Defiance New Player’s Tips

Defiance New Player’s Tips by RYNO

– Go to the defiance website and go to- My profile then click “My EGO” and enter all 120 codes. These will give you a lot of bonuses worth starting out with and will make the begining a lot easier for you here is a link with all the codes

The first EGO power is Decoy and this will send out a mirror image of you. You can also swap places with the mirror image once per use. This EGO power will attract the enemy and allow you to take some free shots.
Decoy is useful for getting aggro off yourself but can be very handy in a team as well because you can get aggro off of your party members as well. You can also use it to warp by swapping place with the Decoy if you want to get out of a tight spot.
Decoy will help you if you are not too good at the shooter aspect of the game as it will take the attention away from you and you can practice your shooting skills.
Good for beginners to the game.

Next up we are going to look at Cloak. If you want to play as a Sniper than the Cloak EGO power will be the one for you. It will surround you in a cloak so you are near invisible and you will also get increased damage while cloaked with the perks that you can add on to this.
It is quite a defensive skill but if you add the perks that trigger effects on critical hits you can make this in to quite an offensive ability as well.
If you are going for a Sniper playstyle grab Cloak.

Next up we have Blur and this is if you want to close distances fast. Maybe you prefer melee attacks or maybe you prefer blasting with the shotgun up close. Either way if you like close range work this EGO power is for you.
The perks that you get for this EGO power seem to center around increasing speed and melee damage.
If you are going for a Shotgun build then pick up Blur as that should help you a lot.

The final EGO power is Overcharge and this will increase your damage as well as reload your weapon. If you are going for pure damage then this is the power for you. You can use this EGO power with weapons that have a high reload rate like SMG’s or LMG’s as you will reload as soon as active. You can also get a perk with this power that will reload your secondary weapon which is very handy to know that is always ready to use.
Awesome for power and really overpowered early in the game. The only downside is defence as there is none!
Still if you are going for damage this is the EGO power for you.
You can always respect of course but try and pick your EGO powers to the way you want to play and remember to look at the perks next to them.

– A good reason to stick to the main story missions is that you will get green gear faster. It is not perfect by any means but greens are a lot better than standard issue. Within 30 minutes you can have a green pistol, green shotgun, shield and grenade. Also make sure you actually replace your gear in your loadout screen.

– When you start out you will want to pick the best EGO powers and I suggest if you are new to go for Decoy. You can read about the EGO powers and perks but the main thing to remember is to pick one to match your playstyle.

Following the tips above you should be able to make much faster progress through the game.


1. MAIN MISSIONS & SIDE MISSIONS– Doing the main missions is a very decent way to gain EGO and get scripts. My friends and I are racing to see who can get EGO the fastest and who can get the most script and so far doing Main missions & side missions seem to be the fastest at the moment also we are gaining a decent amount of drops and scripts. It is a mmo so we all know there will be more updates and releases on ways to train more efficiently, this is just the best method that i know of at the moment.

2. SCOUT MISSIONS & PURSUITS – Also, a great way to boost your EGO level (not leveling up, but the EGO level itself) is by doing the pursuits. For example, if you do the ‘scout’ missions in the first area (visits all the locations, doing the time trials and rampages, finding the recorders) you get about 25 EGO from the missions apart (5×5) and another 40 EGO for completing them all. Plus you get a new outfit and headgear.


1. DAMAGE AND WEAK SPOTS – Normal shots is just weapon damage x1.00 (100%), critical hits depend on your weapon (some weapons have x1.30 (130%), other have x1.50 (150%) or 1.80x (180%) and some enemies have armored spots. I think (don’t know for sure) you deal 50% of your normal damage if you hit a Hellbug on his shell and it crits when you hit the weak spot. They dont really have normal spots… The sound also changes when hitting a vital area. When hitting the head on a human or vital area of a hellbug the pitch of the sound goes up and is slightly different. That way you can tell if you are striking a vital area with out having to have the damage numbers on.

2. GRENADES & DODGING – use your grenades as much as you possibly can and constantly roll when under attack to avoid damage, always try to find cover behind a bunker and let your health restore before going back out in combat.

3. GOOD WEAPON SET UP – I find that having a shotgun for my secondary weapon helps a lot when ever i have to take cover or go into close quarter combat. for example, when using my primary weapon out in the open and i start taking damage i will roll and take cover to a bunker or hide behind any object i can find and quickly take out my shotgun and lay low because your opponents will come after you regardless and this way you can blow them away quickly and will get max hits when using the shotgun in close quarters and potentially save your life, it has saved me many times.

4. WHEN SHOOTING THE ARKFALL CRYSTALS – hit crystal deal little damage. Hit yellow spot on bubble deal moderate damage hit orange area around yellow do massive damage and both bubble shots get numbers in yellow like a crit.


1. HELLBUGS – Hellbugs the Orange spots on their body are usually where the crit spots are I.E. the mouth as well as the tail and the underbelly of certain ones.

2. MUTANTS – ALways aim for the head on mutants and human form monsters for critical damage.


1. WHEN MODDING – basic guide:
DO NOT MOD the gun in your hand you have to UNEQUIP it first
DO NOT MOD when your about to lose connection, go into a load screen mp/ fast travel, server updates, defiantly NOT during the 10 minute countdown for the add mod slot
you need lots of green currency (scrap the grenades and the shields usually) and a weapon that is mod-able,
now you can mod most weapons.
when your in your inventory look at the gun description do you see 4 boxes? if yes you can mod it.
now the top box is for the stock
2nd box if for barrel
3rd box is for ammo/magizine size
4th box is scope
if you see pictures you can install the mod right away
if it a box with a dash in it, you have to “add mod slots” and it random (fun) it take like 10 minutes, and cost green currency, and more expensive if you do all 4 slots depending on the gun its 2,100 to 6,400 green currency

if the gun you find/buy has something in there you cannot break it down and get the mod, just what you install.

you want the mod back you have to destroy the gun
TO BUY MODS travel to Iron Demon Ranch. there a couple more spots too
YOU CAN NOT MOD SHIELDS/GRENADES, maybe they will update

im not responsible if the game eats your gun


1. UNLOCKING PERK SLOTS-you unlock perk slots at 20, 50, 100, 250, 500, 1000, 2000, 3000 & 4000 ego rating


1. SALVAGING TIPS – It is a pretty easy process and there are a few things that are worth bearing in mind.
Not all items can be salvaged at the beginning of the game so don’t worry if you do not see the option on all items. All you need to do to get started is go to the load out screen and then go to Modifications at the top of that screen.
Select the item you want to salvage and then Click on “Breakdown to resources” – this will give you the Ark resources you need to add modification slots to weapons.
Mod slots come in four different types and these are Barrel, Magazine, Sight and Stock.
Mods are also restricted on what weapon they can be used on. So if you end up with a mod for a sniper rifle and you know that you are not a sniper or will never use it – it is a good idea to break it down to resources.
Another thing worth bearing in mind is that not all weapons can have mods so you might want to change your weapons to ones that can have mods and make some basic weapons more powerful.
When you hover over a mod you will get a tool-tip that will tell you a bit about it and then you can choose whether you want to hold on to it or break it down to resources.
Another option for mods that you will not use is of course to sell them – either way free up those inventory slots from mods that you won’t use and start making some awesome modes for weapons that you will!


1. WEAPONS These are the follow types of weapons listed that we know of:

Assault Rifles
Bio-Magnetic Guns
Bolt-Action Sniper Rifles
Charged Sniper Rifles
Combat Shotguns
Detonators (Grenade Launchers)
Light Machine Guns
Pump Shotguns
Rocket Launchers (Guided)
Sawed-Off Shotguns
Semi-Auto Sniper Rifles
Sub Machine Guns

Different type’s of ammo/variations will depend on the quest rewards or random drops.
(You can view some of the weapons and detailed descriptions here – Weapon Descriptions)

*Additionally to the character leveling system there will be a weapon type leveling system as well. The more you use a certain type of weapon eventually you will level and it will raise the stats for that weapon type.

2. DAMAGE TYPES – There are a number of damage types to include:

Electrical – Stuns targeted enemy and nearby enemies for a short period. The burst of electrical activity will short out the Heads Up Display provided by the ego for this duration.
Incendiary – Lights targeted enemy aflame, harming him for a short period of time.
Biological – Attaches biological compounds to a target, slowing them down and causing them to do less damage for a short period of time.
Radiation – Irradiates the target, weakening their armor and causing them to take more damage from attacks for a short period of time.
Syphon – Steals health from the target and transfers it back to the shooter.

***There will be 5 additional load outs, which you will be able to swap out on the fly after you unlock them.


1. TYPE OF FACTIONS – There will be many different factions throughout the game. These are the following factions that we currently know of (more TBD):

Top-Notch Toolworks
Soleptor Enterprises
Von Bach Industries
Paradise Territory

2. FACTION REPUTATIONS – Each faction will have their own reputation system, like WoW, the more reputation the better unlocks/rewards you can get from them.

Hostile factions include:

Dark Matter
Hellbugs (scientific name Scylla Formicida)
Earth Military Coalition or Mutants

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2 Responses

  1. gamerguy says:

    First of all, to each their own. I did buy the guide and it’s good. I didn’t even know that this site existed. I’m a casual gamer and I just want to play. So I don’t care that I spent a few bucks on that guide. It did help me. I don’t want to spend hours on research. There’s also a money back guarantee, so if it really sucked, I could get my money back.

    Other than that, this site rocks!

  2. Stackoverflow says:

    Fantastic guide well done on all your hard work.
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    very well done again on an excellent job.

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