Marvel Heroes Thing Offensive Build
Marvel Heroes Thing Offensive Build by Sucrilho
First impression on live 1.2 Thing 60: It rocks!
Link to the build here.
What’s this build about? Which skills are prior?
This is a Bruising Punch / Hard as Rock build and may not work for everyone. Recommended for people that were already using my old Fantastic Haymaker build.
What’s the difference between this build here and the over 9000 similar Thing builds?
Not a big difference, except i’m focusing on DAMAGE and AoE passive damage. The idea is having the minimum required survivability to stay alive in solo Red t4’s / superheroic while killing the mobs ASAP.
Many thanks to @DarthLampe for the thorn build idea and discussion here.
-No more Haymaker Attack build like my old Fantastic Haymaker build. The ausence of synergy toRocky Punch and Fantastic Haymaker makes them unworthy as it is now (because of energy damage reduction nerf too).
Instead you will use Bruising Punch (it procs an extra damage debuff). I’m using it as my main basic attack.
BATTLE / SURVIVABILITY BUFFS:
-Healthpool increased by 10 or 20% (not sure yet about the exact number).
–Clobberin’ time They increased total damage bonus and added a fix cd of 30 seconds to the skill. The cd could be bypassed, making it 100% uptime if you attain rank 30 now (@MichaelMayhem said it’s a bug, should be fine with just 20 points). It’s now displaying haste and attack speed bonus and providing defense rating. The Tenacity Bonus isn’t showing up or was removed.
–Aggressive Aura damage buff decreased by 31% but now grant critical rating, which is nice.
–Center of Attention damage buff increases your damage by 700 or more at higher levels. MUST HAVE
–Jagged Defender damage buff increases the damage enemies that hit you by 700 or more at higher levels and slow and weaken enemies.
–Yancy Street Taunt and Bold Challenge aren’t worthy spent points, except for the Center of Attention passive buff. 1 point in one of them is enough, no points with grant+ is optimal
-1 points on Endure Assault for utility. Rank 20 Endure Assault grants 100% negate damage.
–Hard as Rock passive tenacity bonus is required since they removed the hidden Tenacity bonus from Clobberin’ time. Also it grant Defensive Rating which is a HUGE plus to survivability.
–Granite Defense isn’t worthy spenting more than 1 points now. 50% passive damage negation, no increase from ranks, just flat low value reduction. Grant Granite Defense affix is optimal.
AoE / Movement SKILLS:
–Rockslide Charge still doing subpar damage but now it grants a nice short time movement speed buff. With the Crashing Leap change to a cd based skill it becames the sole movement skill for Thing
–Crashing Leap doing decent Damage again (11k+ on high levels, UNBUFFED) BUT has a not-so-cool 4 second cooldown which makes it useless.
–Backhand Smash still not my favourite, too slow, short range and damage is subpar. The additional damage seems great in plan but didn’t work. Imho devs seems to completely ignore the feedback from Colossus forum as they repeat the same mistake they made with his knockdown synergy damage and how it didn’t work on live (too slow to make the chain combo).
–Directed Shockwave still has the animation that locks you in place, can’t cast anything else which is pretty bad. You can try a combination of Ground Smash / Directed Shockwave and Crashing Leap for a strong AoE build, but both are spirit depleting and makes you animation-locked. The range and travel speed of the skill was greatly improved tho, making it utility. I wouldn’t recommend using, except for leveling and have fun in MM..
–Ground Smash damage increased and pretty decent now, but still, it’s optional and not really required if you are playing a Thorns build (Check the new gameplay vid below). Spent 1 point for utility use.
SINGLE TARGET SPIRIT DEPLETING SKILLS:
–Bash still too slow to be usefull. Damage is decent tho.
–Brickyard Headbutt is now a decent single-target boss killer. Doing 21k+ crits at higher levels
1.2 Build Tree:
optional 1 spare point
18 points in Bruising Punch
20 points in Center of Attention
optional 1 points in Ground Smash
20 points in Hard as Rock
1 points in Granite Defense – (Grant + skill is optimal)
1 points in Endure Assault – (Grant + skill is optimal)
20 points in Clobberin’ Time
20 points in Jagged Defender
1 point in Rockslide Charge
20 points in Aggressive Aura
optional 1 points in Yancy Street Taunt
Artifacts: Superheroic Fearsome Fist of Farallah and Superheroic Edge of Infinity
Medallions / Core / Relic:
Setup 1: Venom
Setup 2: Bullseye
Setup 3: Hood or Mandarim
*If you use headphones i suggest lower the sound volume, i’ll upload another video later with better audio. sorry about that