Neverwinter Class Ability Scores Effects List
Neverwinter Class Ability Scores Effects List by derangedhero
After a fun weekend of testing, I decided to compile some information on what each ability score stat does, so people can make better-informed decisions when making their characters:
For every point above 10 you have in an ability’s score, you get a bonus to some aspect of your character’s effectiveness (usually +1% per point).
Here’s a list of what each ability score does, as of Beta Weekend 2:
(Class-specific bonuses are in addition to things all characters get.)
All Characters
Str
Stamina regen (+1%)
DoT damage resistance (+1%)
Con
Maximum HP (+2%)
Dex
AoE damage resistance (+1%)
Deflection chance (+0.5%)
Int
Recharge speed (+1%)
Wis
Control bonus (+1%)
Control resistance (+1%)
Cha
Companion stats bonus (+1%)
Combat advantage damage (+1%)
Trickster Rogue
Str
Damage bonus (+1%)
Dex (Primary)
Crit chance (+1%)
Cha
Deflection Chance (+1%)
Devoted Cleric
Str
Crit chance (+1%)
Wis (Primary)
Damage bonus (+1%)
Healing bonus (+1.33%)
Cha
Recharge speed (+1%)
Action point gain (+1%)
Control Wizard
Int (Primary)
Damage bonus (+1%)
Wis
Recharge speed (+1%)
Action point gain (+1%)
Cha
Crit chance (+1%)
Guardian Fighter
Str
Guard meter (+1%) – this replaces stamina regen
Bonus damage (+1%)
Con (Primary)
Damage resistance (+0.5%)
Dex
Resistance ignored (-1%)
Great Weapon Fighter
Str (Primary)
Bonus damage (+1%)
Con
Resistance ignored (-1%)
Dex
Crit chance (+1%)
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