a target’s defenses by 10% for 3 seconds.
Quite optional feat after Chilling Cloud fix, but increases your burst damage in PvP and increases AoE damage via 10% debuff. You can easily replace this with Destructive Wizardry (don’t forget to take Storm Pillar), Nightmare Wizardry from renegade or Bitter Cold from oppressor.
Final Feat
Assailing Force: Your Conduit of Ice power now reduces the Mitigation of affected targets by 15%
Core thaumaturge feat. Increases party damage for 15% on target and nearby 5 enemies.
Renegade
Tier 1
Critical power: When you land a critical hit you gain 5% of your total action points. 10 second cooldown.
Very useful feat for tier 1 feats. Can give you up to 25% extra AP, when crits with AoE power.
3. Powers*
Here’s screenshot.
*you can take Ray of Enfeeblement instead of Shard, if you don’t want to use it and take one (or more) point from Icy Terrain to Storm Pillar for charging AP out of combat and Destructive Wizardry build.
Rotations
(Bold – spell mastery)
AoE
Dailies: Opressive Force and Arcane Singularity
At-wills: Chilling Cloud and Ray of Frost
Encounter set 1:
Conduit of Ice, Icy Terrain, Steal Time, Shield
Classic AoE rotation. Less popular after shield nerf.
Encounter set 2:
Conduit of Ice, Icy Terrain, Sudden Storm, Steal Time
New AoE rotation. SS gives tons of damage, but more difficult to strike all enemies in pack. Frost-based.
Encounter set 3:
Conduit of Ice, Shard of the Endless Avalance, Sudden Storm, Steal Time
New AoE rotation. Arcane-based.
Class Features: Evocation is essential, second is for your personal preference: Chilling Presence, Eye of the Storm or Storm Spell. All of them are very good and near equal.
Single Target
Dailies: Ice Knife and Opressive Force or Arcane Singularity (in some rare occasions)
At-wills: Chilling Cloud and Ray of Frost
Encounters: Icy Rays, Shard Of the Endless Avalanche (or Repel, if it’s difficult to use Bowling Ball), Conduit of Ice, Chill Strike
Class Features: Chilling Presence and Storm Spell.
B*tch duty (singularity bot)
Dailies: Arcane Singularity and “doesn’t matter”
At-wills: “doesn’t matter” and “doesn’t matter”
Encounters: Entangling Force, Conduit of Ice, “doesn’t matter”, “doesn’t matter”
Class Features: “doesn’t matter” and “doesn’t matter”
4. Gear
High Vizier set is the only option of t2 sets. Gives a lot of damage boost to you and party. Effective both for PvE and PvP.
Stat priority:
Armor Penetration 24% (2540 rating)
Recovery ~3000 (easy to get: HV set and Ancient set of weapons gives A LOT of recovery)
Critical ~3000
Power
Enchants:
Vorpal – best option
Lightning – for AoE
Terror – party buffing
Plaguefire – cheap and cheerful
Pet: Ioun stone of Allure or Cat.
5. Notes
This build isn’t an absolute truth, it’s mostly a description of my playstyle. And sorry for my English, it’s not my native language. If you find some mistakes, please, PM me them.
Also, there is an another version of build, more arcane-based.
http://nwcalc.com/cw?b=of3:4yk0c:b8j…50zv:b0000&h=0
AoE rotation
Dailies: Oppressive Force and Arcane Singularity
At-wills: Chilling Cloud and Storm Pillar
Conduit of Ice, Shard of the Endless Avalance, Sudden Storm, Steal Time
Class Features: Evocation and Storm Spell or EotS (Storm Spell preferrable)
Single target
Dailies: Ice Knife and Oppressive Force or Arcane Singularity (in some rare occasions)
At-wills: Chilling Cloud and Magic Missile
Encounters: Icy Rays, Ray of Enfeeblement, Conduit of Ice, Chill Strike
Class Features: Eye of the Storm and Storm Spell.
Shield taken only for pushing stuff in plague or CN. If you won’t go there, feel free to max Ray of Frost, Ice Storm or Chilling Presence.
Do you know it’s possible to roll 20 int 13 wis and 15 cha as a thiefling? Not sure if it’s longer possible, can you confirm that?