KingsRoad Item Color and Stats Guide
KingsRoad Item Color and Stats Guide by WhiteMice
This Short Guide is more for the New Players – please feel free to add or correct the info here
SECTION 1 – Item Colours
In KingsRoad we have Five different Item colours
The following list shows what each colour represents and how they scale with your level
NOTE 1 – A “Stat” can be EITHER be a Bonus Skill Point(s) OR an Enhancement (eg: +X to Armour – More on this in Section 2)
NOTE 2 – The Items “Inherent” Armour/Defense (I A/D) value seems fixed and does NOT change with Item colour – It scales ONLY with your level as it drops
1) WHITE = Normal Item = (NO Bonus to Stats) – I A/D values ONLY – Min lvl to drop = 0
2) GREEN = Enhanced Item = (+1 Bonus’ to Stats) – (Skill Bonus Max +1) – Min lvl to drop = 5
3) BLUE = Superior Item = (+2-3 Bonus’ to Stats) – (Skill Bonus Max +1 each Stat) – Min lvl to drop = 10
4) PURPLE = Epic Item = (+3-4 Bonus’ to Stats) – (Skill Bonus Max +2 each Stat) – Min lvl to drop = 20
5) ORANGE = Legendary Item = (+4-? Bonus’ to Stats) – (Skill Bonus Max +? each Stat) – Min lvl to drop = 35
SECTION 2 – Item Stats
Currently in KingsRoad there appears to be no “Set Items” or fixed “Unique’s”
ALL of your drops are completely random (any Bonus is available to you on any item), so any Stat combination is possible – this makes for a good game mechanic because ANYTHING is Possible !!! – DO U FEEL LUCKY ???
Below is listed what Stats are available and what they mean – (where (X) is shown its a level dependent number based on Your/Item drop level)
NOTE: Again, the value scaling seems to make no difference on the Colour of the Item – The Stats will increase with your level and when/if the Item drops
+(X) Skill = Adds to the Specified Skill – (Min lvl 15 for this ?)
+(X) Health = Adds to your Max Health
+(X) Max Valor = Adds to your Max Valor
+(X) Armor = Adds to your Total Armour Value (TAV) – afaik this is an add-on AFTER Other Defense %s are taken
+(X) Damage = Adds to your Total Damage Value (TDV) – afaik this is an add-on AFTER Other Attack %s are taken
+(X)% Attack Speed = Adds to your Frames Per Second Attack Animation (FPSAA) – the Faster the Better
+(X)% Cool Down Reduction = Decreases the time you have to wait to use Skills again
+(X)% Parry = Increases your BASE Chance to Parry in normal combat – afaik Does NOT affect Skill – Passive ONLY ?
+(X)% Block = Increases your BASE Chance to Block in normal combat – afaik Does NOT affect Skill – Passive ONLY ?
+(X)% Dodge = Increases your BASE Chance to Dodge in normal combat = consider this as an Agility %age – Again, Passive ONLY
+(X)% Crit Chance = Increases your BASE Chance to perform a Critical Hit (2x Damage) – afaik its the same for Super Crit (3x Damage) ?
+(X)% Crit Damage = Increases the Damage you do ON making a Critical Hit or Super Critical Hit by the given %age
+(X)% Increased Gold = Increases the amount of gold gained by looting Barrels/Crates (NOT CHESTS) and also by killing Mobs
+(X)% Increased Item Find = Increases your chances of getting a better Item/Loot drop from Mobs/Bosses/Barrels/Crates (as yet its not clear whether it increases your Total Value OR your Total Base %age Value (?)