Lime Odyssey Mage Class Guide

Lime Odyssey Mage Class Guide by Rosencrantz

Contents

1. Want to be a mage?
1.1 Introduction
1.2 The Mage: a brief description
1.3 Pros/Cons
1.4 Initial Stats
1.5 Stats (Summary)
1.6 Weapons
1.7 Armor
2. The Skills of a Mage: The Path of Elementals/Darkness
2.1 The Skills
2.2 Skill Descriptions
2.3 Paths to follow : Elemental or Darkness
2.4 Mage Builds
2.4.1 Full Elemental Build
2.4.2 Elemental + Support Build
2.4.3 Elemental Support +Intelligence Mastery
2.4.4 Full Darkness Build
3. I don’t know what to be in life!
3.1 Trade Classes
3.1.1 Blacksmith
3.1.2 Chef
3.1.3 Tailor
3.2 Which one should I choose?
4. Mage Videos
4.1 Ok, now I know I want to be a mage. I wanna see them in action

1. Want to be a mage?

1.1 Introduction

This is just a simple guide to understand how mages work. It will be improved as soon we begin playing the game thoroughly. Anyone can collaborate, that’s what we’re here for. Any suggestions are welcome. Thanks to those who helped and contributed to it.

1.2 The Mage

Standing in both darkness and light, the great mages of the land wield the elements and the power of necrosis. Mages should never stand in the front lines, and physical attacks should remain a last resort for the truly desperate. However, with their range of control spells and powerful attacks, it’s rare that enemies even reach them.

(Description by http://limeodyssey.aeriagames.com/guide/bclass/mage)

Playable races:

Human

[Image: lod_race_human.jpg]

Muris

[Image: lod_race_muris.jpg]

1.3 Pros/Cons

As usual, mages excel in magic and elemental spells, but they also lack other things.

Pros
-Strong AoEs
-High Magic Damage and High M-crit damage
-Able to control mobs in big parties
-Able to debuff other players
-High MP
– High magical defense against other magic users

Cons (keep adding)
-Low HP
-If not properly equipped it could not survive on its own
– Not enough supportive skills (like Clerics)
– Low physical attack damage

1.4 Initial stats

[Image: 2hgb9cn.jpg]

As the player can see, stats are fixed (you can’t customize them.) Not all is lost; you can modify your stats through weapons and armors.

Priority for mages: Intelligence, Wisdom, Vitality

1.5 Stats (Summary)

Intelligence
The knowledge of the world. Houston, we have arrived! This is our top priority stat. It increases our magic damage, it raises our max MP and our magical critical rate. Who doesn’t love wreaking havoc and causing turmoil with high magic damage output and
high m-crit rate damage?

Wisdom
The path of the sage. This is our 2nd most important stat. Wisdom increases our MP recovery speed, increases our magic defense. It’s also important for other classes, since it helps with the effectiveness of HP recovery skills on a target.

Vitality
The chalice of life. Enhances your max HP, your regeneration abilities (HP Regen Rate) and it helps with physical defense. This is a 3rd stat for mages if we want to survive a little bit longer.

Strength
The hammer of power. This stat enhances physical attack and it helps with block rates. Obviously, this stat is not alluring for any mage at all as our damage comes from the tides of magic.

Dexterity
The eye of the lynx. Increases Critical Rate and Evasion rates. Since it doesn’t help with magical critical hits, this stat is somehow not enticing for mages.

Talent
The value of diversity. This stat is wonderful for melee and ranged classes, but mages manifest themselves through wizardry and arcane power. It affects accuracy rates, meaning that we can hit our enemies more often without failure.

1.6 Weapons

Mages are people of knowledge and tradition. Their books are full of enchantments, old spells and forgotten facts from the world of Orta. Their staves are engraved with multiple arcane spells that can devastate enemies and help their allies. All in all, we get to use:

Staves
-Most staves grant Intelligence bonuses, so staves are recommended for magic damage dealers. Also, they give stamina bonuses and accuracy
http://wiki.limehaven.com/Staves

Grimoires
– Dark mages make good use of Grimores for higher spell damage. Some grimoires can raise magic attack stats, obliterating everything in their path.
http://wiki.limehaven.com/Grimoires

1.7 Equipments

Mages have style and class, so they use cloth armor in order to increase their intelligence and other stats. Tailors are the ones in charge of producing “magic armor”. They gather several items in order to create this kind of armor.


2. The Skills of a Mage: The Path of Elementals/Darkness

2.1 The Skills (intro)

The path of the mage is one full of secrets and unknown knowledge. In our teachings about the world of Orta and its origins we’re taught that there are 3 elements that are always flowing throughout the planet. These elements are wind, fire, and water. As we grow up and know more about the elements that rule our world, we harness and make pacts with the holy fire that keeps our world warm and bright, with the sacred water of Orta that flows throughout the land, and the mighty wind that blows across the planet.

Also, we’re also taught that the world is always in binary opposition: there are ulterior forces at work trying to control the flow of nature. These powers have a simple and archetypical nature: the ulterior powers of heaven are seen as sacred and celestial, so we call them Holy powers. The powers that flow beneath the land and corrupt the soil of Orta are called dark powers or powers of the Darkness.

In the past, humans sought to control the powers of darkness and spread them across the land, but they failed to do so. These powers were sealed up and confined to the deepest and foulest places of Earth. In recent times scientists and magic institutes are trying to harness these powers for good and practical purposes. Thus the path of the mage has two roads:

2.2 Skill descriptions

Elemental Branch

Darkness Branch

2.3 Elemental Mages and Dark Mages

-Elemental Mage

This is the classic PvE mage that destroys everything with single spells with high damage and devastating AoEs. It has 3 elemental branches: wind branch, fire branch, and water branch. It’s up to you to choose if you want to harness the elements and control the ancient spells of Orta.

-Dark(ness) Mage

This mage is specialized in debuffing and cursing its enemies with the power of darkness. You don’t want to meet up with this mage; you’ll end up being a sacrifice for the dark powers that are trying to control Orta.

2.4 Mage Builds (going for Full Elemental/ Elemental+ Support/Darkness)

2.4.1 Full Elemental Build

[Image: 2cnf9ef.jpg]

Elemental Skill Points: 49
Legend: ST – Single Target, AoE (Area of Effect), P (Passive), S (Support) O (Oneself)

This is the full elemental build. Mages will acquire powerful AoEs (Meteor Strike, Absolute Zero) and other single spells inflicting elemental damage upon their enemies. Of course, there are supportive skills to raise magical defense (Magic Barrier) or magical attack (Arcane Force), but they lack debuff spells and dark element spells.

Passive Skills
Staff Mastery 2/2 [P]
Magic Crit Mastery 3/3 [P]
Elemental Mastery 5/5 [P]

Supportive Skills
Magic Barrier 3/3 [O]
Arcane Force 1/1 [O]

Elemental Skills:

Wind
Wind Arrow [ST] 3/3
Gale Slash [ST] 5/5
Lightning Bolt [ST] 5/5
Cyclonic Prison [ST] 1/1(this should be reduced to 12 seconds or less, it’s quite similar to Vacuum Extreme from RO http://ratemyserver.net/index.php?page=s…&jid;=4074)

Water
Frozen Missile[ST] 5/5
Glacial Spines [AoE] 5/5
Absolute Zero [AoE] 3/3

Fire
Fireball [ST] 5/5
Meteor Strike [AoE] 3/3 (or 1/3 for no CD, credits to masterzorc08 & WaterNote)
*

Total points:
Support:4
Passive: 10
Wind: 14
Water : 13
Fire: 8
Total : 49
Resting points: 1 (Add to Absolute Zero or Mana Barrier, otherwise don’t waste it.) If you have Meteor Strike at 1/3 only then you can use these 2 points to max out Book Mastery or add 2 points (2/3) to Int. Mastery.

2.4.2 Elemental/Support Build

[Image: idbrck.jpg]

This is a build that wont lack on AoEs, but it’s not going to be a full elemental one. It will draw upon the passive skills of darkness in order to enhance intelligence stats (Intelligence Boost, Intelligence Mastery) and maybe practice mischievously with dark spells (Mana Spike.)

Elemental Skill Points: 42; Darkness Skill Points 7 (tree distribution)
Legend: ST – Single Target, AoE (Area of Effect), P (Passive), S (Support) O (Oneself)

Passive Skills
Staff Mastery [P] 2/2
Magic Crit Mastery [P] 3/3
Intelligence Mastery [P]3/3
*Book Mastery 2/2 [P] (or Mana Spike 2/5)
Elemental Mastery [P] 5/5

Supportive Skills
Magic Barrier [O] 2/3
Intelligence Boost (S) 2/2
Arcane Force [O] 1/1

Wind
Wind Arrow[ST] 3/3
Gale Slash [ST] 5/5
*Lightning Bolt [ST] 0/5
Cyclonic Prison [ST] 1/1

Water
Frozen Missile[ST] 5/5
Glacial Spines [AoE] 5/5
Absolute Zero [AoE] 2/3

Fire
Fireball 5/5 [ST]
Meteor Strike [AoE] 3/3 (or 1/3 for no CD, credits to masterzorc08 & WaterNote)

Dark
*Mana Spike 2/5 (or Book Mastery 2/2)

Total points:
Fire: 8
Water : 12
Wind: 9
**Dark:2
**Support:5
Passive: 15
Total: 49 (you choose between adding 2 points to Mana Spike or Book Mastery, you can’t get both)
Remaining points: 1 (You can add it to Magic Barrier or Absolute Zero.)

*For this skill you need to do the following:
-Sacrifice at least 1 skill (Lightning Bolt mostly) or put less points on other skills
– Focus on putting 5 Skill Points in the following skills: Intelligence Mastery 3/3, Mana Spike 2/5 or Book Mastery 2/2 (choose one.) After doing this, you can get Intelligence Boost.
**It will change according to your last distribution (Mana Spike or Book Mastery.)

2.4.3- Elemental Support +Intelligence Mastery

[Image: 23tseub.jpg]

This build won’t lack on AoEs either, but you can’t max out Lightning Bolt. You have to choose between maxing out Magic Barrier 3/3 or adding an extra point to Lightning Bolt 4/5. After all, you’ve sacrificed 2 points for Intelligence Mastery.

Elemental Skill Points: 47; Darkness Skill Points 3 (tree distribution)
Legend: ST – Single Target, AoE (Area of Effect), P (Passive), S (Support) O (Oneself)

Passive Skills
Staff Mastery [P] 2/2
Magic Crit Mastery [P] 3/3
Intelligence Mastery [P]3/3
Elemental Mastery [P] 5/5

Supportive Skills
*Magic Barrier [O] 2/3 or 3/3
Intelligence Boost (S) 2/2
Arcane Force [O] 1/1

Wind
Wind Arrow[ST] 3/3
Gale Slash [ST] 5/5
*Lightning Bolt [ST] 3/5, 4/5 or 0/5
Cyclonic Prison [ST] 1/1

Water
Frozen Missile[ST] 5/5
Glacial Spines [AoE] 5/5
Absolute Zero [AoE] 3/3

Fire
Fireball 5/5 [ST]
Meteor Strike [AoE] 3/3 (or 1/3 for no CD, credits to masterzorc08 & WaterNote)

Total points:
Fire: 8
Water : 12
Wind: 12
Support:6
Passive: 12
Total: 50, Remaining Points : 0

*Once you get Intelligence Mastery and the rest of the Elemental Skills, you have 4 skill points left. You could add 3 points to Lightning Bolt (0/3 -> 3/3) and add 1 extra skill point to Magic Barrier (2/3 -> 3/3), or just add them all to Lightning Bolt (4/5).

2.4.4 Full Darkness

[Image: r8h15w.jpg]

Darkness Skill Points 50 (tree distribution)
Legend: ST – Single Target, AoE (Area of Effect), P (Passive), S (Support) O (Oneself), D (Debuff/Stat)

This is a full darkness build. Mages draw their power from the emanations of darkness. Their debuffs and stats can change the tides of a battle. Their dark skills and their only AoE (Ebon Blaze) can obliterate anyone on the battlefield. They don’t master the arts of elemental spells, making them only specialized in dark skills.

Passive Skills
Intelligence Mastery [P]3/3
Book Mastery 2/2 [P]
Dark Magic Mastery [P] 5/5

Supportive Skills
Intelligence Boost (S) 2/2
Soul Shackle [O] 3/3
Death’s Gate [O] 5/5

Dark
Mana Spike [ST] 5/5
Cremate [ST] 3/3
Mystic Salvo [ST] 5/5
Corruption [ST] 5/5
Inferno [ST] 2/2
Vital Drain [ST] 3/3
Maelstrom Missile [ST] 3/3
Narcolepsy [ST, D] 1/1
Ebon Blaze [AoE] 3/3

Passive: 10
Support: 10
Dark: 30
Total: 50; Remaining Points: 0


3. I don’t know what to be in life!

3.1 Trade Classes (http://limeodyssey.wikia.com/wiki/Classes)

You can choose 1 from 3 available trade classes in the game:
-Blacksmith (weapons, metal armor)
-Chef (potions, brews)
-Tailor (leather and cloth armor)

3.1.1 Blacksmith

If this skill is chosen, your character gains a blacksmith’s shop as their house. This specialty prides itself in creating a wide variety of tools, weapons and other materials which can be created from metals and other ingredients.

3.1.2. Chef

A trade which produces a unique variety of foodstuffs that can be very useful, if not tasty. As a chef, you are given the ablility to create dishes that can buff or debuff from who ever drinks, and with this class your house is donned a restaurant.

3.1.3 Tailor

A skill where your character is given the ability to yield clothes and other fanciful fashions for the rest of the world to wear. Your house becomes a Tailor shop, where you use anything sewable, from wood to leather, to create products that can possibly improve stats or just look pretty.

3.2 Which one should I choose?

It depends on how you want to play the game and what do you want to obtain from it. If you want to craft awesome staves or books, you can become a Blacksmith. If you enjoy sewing clothing and having cool armor, you can become a Tailor.


4. Mage Videos

4.1 Ok, now I know I want to be a mage. I wanna see them in action!

Here’s some videos. Enjoy!

Mage using Gale Slash and other skills, pretty nice.

This mage is using AoEs. She’s using Meteor Strike, Absolute Zero, and Glacial Spines.

Dark Mage using Cremate and other darkness skills.

Credits to:
-Radiata Guild

Written by:
-Rosencrantz/Arkghyom (compilation, selection, editing)

Special Thanks to:
-AzureNoir
-WaterNote
-Radiata Guild

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