Defiance Synergy List
Defiance Synergy List by Agent T8235
This is list of the synergies in Defiance alphabetically by name. If you know of any synergy not on this list, feel free to post your findings.
Note: If the Mods can be purchased, I will add the vendor and location to the list. Otherwise assume the Mods come from Synergy Mod Cache sold at any Lockbox Vendor
Synergy: Assassin CONFIRMED
[1]: +2% Crit Mult
[2]: +4% Crit Mult
[3]: +5% DMG on next shot after critical kill (Expires after 10 sec)
[4]: +10% DMG on next shot after critical kill (Expires after 10 sec)
Synergy: Brutal CONFIRMED
[1] +5% Melee DMG
[2] +10% Melee DMG
[3] +5% Reload on Melee Kill
[4] +10% Reload on Melee Kill
Synergy: Cannoneer CONFIRMED
[1] +3% Fire Rate
[2] +6% Fire Rate
[3] +10% nano-effect chance for 2 sec after full reload
[4] +20% nano-effect chance for 2 sec after full reload
Synergy: EGO Precision CONFIRMED
VBI Mod Cache / Shondu’s Consulate (fast travel)
[1] +10% Accuracy
[2] +20% Accuracy
[3] +3% active EGO ability duration on critical kill
[4] +6% active EGO ability duration on critical kill
Synergy: Hard-Boiled CONFIRMED
[2] +2% refresh self-revive on a kill
Synergy: Machinist CONFIRMED
[2] Take 5% less damage while reloading
Synergy: Nano-Executioner CONFIRMED
[2] +5% nano-effect chance on a kill
Synergy: Nano-Mastery CONFIRMED
[2] +5% nano-effect chance on a critical hit
Synergy: Outlaw CONFIRMED
[2] +5% damage from last shot in clip
Synergy: Prepared CONFIRMED
Top-Notch Toolworks Mod Cache / Top-Notch Toolworks (fast travel)
[1] 1% ammo regen/10 sec
[2] 2% ammo regen/10 sec
[3] +5% DMG on next shot after melee kill (expires after 10 sec)
[4] +10% DMG on next shot after melee kill (expires after 10 sec)
Synergy: Quartermaster CONFIRMED
[1] +5% Reload
[2] +10% Reload
[3] +50% Reload on self-revive
[4] +100% Reload on self-revive
Synergy: Rolling Thunder CONFIRMED
[1] +5% Mag
[2] +10% Mag
[3] +10% Hip Accuracy
[4] +20% Hip Accuracy
Synergy: Run-n-Gun CONFIRMED
[1] +5% Movement Accuracy
[2] +10% Movement Accuracy
[3] +10% Accuracy and -10% Recoil at low health
[4] +20% Accuracy and -20% Recoil at low health
Synergy: Sawbones CONFIRMED
[2] Fully reload weapons after reviving another player
Synergy: Scavenger CONFIRMED
Soleptor Enterprises Mod Cache / The Crater (fast travel)
[1] +1% item drop chance
[2] +2% item drop chance
[3] +10% nano-effect chance against out-of-combat targets
[4] +20% nano-effect chance against out-of-combat targets
Synergy: Stalker CONFIRMED
[1] +5% Range
[2] +10% Range
[3] +5% EGO ability refresh on critical kill
[4] +10% EGO ability refresh on critical kill
Synergy: Survivalist CONFIRMED
[2] +2% damage to targets with full health and shields
Synergy: Veteran CONFIRMED
[2] +10% rate-of-fire after a full reload
Synergy: Wrecker CONFIRMED
[2] +10% DMG to vehicles
To sum up what we know so far:
*Only Brutal and Run and Gun are in the Keycode Cache (as of right now)
*Each Faction uses Rep to get their respective mods (Precision [VBI], Scavenger [Soleptor], Prepared [Top-Notch])
*The gun must share the synergy with the mods
SawBones is from the Paradise Territory Vendor Mod Cache
EGO Percision, and Nano-master are available through Von Bach Industries vendor mod caches.
there is a Synergy called Grenadier now
Synergies that are only a [2] are not mod synergies. They are loadout synergies. Meaning a primary and secondary weapon must share the same [2] synergy to get the effect. The [4] syns are mod syns though