Diablo 3 Wizard Skills and Information

Diablo 3 Wizard Skills and Information by Sixen

Miscellaneous Information:

Character Page: http://us.blizzard.com/diablo3/characters/wizard.xml
Male Model: http://us.media.blizzard.com/diablo3/_flash/animations/wizard-male.swf
Female Model: http://us.media.blizzard.com/diablo3/_flash/animations/wizard-female.swf
Trailer: http://us.blizzard.com/diablo3/media/movies/wizard.xml

Resource System

The Wizard uses Arcane Power, an easily depleted yet fast regenerating resource, when casting spells. The Wizard’s Arcane Power pool is set at 100 and regenerates at a rate of 10AP per second. However, runed spells, passive abilities, and itemization allows the Wizard to achieve a larger Arcane Power pool as well as a faster regeneration rate. It is unknown whether the Wizard regenerates 10AP per second while in combat.

Skills (Subject to change)

Primary Spells (Signature Spells):

Magic Missile (Requires Lvl. 1) [0AP] – Launch a missile of magic energy, causing 110% weapon damage as Arcane.

Shock Pulse (Requires Lvl. 5) [0AP] – Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.

Spectral Blade (Requires Lvl. 6) [0AP] – Summon a spectral blade that strikes all enemies in yours path for 135% weapon damage.

Electrocute (Requires Lvl. 13) [0AP] – Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.

Secondary Spells:

Ray of Frost (Requires Lvl. 2) [20AP] – Project a beam of frozen ice that blasts 200% weapon damage as Cold to the first enemy it hits, slowing the target’s movement by 30% and attack speed by 20% for 3 seconds.

Arcane Orb (Requires Lvl. 3) [35AP] – Hurl an orb of pure energy that explodes when it hits, dealing 250% weapon damage as Arcane to all enemies within 10 yards.

Arcane Torrent (Requires Lvl. 12) [20AP] – Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.

Disintegrate (Requires Lvl. 8) [20AP] – Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.

Defensive Spells:

Frost Nova (Requires Lvl. 4) [0AP, 12 second cooldown] – Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.

Diamond Skin (Requires Lvl. 8) [0AP, 15 second cooldown] – Transform your skin to diamond for 3 seconds, absorbing up to 10,853 damage from incoming attacks.

Slow Time (Requires Lvl. 16) [0AP, 20 second cooldown] – Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.

Teleport (Requires Lvl. 22) [15AP, 16 second cooldown] – Teleport through the ether to the selected location up to 35 yards away.

Force Spells:

Wave of Force (Requires Lvl. 9) [25AP, 15 second cooldown] – Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 220% weapon damage as Physical.

Energy Twister (Requires Lvl. 13) [35AP] – Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.

Hydra (Requires Lvl. 21) [14AP] – Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.

Meteor (Requires Lvl. 25) [60AP] – Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

Blizzard (Requires Lvl. 27) [45AP] – Call down shards of ice to pelt an area, dealing
210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Conjuration Spells:

Ice Armor (Requires Lvl. 14) [25AP] – Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.

Storm Armor (Requires Lvl. 17) [25AP] – Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Last 120 seconds.

Magic Weapon (Requires Lvl. 20) [25AP] – Imbue your weapon with magical energy, granting it 15% increased damage. Lasts 5 minutes.

Familiar (Requires Lvl. 22) [20AP] – Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damage by enemies and lasts for 5 minutes.

Energy Armor (Requires Lvl. 28) [25AP] – Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.

Mastery Spells:

Explosive Blast (Requires Lvl. 19) [20AP, 6 second cooldown] – Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.

Mirror Image (Requires Lvl. 25) [0AP, 15 second cooldown] – Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.

Archon (Requires Lvl. 30) [25AP, 120 second cooldown] – Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities, and your Armor and resistances are increased by 40%. Every enemy killed in Archon form adds 1 second to the duration of Archon.

Passives (Subject to change)

Note: Passive abilities may be subject to change.
Note: Slots for equipping passive abilities are unlocked at level 10, 20, and 30. You may have a maximum of three passive abilities equipped at once.

Blur (Requires Lvl. 10) – Decreases melee damage taken by 20%.

Power Hungry (Requires Lvl. 10) – Gain 30 Arcane Power whenever you are healed by a health globe.

Evocation (Requires Lvl. 13) – Reduces all cooldowns by 15%.

Glass Cannon (Requires Lvl. 16) – Increases all damage done by 15%, but decreases Armor and resistances by 10%.

Prodigy (Requires Lvl. 20) – When you deal damage with a Signature spell, you gain 4 Arcane Power.

Astral Presence (Requires Lvl. 24) – Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.

Illusionist (Requires Lvl. 27) – Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.

Cold Blooded (Requires Lvl. 30) – Cold damage dealt to chilled and frozen targets is increased by 20%.

Conflagration (Requires Lvl. 34) – Fire damage dealt to enemies applies a burning effect, increasing all damage done to the by 10% for 3 seconds.

Paralysis (Requires Lvl. 37) – Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.

Galvanizing Ward (Requires Lvl. 40) – Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.

Temporal Flux (Requires Lvl. 45) – Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.

Critical Mass (Requires Lvl. 50) – Critical Hits have a chance to reduce the cooldown of your spells by 1 second.

Arcane Dynamo (Requires Lvl. 55) – When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.

Unstable Anomaly (Requires Lvl. 60) – When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.

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