Guild Wars 2 Warrior Information
Guild Wars 2 Warrior Information by Auntie I
Overview
The warrior is a Soldier profession. They are the masters of a wide range of weapons and use the heat of battle to generate adrenaline which makes them even more deadly. The warrior relies on speed, strength, toughness, and heavy armor to survive in battle.
Abilities
The warriors role in the game is predominantly determined by the Main Hand weapon they wield. Each weapon type has a particular style and type of damage.
Adrenaline is unique to the warrior. As the warrior attacks, adrenaline is built up. This adrenaline can be used to increase the damage of the warrior’s attacks or it can all be spent on a single powerful burst attack. Each weapon set has a single burst skill. The skill has a variety of different stages each one more powerful, yet requiring more adrenaline to use. The variations at each stage can be anything from doing more damage, laying on additional conditions, increasing the duration of an existing condition, or increasing the duration of a skill.
Skill Types
- Banners – The warrior summons a banner to add a buff to their allies. The banner can be picked up and carried around to move the buff. Alternately, it can be left in one area. This will allow the warrior to continue fighting.
Example: Banner of Courage - Chains— A set of three skills that are all linked to the same key. They share a single skill slot and go off in sequence if you are hitting your target. The advantage of this that rather than making a sword warrior spend three skill slots, they stack to fill only one slot. The use of Chains allows the warrior to compact their skill bar, effectively giving them two extra weapon skills on a weapon set. The end result is a larger selection of skills and abilities.
Example: Sword chain skills Sever Artery, Gash, and Final Thrust - Shouts – Shouts are area of effect skills that give bonuses to allies or debuffs to enemies. Example: On My Mark
- Stances – Stances are skills that can be toggled on to give an enhancement at the cost of energy regeneration. When it is toggled off the warrior is able to regenerate his energy pool again.
Example: Berserker’s Stance - Charge Skills – These skills need to be held down in order to power them up for more impressive attacks. The warrior can wind up the skill and release it at different power levels to do increasing amounts of damage.
Example: Obliterate
Weapons
A warrior can use nine different weapons. He can combine any of the nine weapons available to him in 19 different ways. A warrior has two active weapon sets and can easily switch between them. The downside of doing this in combat is that a cooldown is triggered to prevent the Warrior from continuously switching between the two weapon sets. However, this cooldown can be decreased by equipping the Weapon Mastery trait once gained.
The warrior weapons are:
Main Hand: Sword, Axe, Mace
Offhand: Shield, Warhorn, Sword, Axe, Mace
Two-Handed: Greatsword, Hammer, Longbow, Rifle
Sword (Main Hand) – Fast and mobile, specializing in making enemies bleed
Sword (Off Hand) – Not revealed!
Axe (Main Hand) – The choice for building Adrenaline, specializes in powerful damaging attacks
Axe (Off Hand) – Not revealed!
Mace (Main Hand) – Used for powerful stunning attacks, leaving enemies susceptible to further blows
Mace (Off Hand) – Not revealed!
Shield (Off Hand) – Provides defensive abilities
Warhorn (Off Hand) – provides Buffs to damage output
Greatsword (Two Handed) – Area-of-effect attacks with the ability to move quickly between groups of enemies
Hammer (Two Handed) – Area-of-effect attacks that can stagger groups of enemies
Longbow (Two Handed) – Ranged damage with arrows that can be set on fire to cause area-of-effect damage.
Rifle (Two Handed) – Single-target ranged weapon for picking fights, pulling or finishing off enemies.
Skills
This section is dedicated to the skills of the Warrior in Guild Wars 2. Until the final release of the game, all skills may change, alter their names and effect, cost more or less energy or might even be removed from the game. This list can only document the current status quo of the skills, based on official sources like the wiki.guildwars2.com, arena.net/blog or statements made by ArenaNet employees in various online and print publications.
You can add information to this list by posting alterations and additions, which can be incorporated in the initial list.
Weapon Based Skills
Axe Skills
Chop – Double Chop – Triple Chop is a main hand axe Chain skill. No recharge.
Cyclone Axe is a main hand axe skill. This skill has a 10 second recharge.
Description: Spin quickly and cripple enemies around you.
Extra Effect: When used within the range of the effect of Wall of Fire (Elementalist Skill), it sends the fire flying in different directions.
Eviscerate is a burst axe skill. No recharge time revealed at this time.
Description: When used, this skill will cause you to charge towards your target, then deal heavy damage with your weapon. It grows in raw power with higher adrenaline. At the first stage it gains +20 damage, at the second +40, and +60 at the third.
Throw Axe is a main hand axe skill. This skill has an 11 second recharge.
Description: Throw an axe and make your enemy vulnerable. (Note: Vulnerability is a condition; details on its effect have not been released.)
Extra Effect: It can be upgraded with Malicious Accuracy to cripple and inflict a critical hit on fleeing foes.
Dual Strike is an offhand axe skill. This skill has a 30 second recharge.
Description: Strike your enemy with both weapons.
Whirling Axe is an offhand axe skill. This skill has a 40 second recharge.
Description: Charge at your enemies with a wild, whirling attack.
Greatsword Skills
100 Blades No recharge time revealed at this time.
Description: Area-of-effect skill.
Rush No recharge time revealed at this time.
Description: Movement oriented skill.
Hammer Skills
Devastating Hammer No recharge time revealed at this time.
Description: It launches hit enemies into the air.
Longbow Skills
Arcing Shot No recharge time revealed at this time.
Description: Shoot a flaming arrow, in a high arc, at a ground area, resulting in an area of effect explosion.
Dual Shot This skill has a 10 second recharge.
Description: Fire a pair of arrows at the target.
Incendiary Shot This skill recharges instantly after use.
Description: Shoots a burning arrow which sets your enemy on fire.
Kick No recharge time revealed at this time.
Description: Kick an enemy so hard they fly backwards from you.
Pin Down Burst Skill – No recharge time revealed at this time.
Description: No description available at this time.
Rain of Fire This skill has a 40 second recharge.
Description: Bombard a targeted area with fire arrows.
Mace Skills
Obliterate is a main-hand mace skill. No recharge time revealed at this time.
Description: Skill that is said to be “strong but slow”. Obliterate can be charged to up to four different levels, each dealing increased damage.
Counter Blow is a main hand mace skill. No recharge time revealed at this time.
Description: Block attacks for a few seconds then deliver a strong blow.
Skull Crack is a Main Hand burst skill. No recharge revealed at this time.
Description: No description available at this time.
Tremor Blow is an Off-hand skill. No recharge revealed at this time.
Description: No description available at this time.
Tactical Strike is an Off-hand skill. No recharge revealed at this time.
Description: No description available at this time.
Rifle Skills
Rifle Volley Burst Skill – No recharge time revealed at this time.
Description: No description available at this time.
Take Aim No recharge time revealed at this time.
Description: The player moves slower but does more damage.
Butt Strike No recharge revealed at this time.
Description: Strike the foe with your rifle then retreat.
Piercing Shot No recharge revealed at this time.
Description: Hits all foes in a straight line.
Charged Shot No recharge revealed at this time.
Description: Charged shot that deals more damage the longer it is charged.
Basic Shot No recharge revealed at this time.
Description: Shoot your foe and cause them to bleed.
Shield Skills
Shield Bash Defensive Skill. No recharge time revealed at this time.
Description: No description available at this time.
Shield Stance No recharge time revealed at this time.
Description: It negates damage being received from in front of the user.
Sword Skills
Flurry Main Hand Burst Skill. No recharge time revealed at this time.
Description: Rapid-fire repeating attack that hits a small area
Savage Leap Main Hand skill. No recharge time revealed at this time.
Description: Impales enemies.
Sever Artery – Gash – Final Thrust Main Hand Chained Skill Set. No recharge time(s) revealed at this time.
Sever Artery Description: Causes Bleeding
Gash Description: Causes Bleeding and heavy damage.
Final Thrust Description: No description currently available.
Pommel Strike is a main hand skill. No recharge revealed at this time.
Description: Stun your opponent with a brutal pommel strike.
Hamstring Off-hand Skill. No recharge time revealed at this time.
Description: No description available at this time.
Riposte Off-hand Skill. No recharge time revealed at this time.
Description: No description available at this time.
Warhorn Skills
Call to Arms No recharge time revealed at this time.
Description: Improves the armor of allies for a short time.
Charge! No recharge time revealed at this time.
Description: Grants swiftness and health regeneration to you and your allies.
Other Skills
Banner Skills
Banner of Courage Utility Skill. This skill has a 60 second recharge.
Description: Place a banner that enhances melee attacks.
Banner of Wisdom Utility Skill No recharge time revealed at this time.
Description: Increases the power of magical attacks made by allies.
Battle Standard Elite Skill. This skill has a 720 second recharge.
Description: Place a battle standard that knocks down enemies and buffs allies.
Downed Skills
Avenge Me This skill has a 20 second recharge.
Description: Gives allies the Fury boon and Might boon.
Help Me! Available to all professions except necromancers. This skill has a 20 second recharge.
Description: Call for help from allies. Makes your character invulnerable for a short while.
Throw Rock this skill has a 1 second recharge.
Description: Throw a small rock at your enemy.
Vengeance This skill has a 30 seconds recharge.
Description: Allows the warrior to get up and resume fighting for a period of time, but once it ends the warrior is immediately defeated.
General Skills
Destruction Elite Skill. No recharge time revealed at this time.
Description: All of the warrior’s attacks are area-of-effect.
Frenzy No recharge time revealed at this time.
Description: Increases overall adrenaline gain.
Stomp This skill has a 150 second recharge.
Description: Stomp the ground to launch your enemies through the air.
Signet of Might Signet. This skill has a 45 second recharge.
Description: Passive: You gain might. Active: Your next attack does twice as much damage.
Signet of Fury Signet. No recharge time revealed at this time.
Description: No description available at this time.
Throw Bolas This skill has a 75 second recharge.
Description: Throw bolas to immobilize your enemy.
Healing Skills
Healing Signet Signet. This skill has a 25 second recharge.
Description: Passive: You constantly regenerate health. Active: You instantly gain health.
Healing Surge No recharge time revealed at this time.
Description: Heals you and gives you adrenaline.
Shout Skills
”Fear Me!” No recharge time revealed at this time.
Description: Places the weakness condition on nearby foes.
”For Great Justice” This skill has a 30 second recharge.
Description: Grant your allies fury and might.
”I Will Avenge You” No recharge time revealed at this time.
Description: Instantly rally downed allies. If the warrior kills an enemy while this skill is active, then all nearby allies will rally.
On My Mark / Target (Not clear which is correct “Mark” or “Target”) No recharge time revealed at this time.
Description: Lowers an enemy’s armor and calls out a target.
”Shake it Off” This skill has a 30 second recharge.
Description: You and your allies lose all conditions. This can break you out of a stun.
Traits
A trait is an ability that can be equipped by a player to provide passive ongoing effects. Traits can be used to boost a character’s attributes, reduce the effects of conditions, improve the effects of skills and more. Traits are determined by profession as well as the weapon held.
A warrior gains traits through training physically, by defeating enemies, and by eating and drinking. A warrior has two general trait lines to choose from: power and tactics. They also have trait lines for each of the weapons they can wield.
Traits can be equipped in a similar fashion to skills, but there are a few differences:
- Players are free to choose any of the traits that they wish to have equipped.
- Traits are equipped into slots known as trait lines. Each profession has their own trait lines, and each weapon also has its own trait line.
- Traits may also have an effect on the character’s first five skills on the skill bar. These are the skills that are determined by the character’s profession and the weapon(s) held.
Traits and their lines are further sub-divided into minor or major. They have slots to accommodate this. The effect of the trait cannot be changed by the player. There are around 100 traits per profession.
Power
- Minor Agility – Increases Agility by 10
- Minor Strength – Increases Strength by 10
- Minor Vitality – Increases Vitality by 10
- Agility – Increases Agility by 25
- Strength – Increases Strength by 25
- Vitality – Increases Vitality by 25
- Superior Agility – Increases Agility by 75
- Superior Strength – Increases Strength by 75
- Superior Vitality – Increases Vitality by 75
- Hatred – Increases damage by 25% when health is below 50%.
- Improvisation – Increases damage of environmental weapons by 10%
- Thick Skin – Reduces bleeding duration by 33%
- Thick Skull – Reduces stun duration by 25%
- Unyielding Pace – Reduces immobilized duration by 50%
Tactics
- Minor Armor 1 – Adds 10 Armor
- Armor
- Superior Armor – Adds 75 Armor
- Battle Commander – Increases the duration of banners.
- Natural Leader
- Sentry – Signets recharge faster
- Stance Master
- Weapon Master – Decreases the cool-down time when switching weapon sets
Main-Hand Axe
- Axe Mastery – Axe attacks do more damage
- Executioner – 20% increase in chance of critical hits when wielding an axe
- Extreme Evisceration
- Improved Triple Chop
- Malicious Accuracy – Causes the skill Throw Axe to inflict crippled and critical hit fleeing foes
Off-Hand Axe
- * Off-Hand Axe Mastery – Increases the damage of your off-hand axe attacks
* Slayer – Increases critical hit chance by 5% when wielding an axe.
Main-Hand Sword
- * Swordmastery – increases damage dealt from sword attacks
* Swordsmanship – all sword attacks cause bleeding.
Attributes
- Strength – Each point in Strength increases melee power by 1.
- Agility – Each point in Agility increases ranged power by 1
- Vitality – Your health will be increased by 10 for each point in Vitality
- Perception – Increases the chance to perform a critical hit
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