Forge of Empires Efficiency Guide
Forge of Empires Efficiency Guide by Sephcornel
Most Efficient way to upgrade your Tech Tree
(Research New Technologies)
Tip: When you need more space, spend some money into expanding your land and if you really need spend some time into researching an expansion.
Bronze Age
Required Forge Points: 104
Stilt Houses + Pottery (3/3)
Spears + The Wheel + Construction (4/4/5)
Chalets + Slingshots + Cultivation (5/5/6)
Horseback Riding + Thatched Houses (6/6)
Phalanx + Smithery + Teaching (8/8/7)
Paths + Siege Weapons + Brewing + Manuring (7/9/10/8)
Iron Age
Required Forge Points: 206
Roof Tile Houses + Architecture + Militia (13/12/14)
15 stone + 18 wine needed
Stock Breeding + Processions + Processing (12/13/11)
24 dye needed
Cottage + Archery (13/13)
36 marble needed
Butchery + Military Tactics + Fortification (16/22/13)
33 stone + 4 ebony needed
Mathematics + Thermae + Chain of Command (20/17/17)
21 marble + 11 cloth + 30 lumber +13 iron + 50 wine + 16 jewelry needed
Early Middle Ages
Required Forge Points: 345
Frame Houses + Tanning (12/18)
Mounted Archers + Economics (25/26)
28 ebony + 22 marble + 20 jewelry + 46 dye
Accommodation + Police + Mercenaries + Leather Working (25/26/26/29)
40 Limestone + 34 lumber + 42 iron + 35 wine + 49 cloth + 61 stone
Clapboard Houses + Heavy Cavalry + Armored Infantry (24/33/30)
35 ebony + 4 granite
Bridges + Executions (16/20)
30 limestone + 14 alabaster + 28 cloth + 20 honey
Physics (35)
40 iron + 23 copper
High Middle Ages
Required Forge Points: 693
Counterstrategy + Quality Products + Alchemy (40/30/37)
20 alabaster + 42 ebony + 20 copper + 10 jewelry + 30 honey + 30 cloth
Crossbows + Guild + Conservation + Brownstone Houses (45/33/20/30)
60 granite + 28 limestone
Monotheism + Trade Routes + Chemistry + Signposting (40/26/43/35)
41 gold + 47 iron
Chivalry +Clearing + Granary (40/30/40)
66 stone + 4 rope + 79 lumber + 11 salt
Heavy Armor + Water Wheels + Medicine (60/30/40)
90 dye + 34 dried herbs + 71 wine + 40 brick
Heavy Siege Engines + Hospitals (50/24)
94 marble + 50 glass
Late Middle Ages
Required Forge Points: 910
Crane + Biology (52/60)
Cartography + Estate Houses + Great Swords (30/60/58)
120 rope + 110 gold + 60 brick + 140 honey + 80 dried herbs + 150 copper
New Trade Routes + Water Reservoir + Longbows + Manufacturing (30/35/65/49)
100 salt + 140 granite + 80 glass + 200 alabaster
Intelligence + Cavalry Tactics + Letterpress (38/80/43)
Higher Education + Pike Square + Brewing Kettles (45/80/55)
50 gunpowder + 140 ebony + 40 silk + 150 limestone + 50 brass + 100 iron
Apartment Houses + Gunpowder (70/60)
70 talc powder + 140 jewelry + 80 basalt + 130 cloth
Colonial Age
Required Forge Points: 538
Muskets + Maritime Shipping (56/38)
70 gunpowder + 60 brass + 110 rope + 160 honey
Colonies (36)
100 salt + 130 glass
Arcade Houses + Plantation Goods + New Crops (54/35/73)
60 basalt + 100 brick + 110 dried herbs
Fashion + Plantations (59/53)
90 silk + 140 talc powder + 150 granite + 20 tar
Rapid Response + Country Houses (51/38)
40 coffee + 50 copper
Elite Forces (45)
60 silk + 110 gold
Pop = population
Sps = supplies per square
Mccpd = Maximum coins collection per day
Hps = Happiness per square
a/d = attack/defence
Tip: Use the heavy melee units as a shield and the short range units to eliminate your foes.
Tip: Balance your residential building with the production ones, and also try to reach 120% productivity.
Bronze Age
Residential Building – Hut (+14 pop, 1728 mccpd)
Production Building – Blacksmith (-12 pop, 8 sps)
Cultural Building – Tavern (31.11 hps)
Decoration – Obelisk/Tree because they are cheap (18 hps)
Roads – Use normal road
Army: 2 Spearfighter Barracks (light melee, 7a/7d)
Iron Age
Residential Building – Roof Tile House (+44pop, 1728 mccpd)
Production Building – Butcher (-66, 13.33 sps)
Cultural Building – Tavern (31.11 hps)
Decoration – Obelisk/Tree/Memorial (cheap,18 hps)
Replace some with monument if you need happiness (26 hps)
Roads – Gravel Road (10 happiness)
Army: Legionnaire Barracks (heavy melee, 8a/13d)
Archery Range (short range, 11a/4d)
Early Middle Ages
Residential Building – Roof Tile House (+44pop, 1728 mccpd)
Production Building – Shoemaker (-77, 23.33 sps)
Cultural Building – Marketplace (47.78 hps)
Decoration- Pond/Hedge with Flowers (31.50/29 hps
Roads – Gravel Road (10happiness)
Army: Armored Infantry Barracks (heavy melee, 12a/17d)
Archery Range (short range, 11a/4d)
High Middle Ages
Residential Building – Brownstone House (+94 pop, 2160 mccpd)
Production Building – Shoemaker (-77, 23.33 sps)
Cultural Building – Church (57.78 hps)
Decoration – Lantern (35 hps)
Roads – Rough Paved Road (20 happiness)
Army: Heavy Infantry Barracks (heavy melee, 15a/22d)
Crossbow Range (short range, 20a/10d)
Late Middle Ages
Residential Building – Estate House (+123 pop, 2880 mccpd)
Production Building – Brewery (-136 pop, 44.44 sps)
Cultural Building – Church (57.78 hps)
Decoration – Replace some with tower ruin (42.50 hps)
Roads – Rough Paved Road (20 happiness)
Army: Imperial Guard Barracks (heavy melee, 21a/30d)
Longbow Archer Range (short range, 24a/12d)
Colonial Age
Residential Building – Arcade House (+155 pop, 4320 mccpd)
Production Building – Sailmaker (-147 pop, 52.22 mccpd)
Cultural Building – Trading Company (75 hps)
Decoration – Flamingo Hedge (52 hps)
Roads – Paved Lane (25 happiness)
Army: Grenadier Barracks (heavy melee, 28a/40d)
Musketeer Range (short range, 30a/18d)
All the goods that are accumulated in the Guild Treasures can be used for what and who?
Hey yah,
I love this blog!!! I’d really like to share it with my guildmates but there is so much more to add to your guides for FoE. No doubt the advanced players will see that you stop far from the ages that have been released since you finished these guides.
We need you!!!
Please keep it going. I’ll keep reading~
Time for an update, there are several ages after colonial.
Piece… Damn
Hey you WHO made this.
This IS the FoE-bible, so I guess you must be the FoE God!
Thanks a bunch for this ecellent pies of Work :)
(I play on the Danish server-Cigard)