Warframe Hek Shotgun Damage Analysis

Warframe Hek Shotgun Damage Analysis by LeucienWeaver

Now, I like to go in and find the math behind all the numbers we see under perfect situations, and the Hek is particularly interesting to me on this front, and so I decided to crunch the numbers on just what kind of damage we’d see with perfect damage mods on it.

Mods on reactor Hek can go two ways, with this estimation being on the Latter.

Way 1

90% Base damage, 75% frost, 75% fire, 75% lightning, 75% armor pen, 120% multishot (60 energy spent)

147 base damage
132 damage from Point Blank

279 white damage
210 x4 elemental damage(840)

Base damage before Multishot, and before resists/weaknesses: 1119

Damage per second(Before multishot, at 2.2 shots fired per second): 2464

Multishot in the equation: 4924(200%) at 4/5 the time, and 3785(300%) 1/5 the time.

Way 2

90% Base damage, 90% frost, 90% fire, 90% lightning, 90% armor pen.(49 energy spent)

147 base damage
132 damage from Point Blank

279 white damage
251 x4 elemental damage(1004)

Base damage before resists/weaknesses: 1283

Damage per second(2.2 shots fired per second): 2822

Elemental Weaknesses/Resists

GRINEER

Grineer Light
Body Shot: 100% all.
Estimated damage: 753 elemental, 251 armor piercing, 279 white. Total:1283
Head Shot: 300% normal, 200% elemental.
Estimated damage: 1506 elemental, 502 armor piercing, 837 White. Total:2845

Grineer Normal
Body Shot: 33% normal, 100% armor piercing, 50% elemental.
Estimated damage: 377 elemental, 251 armor piercing, 93 white. Total: 721
Head Shot: 100% normal, 200% armor piercing, 33% freeze, 40% lightning, 75% fire.
Estimated damage: 84 freeze, 100 frost, 188 fire, 502 armor piercing, 279 white. Total: 1153

Grineer Heavy
Body Shot: 100% normal, 100% armor piercing, 50% elemental.
Estimated damage: 377 elemental, 251 armor piercing, 279 white. Total: 907
Head Shot: 200% normal, 200% armor piercing, 200% freeze, 100% lightning, 100% fire.
Estimated damage: 1004 elemental damage, 502 armor piercing, 558 white. Total: 2064

CORPUS

Crewmen(Note, 0% normal means no puncture present)
Body shot: 81% normal, 100% armor piercing, 75% freeze, 160% lightning, 33% fire.
Estimated damage: 188 freeze, 402 lightning, 84 fire, 251 armor piercing, 226 white.Total: 1151
Head shot: 0% normal, 2000% armor piercing, 200% freeze, 400% lightning, 100% fire.
Estimated Damage: 502 freeze, 1004 lightning, 251 fire, 5020 armor piercing, 0 white. Total: 6777

Moa
Body shot: 100% normal, 100% armor piercing, 100% freeze, 200% lightning, 50% fire.
Estimated damage: 251 freeze, 502 lightning, 126 fire, 251 armor piercing, 279 white. Total: 1134
Head Shot: 200% normal, 200% armor piercing, 200% freeze, 400% lightning, 100% fire.
Estimated damage: 502 freeze, 1004 lightning, 251 fire, 502 freeze, 502 armor piercing, 558 white. Total:

Osprey(They have no weak spot, only Body Shot damage is calculatible.)
Body Shot: 100% normal, 100% armor piercing, 100% freeze, 200% lightning, 100% fire.
Estimated damage: 251 freeze, 502 lightning, 251 fire, 251 armor piercing, 279 white. Total: 3040

INFESTED

Walkers
Body shot: 100% normal, 50% armor piercing, 100% freeze, 50% lightning, 200% fire.
Estimated damage: 251 freeze, 126 lightning, 502 fire, 126 armor piercing, 279 white.Total: 1284
Head shot: 200% normal, 100% armor piercing, 200% freeze, 100% lightning, 400% fire.
Estimated damage: 502 freeze, 251 lightning, 1004 fire, 251 armor piercing, 558 white. Total: 2606

Crawlers
NO DATA(Incomplete)

Ancients
NO DATA(Incomplete)

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