Tynon Newbie Guide
Tynon Newbie Guide by Suds
I decided to make this guide to help people get better at this game and even learn something along the way.
Runes are probably one of the best ways to gain power in Tynon.
Their are 5 rune keepers. The first 3 one give green,blue,or untouchable.
Their are different colors and higher the color the better the effect their will be.
Their are also Runes i call the Untouchables which you mostly get from low level Rune-keepers that you can’t use only sell.
You can level up Runes by combing them together. You cant combine higher level rune with a low level one. Exp. you cant combine a Purple with a Yellow and let the Purple get the exp
Their are different runes that you can get from the keeper i don’t have a list right now but, maybe in the future.
This are all the stats in Tynon that can be boosted from Runes or leveling up.
Here is a list and everthing they do compliments of CaptainBinkles
HP: Health Points, how much damage your hero can suffer before dying.
Physical Attack: Pretty self Explanatory, how much physical damage your hero does.
Physical Defense: How much mitigation your champion has against physical attacks.
Skill Attack: How much damage is caused my your hero’s specific skill.
Skill Defense: How much mitigation your champion has against other skills
Magic Attack: How much magical damage your hero deals.
Magic Defense: How much mitigation your champion has against magic attacks.
Critical: The chance your hero has to inflict a critical attack. (I’m guessing this is 2x damage, but I’m not 100% sure)
Resilience: The defense your hero has AGAINST Criticals. A hero with high resilience is LESS likely to be DEALT a critcal strike
Dodge: The chance your hero has to dodge an attack from an enemy
Hit Rating: The chance your hero has to accurately hit an enemy. A hero with high hit is LESS likely to be DODGED by the enemy.
Block: The chance your hero has to block an enemy attack (Blocks are usually coupled with a counterattack as well)
Break: The chance your hero has to ignore the enemy’s block. A hero with high break is LESS likely to be BLOCKED by an enemy.
Heroes one of the major pains of Tynon. Takes alot of luck,credits,and looks like its rigged.
Just like Runes their are different colors for Heroes aswell.
The higher the color the more the power and the better the special attacks. For example Lilli can stun and Calvin can lower Morale. (Nice effects)
My Advice? Good luck and make sure you have enough credits to recruit them as well……(cries)
Now this is the topic i dont know much about. If you have one you would like to share just message me on Tynon or here.
When Tynon first came out this was very efficient but now its mostly patched.
All you basically do is hit player then revenge them for extra coins/credits.
If you want me to touch on anything just holla on here and i will add to this.