Serenia Fantasy Mage Talents List
Serenia Fantasy Mage Talents List by Grazier
Destruction
Staff Expertise: Increase base attack equivalent to XX% of character level.
Expertise | Effect | Bonus |
1 | 6% | |
5 | 30% | |
10 | 60% | ATK +8 |
15 | 90% | SKILL ACC +3% |
20 | 120% | SKILL CRIT ACC +4% |
*1 Expertise increases effect by 6%
Enh. Fire Bolt: Increases Skill DMG of Fire Bolt.
Requires 10 Destruction Expertise.
Expertise | Effect | Bonus |
1 | +33 | |
5 | +165 | |
10 | +330 | Fire Bolt Damage +66 |
15 | +495 | Fire Bolt Range +2.5 |
20 | +660 | Fire Bolt Stun Chance +4% for 2 seconds |
*1 Expertise increases Skill DMG by 33
Blink: Instantly moves your character to a destination up to 16 yards away. Cannot go through obstacles.
Requires 20 Destruction Expertise.
MP | 5 |
Cast Time | Instant |
Distance | 16 yards |
Cooldown | 20 sec |
Magic Recharge: Increases SKILL ENHC.
Requires 20 Destruction Expertise.
Expertise | Effect | Bonus |
1 | +0.5% | |
5 | +2.5% | |
10 | +5% | Base HP +2% |
15 | +7.5% | SKILL ENHC +3% |
20 | +10% | SKILL CRIT ENHC +15% |
*1 Expertise increases SKILL ENHC by 0.5%
Energy Snatch: Increases SKILL CRIT ENHC.
Requires 30 Destruction Expertise.
Expertise | Effect | Bonus |
1 | +2.5% | |
5 | +12.5% | |
10 | +25% | HP +500 |
15 | +37.5% | MP +80 |
20 | +50% | 20MP Recovery every skill crit hit |
*1 Expertise increases SKILL CRIT ENHC by 2.5%
Thunder Domination: Increases Skill Damage of Thunder.
Requires 40 Destruction Expertise.
Expertise | Effect | Bonus |
1 | +66 | |
5 | +330 | |
10 | +660 | Thunder Damage +132 |
15 | +990 | On hit, Target DMG RD -2% for 40 sec. Stacks up to 5 |
20 | +1320 | Thunder CD -1 sec |
*1 Expertise increases Skill DMG by 66
Overdrive: Increase ENHC DMG by 120%.
Requires 41 Destruction Expertise.
MP | 300 |
Cast Time | Instant |
Distance | 2 yards |
Cooldown | 60 sec |
Chain Casting: When casting Fire Bolt, Magic Bolt, Thunder, or Devastate, you have a XX% chance to cast the spell twice.
Requires 50 Destruction Expertise.
Expertise | Effect | Bonus |
1 | 3% | |
5 | 15% | |
10 | 30% | Chance to cast twice in a row +2% |
15 | 45% | Chance to cast twice in a row +3% |
20 | 60% | SKILL ACC +4% |
*1 Expertise increases chance by 3%
Enh Silence Curse: Increases Damage done by Silence Curse.
Requires 60 Destruction Expertise.
Expertise | Effect | Bonus |
1 | +200 | |
5 | +1000 | |
10 | +2000 | Silence Curse CD -5 sec |
15 | +3000 | Silence Curse Damage +200 |
20 | +4000 | Silenced Target DMG RD -5% |
*1 Expertise increases Damage by 200.
*Needs confirmation
Devastate: Deals 200% Magic Damage and and addition of 800 damage.
Requires 62 Destruction Expertise.
MP | 50 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 45 sec |
Spirit Recharge: Increases max MP.
Requires 70 Destruction Expertise.
Expertise | Effect | Bonus |
1 | +15 | |
5 | +75 | |
10 | +150 | SKILL ACC +1% |
15 | +225 | SKILL CRIT ACC +2% |
20 | +300 | HP +100% of max MP |
*1 Expertise increases MP by 15.
Mystic Bond: Transforms Mage into arcane wizard, increasing DMG by 50% of max MP. Also recovers 10 MP per second. Lasts 30 sec.
Requires 83 Destruction Expertise.
MP | 150 |
Cast Time | Instant |
Distance | 2 yards |
Cooldown | 120 sec |
Doom Pulse: Attacks up to 10 Targets within a fan like area in front of you, dealing 220% damage. Also has 5% chance to Stun targets for 1 sec.
Requires 104 Destruction Expertise.
MP | 100 |
Cast Time | Instant |
Distance | 6 yards |
Cooldown | 10 sec |
Balance
Heart of Nature: Increases Holy ATK and MP.
Expertise | Effect | Bonus |
1 | Holy +1.5 MP +5 | |
5 | Holy +7.5 MP +25 | |
10 | Holy +15 MP +50 | MP Recovery +10 every 10 sec |
15 | Holy +22.5 MP +75 | ATK +12 |
20 | Holy +30 MP +100 | SKILL ACC +5% |
*1 Expertise increases Holy by 1.5 and MP by 5.
Arcane Boost: When you do a SKILL CRIT hit, the SKILL DMG of your next Skill is increased. Last for 5 sec. Cannot occur more than once every 5 sec.
Requires 10 BalanceExpertise.
Expertise | Effect | Bonus |
1 | +4% | |
5 | +20% | |
10 | +40% | ATK +8 |
15 | +60% | MP +50 |
20 | +80% | Magic DMG RD +10% |
*1 Expertise increases next SKILL DMG by 4%.
Enh Freeze: Frozen Targets have a chance to remain frozen when attacked the next 2 times.
Requires 20 BalanceExpertise.
Expertise | Effect | Bonus |
1 | 24% | |
5 | 40% | |
10 | 60% | Frozen duration +1 sec |
15 | 80% | Frozen CD -1 sec |
20 | 100% | Frozen CD -2 seconds |
*1 Expertise increases chance by 4%.
Bless: HP +500, Holy +30, Skill Crit Accuracy +20. Lasts 30 mins.
Requires 20 Balance Expertise.
MP | 100 |
Cast Time | Instant |
Distance | 16 yards |
Cooldown | 0 sec |
Life Sap: When Skill deals damage, it has a 60% chance to deal an additional damage of percentage equal to target’s HP. Cannot occur more than once in 1 sec.
Requires 30 BalanceExpertise.
Expertise | Effect | Bonus |
1 | +0.2% of Target HP | |
5 | +1% of Target HP | |
10 | +2% of Target HP | ATK +13 |
15 | +3% of Target HP | ACC +2% SKILL ACC +2% |
20 | +4% of Target HP | Life Sap effect +1% |
*1 Expertise increases effect by 0.2%.
Mage Armor: Increases DMG RD.
Requires 40 BalanceExpertise.
Expertise | Effect | Bonus |
1 | +1% | |
5 | +5% | |
10 | +10% | SKILL ENHC +4% |
15 | +15% | HP +600 |
20 | +20% | SKILL CRIT ACC +5% |
*1 Expertise increases DMG RD by 1%.
Transform: Transforms the target into an animal. Lowers its SPD by 60%, disabling it from attacking or using skills. Lasts 3 sec.
Requires 41 Balance Expertise.
MP | 40 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 25 sec |
Enh Frost Breath: Increase Damage done by Frost Breath.
Requires 50 BalanceExpertise.
Expertise | Effect | Bonus |
1 | 10 | |
5 | 50 | |
10 | 100 | Frost Breath DMG +20 |
15 | 150 | Effect range of Frost Breath +5 |
20 | 200 | Frost Breath slows targets by 50% for 3 sec |
*1 Expertise increases Frost Breath DMG by 10.
Balanced Mind: Increases ENHC DMG and DMG RD.
Requires 60 BalanceExpertise.
Expertise | Effect | Bonus |
1 | ENHC DMG +0.25% DMG RD +0.25% | |
5 | ENHC DMG +1.25% DMG RD +1.25% | |
10 | ENHC DMG +2.5% DMG RD +2.5% | DMG RD +2% |
15 | ENHC DMG +3.75% DMG RD +3.75% | HP +800 |
20 | ENHC DMG +5% DMG RD +5% | ENHC DMG +3% |
*1 Expertise increases ENHC DMG and DMG RD by 0.25%
Equilibrium: Heals all friendly targets within 12 yards, recovering their HP by 75% of your ATK. Also, deals 100% Damage and an additional 300 Damage to all enemies in the area of effect.
Requires 62 Balance Expertise.
MP | 80 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 4 sec |
Barren: Increases SKILL CRIT ACC of Mage’s AoE Skills (Fire Wall, Frost Breath, Equilibrium, and Murky Rush).
Requires 70 BalanceExpertise.
Expertise | Effect | Bonus |
1 | +0.5% | |
5 | +2.5% | |
10 | +5% | SKILL CRIT ACC +1% |
15 | +7.5% | SKILL CRIT ENHC +5% |
20 | +10% | Increase Barren effect by 5% |
*1 Expertise increases chance by 0.5%
Murky Rush: Deploy an Arcane Seed at the target place. After 5 sec, inflict damage to all targets within 72 yards, causing 200% damage and an additional 500 skill damage. Also, silences targets in the next 2 sec and deals 60 Holy damage.
Requires 83 Balance Expertise.
MP | 50 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 30 sec |
Murky Shield: Creates a Murky Shield for the target, boosting its ENHC DMG by 10%. Also, inflicts 90 Holy damage to nearby enemies. Lasts 10 sec.
Requires 104 Balance Expertise.
MP | 50 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 60 sec |
HP
Sacred Mind: Increases ENHC DMG.
Expertise | Effect | Bonus |
1 | +1.35% | |
5 | +2.75% | |
10 | +4.5% | MP Recovery +10 every 10 sec |
15 | +6.25 | MP +50 |
20 | +8% | ATK +30 |
*1 Expertise increases ENHC DMG by 0.35%
Enh Magic Bolt: Increase Base Damage of Magic Bolt.
Requires 10 HP Expertise.
Expertise | Effect | Bonus |
1 | 50 | |
5 | 250 | |
10 | 500 | Magic Bolt DMG +100 |
15 | 750 | Magic Bolt CRIT +5% |
20 | 1000 | Magic Bolt Stun chance 5% for 2 sec |
*1 Expertise increases Magic Bolt DMG by 50.
Cultivation: Increases max HP.
Requires 20 HP Expertise.
Expertise | Effect | Bonus |
1 | 200 | |
5 | 1000 | |
10 | 2000 | HP +450 |
15 | 3000 | CRIT RD +6% SKILL CRIT RD +6% |
20 | 4000 | DMG RD +3% |
*1 Expertise increases
Heal: Instantly heals the target, recovering its HP by 100% of your Attack power.
Requires 20 HP Expertise.
MP | 45 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 0 sec |
Damage Absorption: Every CRIT hit, you have a chance to convert CRIT DMG to healed HP. Can occur once every 5 sec.
Requires 30 HP Expertise.
Expertise | Effect | Bonus |
1 | 11% | |
5 | 15% | |
10 | 20% | Chance +20% |
15 | 25% | HP +500 |
20 | 30% | DMG RD +3% |
*1 Expertise increases chance by 1%
Life Force: Every 1040 points of HP, increase your Holy Atk by 1.
Requires 40 HP Expertise.
Expertise | Effect | Bonus |
1 | Every 1040 HP Holy +1 | |
5 | Every 1200 HP Holy +5 | |
10 | Every 1400 HP Holy +10 | SKILL ACC +2% |
15 | Every 1600 HP Holy +15 | CRIT ACC +2% SKILL CRIT ACC +2% |
20 | Every 1800 HP Holy +20 | HP +450 |
*1 Expertise increases 1 Holy Attack and 40 HP to HP requirement.
*This is purely assumption. I have not seen any plausible formula with this one since it deals with Holy. If anybody can donate a Talent Reset, i will gladly test this one.
*Need confirmation
Aid: Increases SPD by 15 and DMG RD by 50% for 10 sec.
Requires 41 HP Expertise.
MP | 20 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 60 sec |
Enh Magic Shield: Magic Shield absorbs additional points of incoming damage.
Requires 50 HP Expertise.
Expertise | Effect | Bonus |
1 | 70 | |
5 | 350 | |
10 | 700 | HP +500 with Magic Shield on |
15 | 1050 | Magic Shield +400 points |
20 | 1400 | SPD +50% with Magic Shield on |
*1 Expertise increases Magic Shield points by 70.
*Need confirmation
Divine Guidance: Increase SKILL ACC and ENHC DMG.
Requires 60 HP Expertise.
Expertise | Effect | Bonus |
1 | SKILL ACC + 0.25% ENHC DMG +0.25% | |
5 | SKILL ACC + 1.25% ENHC DMG +1.25% | |
10 | SKILL ACC + 2.5% ENHC DMG +2.5% | ENHC DMG +2% |
15 | SKILL ACC + 3.75% ENHC DMG +3.75% | SKILL CRIT ACC +3% |
20 | SKILL ACC + 5% ENHC DMG +5% | When Skill Attack hits, Mage has 20% chance to increase next Attack by 25% |
*1 Expertise increases SKILL ACC and ENHC DMG by 0.25%.
Pray: Increase Target’s HP by 4000 and ENHC DMG by 15%.
Requires 62 HP Expertise.
MP | 100 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 0 sec |
Feedback: Increase MP and HP.
Requires 70 HP Expertise.
Expertise | Effect | Bonus |
1 | MP +10 HP +50 | |
5 | MP +50 HP +250 | |
10 | MP +100 HP +500 | MP +50 |
15 | MP +150 HP +150 | ENHC DMG +3% |
20 | MP +200 HP +1000 | When Skill Attack hits, Mage has 50% chance to recover 20 MP. Cannot occur more than once in 10 sec |
*1 Expertise increases MP by 10 and HP by 50.
Final Light: Attacks targets within 3 yards inflicting 200% damage, stunning them for 1 sec.
Requires 83 HP Expertise.
MP | 60 |
Cast Time | Instant |
Distance | 12 yards |
Cooldown | 12 sec |
Song of Goddess: The Mage chants ancient tones, bringing the Goddess Hievil’s blessing to all friendly targets withing 6 yards, increasing their ENHC DMG by 15% and DMG RD by 15%. Also heals targets by 1% max Hp every 3 sec and increases their SPD by 30. MUST CHANNEL TO MAINTAIN THE EFFECT. Lasts up to 30 seconds.
Requires 104 HP Expertise.
MP | 300 |
Cast Time | Channeling |
Distance | 0 yards |
Cooldown | 120 sec |
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