Serenia Fantasy Mage Talents List

Serenia Fantasy Mage Talents List by Grazier

Destruction

Staff Expertise: Increase base attack equivalent to XX% of character level.

ExpertiseEffectBonus
16%
530%
1060%ATK +8
1590%SKILL ACC +3%
20120%SKILL CRIT ACC +4%

*1 Expertise increases effect by 6%

Enh. Fire Bolt: Increases Skill DMG of Fire Bolt.
Requires 10 Destruction Expertise.

ExpertiseEffectBonus
1+33
5+165
10+330Fire Bolt Damage +66
15+495Fire Bolt Range +2.5
20+660Fire Bolt Stun Chance +4% for 2 seconds

*1 Expertise increases Skill DMG by 33

Blink: Instantly moves your character to a destination up to 16 yards away. Cannot go through obstacles.
Requires 20 Destruction Expertise.

MP5
Cast TimeInstant
Distance16 yards
Cooldown20 sec

Magic Recharge: Increases SKILL ENHC.
Requires 20 Destruction Expertise.

ExpertiseEffectBonus
1+0.5%
5+2.5%
10+5%Base HP +2%
15+7.5%SKILL ENHC +3%
20+10%SKILL CRIT ENHC +15%

*1 Expertise increases SKILL ENHC by 0.5%

Energy Snatch: Increases SKILL CRIT ENHC.
Requires 30 Destruction Expertise.

ExpertiseEffectBonus
1+2.5%
5+12.5%
10+25%HP +500
15+37.5%MP +80
20+50%20MP Recovery every skill crit hit

*1 Expertise increases SKILL CRIT ENHC by 2.5%

Thunder Domination: Increases Skill Damage of Thunder.
Requires 40 Destruction Expertise.

ExpertiseEffectBonus
1+66
5+330
10+660Thunder Damage +132
15+990On hit, Target DMG RD -2% for 40 sec. Stacks up to 5
20+1320Thunder CD -1 sec

*1 Expertise increases Skill DMG by 66

Overdrive: Increase ENHC DMG by 120%.
Requires 41 Destruction Expertise.

MP300
Cast TimeInstant
Distance2 yards
Cooldown60 sec

Chain Casting: When casting Fire Bolt, Magic Bolt, Thunder, or Devastate, you have a XX% chance to cast the spell twice.
Requires 50 Destruction Expertise.

ExpertiseEffectBonus
13%
515%
1030%Chance to cast twice in a row +2%
1545%Chance to cast twice in a row +3%
2060%SKILL ACC +4%

*1 Expertise increases chance by 3%

Enh Silence Curse: Increases Damage done by Silence Curse.
Requires 60 Destruction Expertise.

ExpertiseEffectBonus
1+200
5+1000
10+2000Silence Curse CD -5 sec
15+3000Silence Curse Damage +200
20+4000Silenced Target DMG RD -5%

*1 Expertise increases Damage by 200.
*Needs confirmation

Devastate: Deals 200% Magic Damage and and addition of 800 damage.
Requires 62 Destruction Expertise.

MP50
Cast TimeInstant
Distance12 yards
Cooldown45 sec

Spirit Recharge: Increases max MP.
Requires 70 Destruction Expertise.

ExpertiseEffectBonus
1+15
5+75
10+150SKILL ACC +1%
15+225SKILL CRIT ACC +2%
20+300HP +100% of max MP

*1 Expertise increases MP by 15.

Mystic Bond: Transforms Mage into arcane wizard, increasing DMG by 50% of max MP. Also recovers 10 MP per second. Lasts 30 sec.
Requires 83 Destruction Expertise.

MP150
Cast TimeInstant
Distance2 yards
Cooldown120 sec

Doom Pulse: Attacks up to 10 Targets within a fan like area in front of you, dealing 220% damage. Also has 5% chance to Stun targets for 1 sec.
Requires 104 Destruction Expertise.

MP100
Cast TimeInstant
Distance6 yards
Cooldown10 sec

Balance

Heart of Nature: Increases Holy ATK and MP.

ExpertiseEffectBonus
1Holy +1.5
MP +5
5Holy +7.5
MP +25
10Holy +15
MP +50
MP Recovery +10 every 10 sec
15Holy +22.5
MP +75
ATK +12
20Holy +30
MP +100
SKILL ACC +5%

*1 Expertise increases Holy by 1.5 and MP by 5.

Arcane Boost: When you do a SKILL CRIT hit, the SKILL DMG of your next Skill is increased. Last for 5 sec. Cannot occur more than once every 5 sec.
Requires 10 BalanceExpertise.

ExpertiseEffectBonus
1+4%
5+20%
10+40%ATK +8
15+60%MP +50
20+80%Magic DMG RD +10%

*1 Expertise increases next SKILL DMG by 4%.

Enh Freeze: Frozen Targets have a chance to remain frozen when attacked the next 2 times.
Requires 20 BalanceExpertise.

ExpertiseEffectBonus
124%
540%
1060%Frozen duration +1 sec
1580%Frozen CD -1 sec
20100%Frozen CD -2 seconds

*1 Expertise increases chance by 4%.

Bless: HP +500, Holy +30, Skill Crit Accuracy +20. Lasts 30 mins.
Requires 20 Balance Expertise.

MP100
Cast TimeInstant
Distance16 yards
Cooldown0 sec

Life Sap: When Skill deals damage, it has a 60% chance to deal an additional damage of percentage equal to target’s HP. Cannot occur more than once in 1 sec.
Requires 30 BalanceExpertise.

ExpertiseEffectBonus
1+0.2% of Target HP
5+1% of Target HP
10+2% of Target HPATK +13
15+3% of Target HPACC +2%
SKILL ACC +2%
20+4% of Target HPLife Sap effect +1%

*1 Expertise increases effect by 0.2%.

Mage Armor: Increases DMG RD.
Requires 40 BalanceExpertise.

ExpertiseEffectBonus
1+1%
5+5%
10+10%SKILL ENHC +4%
15+15%HP +600
20+20%SKILL CRIT ACC +5%

*1 Expertise increases DMG RD by 1%.

Transform: Transforms the target into an animal. Lowers its SPD by 60%, disabling it from attacking or using skills. Lasts 3 sec.
Requires 41 Balance Expertise.

MP40
Cast TimeInstant
Distance12 yards
Cooldown25 sec

Enh Frost Breath: Increase Damage done by Frost Breath.
Requires 50 BalanceExpertise.

ExpertiseEffectBonus
110
550
10100Frost Breath DMG +20
15150Effect range of Frost Breath +5
20200Frost Breath slows targets by 50% for 3 sec

*1 Expertise increases Frost Breath DMG by 10.

Balanced Mind: Increases ENHC DMG and DMG RD.
Requires 60 BalanceExpertise.

ExpertiseEffectBonus
1ENHC DMG +0.25%
DMG RD +0.25%
5ENHC DMG +1.25%
DMG RD +1.25%
10ENHC DMG +2.5%
DMG RD +2.5%
DMG RD +2%
15ENHC DMG +3.75%
DMG RD +3.75%
HP +800
20ENHC DMG +5%
DMG RD +5%
ENHC DMG +3%

*1 Expertise increases ENHC DMG and DMG RD by 0.25%

Equilibrium: Heals all friendly targets within 12 yards, recovering their HP by 75% of your ATK. Also, deals 100% Damage and an additional 300 Damage to all enemies in the area of effect.
Requires 62 Balance Expertise.

MP80
Cast TimeInstant
Distance12 yards
Cooldown4 sec

Barren: Increases SKILL CRIT ACC of Mage’s AoE Skills (Fire Wall, Frost Breath, Equilibrium, and Murky Rush).
Requires 70 BalanceExpertise.

ExpertiseEffectBonus
1+0.5%
5+2.5%
10+5%SKILL CRIT ACC +1%
15+7.5%SKILL CRIT ENHC +5%
20+10%Increase Barren effect by 5%

*1 Expertise increases chance by 0.5%

Murky Rush: Deploy an Arcane Seed at the target place. After 5 sec, inflict damage to all targets within 72 yards, causing 200% damage and an additional 500 skill damage. Also, silences targets in the next 2 sec and deals 60 Holy damage.
Requires 83 Balance Expertise.

MP50
Cast TimeInstant
Distance12 yards
Cooldown30 sec

Murky Shield: Creates a Murky Shield for the target, boosting its ENHC DMG by 10%. Also, inflicts 90 Holy damage to nearby enemies. Lasts 10 sec.
Requires 104 Balance Expertise.

MP50
Cast TimeInstant
Distance12 yards
Cooldown60 sec

HP

Sacred Mind: Increases ENHC DMG.

ExpertiseEffectBonus
1+1.35%
5+2.75%
10+4.5%MP Recovery +10 every 10 sec
15+6.25MP +50
20+8%ATK +30

*1 Expertise increases ENHC DMG by 0.35%

Enh Magic Bolt: Increase Base Damage of Magic Bolt.
Requires 10 HP Expertise.

ExpertiseEffectBonus
150
5250
10500Magic Bolt DMG +100
15750Magic Bolt CRIT +5%
201000Magic Bolt Stun chance 5% for 2 sec

*1 Expertise increases Magic Bolt DMG by 50.

Cultivation: Increases max HP.
Requires 20 HP Expertise.

ExpertiseEffectBonus
1200
51000
102000HP +450
153000CRIT RD +6%
SKILL CRIT RD +6%
204000DMG RD +3%

*1 Expertise increases

Heal: Instantly heals the target, recovering its HP by 100% of your Attack power.
Requires 20 HP Expertise.

MP45
Cast TimeInstant
Distance12 yards
Cooldown0 sec

Damage Absorption: Every CRIT hit, you have a chance to convert CRIT DMG to healed HP. Can occur once every 5 sec.
Requires 30 HP Expertise.

ExpertiseEffectBonus
111%
515%
1020%Chance +20%
1525%HP +500
2030%DMG RD +3%

*1 Expertise increases chance by 1%

Life Force: Every 1040 points of HP, increase your Holy Atk by 1.
Requires 40 HP Expertise.

ExpertiseEffectBonus
1Every 1040 HP
Holy +1
5Every 1200 HP
Holy +5
10Every 1400 HP
Holy +10
SKILL ACC +2%
15Every 1600 HP
Holy +15
CRIT ACC +2%
SKILL CRIT ACC +2%
20Every 1800 HP
Holy +20
HP +450

*1 Expertise increases 1 Holy Attack and 40 HP to HP requirement.
*This is purely assumption. I have not seen any plausible formula with this one since it deals with Holy. If anybody can donate a Talent Reset, i will gladly test this one.
*Need confirmation

Aid: Increases SPD by 15 and DMG RD by 50% for 10 sec.
Requires 41 HP Expertise.

MP20
Cast TimeInstant
Distance12 yards
Cooldown60 sec

Enh Magic Shield: Magic Shield absorbs additional points of incoming damage.
Requires 50 HP Expertise.

ExpertiseEffectBonus
170
5350
10700HP +500 with Magic Shield on
151050Magic Shield +400 points
201400SPD +50% with Magic Shield on

*1 Expertise increases Magic Shield points by 70.
*Need confirmation

Divine Guidance: Increase SKILL ACC and ENHC DMG.
Requires 60 HP Expertise.

ExpertiseEffectBonus
1SKILL ACC + 0.25%
ENHC DMG +0.25%
5SKILL ACC + 1.25%
ENHC DMG +1.25%
10SKILL ACC + 2.5%
ENHC DMG +2.5%
ENHC DMG +2%
15SKILL ACC + 3.75%
ENHC DMG +3.75%
SKILL CRIT ACC +3%
20SKILL ACC + 5%
ENHC DMG +5%
When Skill Attack hits, Mage has 20% chance to increase next Attack by 25%

*1 Expertise increases SKILL ACC and ENHC DMG by 0.25%.

Pray: Increase Target’s HP by 4000 and ENHC DMG by 15%.
Requires 62 HP Expertise.

MP100
Cast TimeInstant
Distance12 yards
Cooldown0 sec

Feedback: Increase MP and HP.
Requires 70 HP Expertise.

ExpertiseEffectBonus
1MP +10
HP +50
5MP +50
HP +250
10MP +100
HP +500
MP +50
15MP +150
HP +150
ENHC DMG +3%
20MP +200
HP +1000
When Skill Attack hits, Mage has 50% chance to recover 20 MP. Cannot occur more than once in 10 sec

*1 Expertise increases MP by 10 and HP by 50.

Final Light: Attacks targets within 3 yards inflicting 200% damage, stunning them for 1 sec.
Requires 83 HP Expertise.

MP60
Cast TimeInstant
Distance12 yards
Cooldown12 sec

Song of Goddess: The Mage chants ancient tones, bringing the Goddess Hievil’s blessing to all friendly targets withing 6 yards, increasing their ENHC DMG by 15% and DMG RD by 15%. Also heals targets by 1% max Hp every 3 sec and increases their SPD by 30. MUST CHANNEL TO MAINTAIN THE EFFECT. Lasts up to 30 seconds.
Requires 104 HP Expertise.

MP300
Cast TimeChanneling
Distance0 yards
Cooldown120 sec

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *