Luminary Weapons and Armors Guide
Luminary Weapons and Armors Guide by Jekhyll
The choice of your weapon will have a great influence on your character and it is always important to have good defense equipment. Therefore we will discuss the different options in this section. Also, there are different grades your weapon and armor can have, read about the different possibilities and how to obtain them. Last but not least I will explain the very important topic of enchanting. You will need to enchant your weapon for a better attack against those monsters that have your weapon’s element as their weakness and you will need to enchant your armor in order to have a better elemental defense against the monsters you will be fighting.
The Different Weapons
If you have not decided on a weapon yet, please refer to the guide for cl***es.
You will get the first weapon of every type when you do the beginner’s quest from Sarah. After that you will either have to buy your weapons from other players or collect the materials needed (you can check what you need in Game Info) and then either manufacture it yourself or let an artisan manufacture it for you using a manufacturing request. When you want to equip a new weapon you have to fulfill three requirements, those differ from the level of the weapons and the kind of weapon you use. Every weapon has a level requirement, a skill level requirement and a status point requirement. The status point you will have to put depends on the type of weapon you are using.
Starting with the level 50 weapons (which means the weapons of the different types that have the character level requirement of 50) until the level 80 weapons you will need one weapon with a lower level to manufacture your new weapon. The weapon with the lower level depends on the weapon you want to manufacture, you can check which is needed in Game Info where also all other materials you will need are listed. The lower level weapon will always be 2 level requirement steps lower than the one you want to manufacture. When manufacturing a weapon or have an artisan manufacture for you it does not matter if the lower level weapon is unsealed or not, therefore it is very helpful to get every second weapon because you can use your current one in the manufacturing process which means you will have to collect less materials. For example, Wing Cane (level 50) needs a Snake Cane (level 38) to be manufactured. So it is useful to get a Snake Cane and then wait till you can equip a Wing Cane and collect the remaining mats instead of getting Ivory Cane (level 44) aswell.
Starting with the level 90 weapons you will need so called ‘Rare Mats’ which means Titanium, Mahogany and Aramid. As those materials are quite rare and expensive it is more difficult to get one of those weapons. You will not require to use a lower level weapon in the manufacturing process though.
The Different Armors
Armors are very important to every cl***, therefore every cl*** usually always adds at least enough Strength to be able to equip the best armor possible for your character’s level. There are four kinds of armor, Armors themselves, Helmets, Belts and Shoes. You will get your first armor from doing the Beginner’s Quest, Sarah will give you Shoes and McCoy Armor, Helmet and Belt. To equip armor you have to fulfill two requirements, there is a level requirement and a Strength requirement. Check Game Info for the details of the different armors. Same as with weapons you will need a lower level armor to manufacture certain armors, for Armors, Helmets and Shoes you will need that between level 45 and level 85 and for Belts between level 30 and level 85. Similar to weapons, the armor sets for level 90 and above need ‘Rare Mats’. Another important fact you should be aware of, is that all armors after level 75 expire 60 days after unsealing. You can extend them with extension stones which can be bought from Item Mall or market. They’ll extend your armor for another 10 days. If you do not do that your armor will get destroyed.
There are also 4 additional different armor sets, they are listed below.
The Vampire Set consists of Armor, Helmet, Belt, Shoes, 2 Vampire Rings, Vampire Cape and Vampire Necklace. It is a special set that gives the magic ability of Drain when you wear the full set (note that that includes 2 rings) and is available after level 65.
This set consists of Armor, Helmet and Belt and is available after level 50. However this Set is a bit more difficult to manufacture as it needs materials which can only be imported through Tradeport from other servers.
Chosun and Ancient Set
Both sets consist of Armor, Helmet and Belt and are available after level 50. This set cannot be manufactured, it can only be imported through Tradeport from other servers.
The Grades of your Weapon and Armor
Usually a weapon or armor is “Normal Grade” (NG) but when manufacturing you have the chance that it will turn out “Junk Grade” (JG), “High Grade”(HG), “Master Grade”(MG) or “Perfect Grade”(PG). Whereas “Junk Grade” is worse than “Normal Grade” and the other options are better. Not only your weapons and armors can have these different grades but also all Stationeries, Ironware, Potteries and Fishing Tools. Every time you manufacture one of these items you have the chance that it will turn out HG, MG or PG. How high your own chance is, is influenced by your status point “Luck”. You have 5 Luck by default. You cannot increase this status point the way you increase every other status point, you will have to wear equipment that gives you additional Luck.
Those equipments can be clothes (between 10 and 15 Luck) avialable in Item Mall, the Luck Ring Box (randomly adds 6-15 Luck) also available in Item Mall or the Star Ring (5 Luck) also from Item Mall but also obtainable through quests in game. Another way to increase your Luck is if your Spirit reaches 100% synchro rate, this will give you an additional 15 Luck.
The second aspect that influences the chance of obtaining one of the rarer Grades are set by Minister Black Tortoise, he or she can determine how the chances for the different weapons (only the different weapon types, armors are not included in this) are split up. The minister has 100% and can distribute those 100% between 0% and 50% for each weapon type.
Every time someone manufactures a Master Grade or Perfect Grade item, a pop-up will inform the server about it. Also, the manufacturer obtains 100 Reputation Points.
Most items are normal grade which means they have between 100% and 149% of the original attack / defense / days of warranty.
A Junk Grade item has only a small fraction of the original weapon’s attack or armor’s defense which you can read up in Game Info and is therefore useless if you were planning to upgrade your weapon or armor. However there is a way to prevent getting Junk Grades: Your success rate for the item you manufacture has to be at 100% or higher. For example:
At manufacturing level 5 the success At manufacturing level 48 you cannot get a
rate for not getting a Junk Grade for this item is 80% Junk Grade because the success rate is higher than 100%
So when an artisan manufactures an item for you, always ask to make sure he has 100% success rate on the item in question.
There is also another way to get 100% success rate, even though your manufacturing skill level is actually too low, it is an item called Artisan’s Drink. You can buy it from Item Mall or market and it will give you 100% success rate on all items you manufacture for the following 48 minutes. Only requirement is that your success rate for the item you are planning to make is higher than 0% before you use the Artisan’s Drink. For example, to manufacture the cane shown in image 3 and 4 you would need a manufacturing level of 5 or higher.
If you do not take these precautions and you still get a Junk Grade item you can either tintin it or use or sell for enchantments, why the latter works will be explained in the section “Enchanting”
After Normal Grade High Grade is the most often found grade. If your item turns out High Grade it has between 150% and 199% of the original attack / defense / days of warranty. Be careful though, High Grade items expire 10 days after unsealing! After that you cannot use them anymore but you can extend them with extension stones which you can either buy in Item Mall or from market. One extension stone will extend your weapon or armor by 10 days. Note that the armors that usually get destroyed after 60 days expire but stay in your inventory if they are High Grade items.
Master Grade is a lot rarer than High Grade, if your item is Master Grade it will have between 200% and 249% of the original attack / defense / days of warranty. So Master Grades are stronger than High Grades and which is more, they do not expire. Another reason why they are highly sought after is because Master Grade items sparkle.
Perfect Grade items are very similar to Master Grade items except that they are even stronger than Master Grade. The item will have between 250% and 300% of the original attack / defense / days of warranty. Same as with Master Grade, Perfect Grade items do not expire and they sparkle, even more than the Master Grade.
Enchanting is a very important topic because enchanting your weapons and equipment will help you get stronger. Before you enchant you will have to decide which element you will use. Each monster has one or two elements and you will have to enchant according to the element of the monsters you will hunt most of the time. All monsters of one Hunting Ground have the same element so you do not have to decide on one specific monster but on the Hunting Ground you will hunt in the most. There are 4 elements, Water, Fire, Wind and Land. When enchanting armors you will have to enchant the same element as the monster you are going to hunt, for example if you want to hunt Gargoyles which have the element fire, you will have to enchant your armor with the element fire. If you are enchanting your weapon though, you will have to use the element that is strong against the element of the monster you will be hunting. Back to our Gargoyle example, if you want to hunt Gargoyles with your enchanted weapon then you will have to enchant with the element water because water is strong against fire monsters. The balance is as follows:
Water > Fire > Wind > Land > Water
There are 10 ranks of enchanting, a newly made weapon or armor will always have rank 0. Up to which rank you can enchant your item, depends on its level.
Level 1 and 8: rank 2 maximum
Level 16 and 24: rank 4 maximum
Level 32 and 38: rank 6 maximum
Level 44 and 50: rank 8 maximum
Level 55 and higher: rank 10 maximum
Every time you enchant you have a probability of succeeding with your enchantment, the higher the rank you want to enchant the lesser the success rate. Also note that your item can get destroyed if the enchantment fails if you do not take the necessary precautions!
After deciding the element you will use, you will have to collect all the items needed for an enchantment. Depending on the rank you want to enchant, you will need different amounts of the items needed. There are some items you have to use in order to enchant and some you can use, depending on your preference. Note that ideally your weapon or armor should be sealed or you will have to use an extra item, more information about that later.
Your Weapon or Armor
First and most importantly you will need the weapon or armor you want to enchant, try to find a good Normal Grade or even one of the better Grades because enchanting can become expensive quickly, so make sure the item you will enchant is worth it!
A second Weapon or Armor
The next item you will need is a weapon or armor of the same type, the Grade doesn’t matter. So for example if you want to enchant a Black Carabinieer Armor you will need a second Black Carabinieer Armor but it does not matter whether it is Junk Grade, Normal Grade or even better. This should not be a good item, so use either a Junk Grade or Normal Grade, because this item will get destroyed in the enchantment proccess. It also does not matter whether this item is unsealed or not.
The third mandatory item you will need when you enchant are Elemental Stones. There is one type for every element, Water, Fire, Wind and Land. The number of Elemental Stones needed can be checked it the table below.
Blessing Stones are optional but highly recommended. When you enchant and your enchantment fails, there is a possibility that your weapon or armor will get destroyed. With one Elemental Stone of each kind, so 1 Water Stone, 1 Fire Stone, 1 Wind Stone and 1 Land stone, you can make 4 blessing stones. For the number of Blessing Stones needed for your enchantment check the table below. If you use the listed amount of blessing stones you will prevent your weapon or armor from breaking when the enchantment fails, however it is still possible that it falls down by one rank. To also prevent it from falling down one rank, use the double amount of Blessing Stones listed in the table below.
If the item you want to enchant is already unsealed, you will have to use one Miracle Nail for the enchantment to be possible. Miracle Nails can be bought in Item Mall or from Market.
Miracle Hammers are also optional, each Miracle Hammer added to your enchantment process increases your chance of succeeding by 1%. You can use up to 10 Miracle Hammers per enchant which means you can increase your chance of succeeding by 10% maximum.