Guild Wars 2 Elementalist Skills and Combos Guide
Guild Wars 2 Elementalist Skills and Combos Guide by Gorani
This section is dedicated to the skills & abilities of the Elementalist in Guild Wars 2. Until the final release of the game, all skills may change, alter their names and effect, cost more or less energy or might even be removed from the game. This list can only document the current status quo of the skills, based on official sources like the wiki.guildwars2.com, arena.net/blog or statements made by ArenaNet employees in various online and print publications.
Downed skills – Surface
Slot | Type | Icon | Skill | Description | |
Downed | General | Discharge Lightning | – | Blast your foe with lightning. | |
Downed | General | Grasping Earth | 10 | Immobilize your foe with hands erupting from the ground. | |
Downed | Form | Vapor Form | 45 | Form. Assume a mobile, vaporous form. | |
Downed | Shout | Bandage | 5 | Call your allies for help. Restores health while you channel it. Interrupted by damage. |
Downed skills – under water
Slot | Type | Icon | Skill | Description | |
Drowning | ? | ? | – | ? | |
Drowning | ? | ? | – | ? | |
Drowning | ? | ? | – | ? | |
Drowning | Shout | Bandage | 5 | Call your allies for help. Restores health while you channel it. Interrupted by damage. |
Two Handed (long range aquatic weapon, fixed skill set)
Air Attunement
Weapon | Attune. | Icon | Skill | Description | |
Trident | Air | Forked Lightning | – | Launch a streak of lightning that forks on impact, hitting other foes. | |
Trident | Air | Electrocute | 5 | Charge the water around your foe with electricity. | |
Trident | Air | Air Pocket | 12 | Release a slow-moving, detonatable border=”1″, air pocket. When it explodes, you flash to that location. | |
Trident | Air | Air Bubble | 35 | Trap your foe in an air bubble and make them rise to surface. | |
Trident | Air | Lightning Cage | 30 | Summon an electrical field that stuns foes crossing it. |
Earth Attunement
Weapon | Attune. | Icon | Skill | Description | |
Trident | Earth | Rock Blade | – | Shoot a rocky blade at your foe. | |
Trident | Earth | Rock Spray | 12 | Spray gravel in a cone pattern to bleed foes. | |
Trident | Earth | Magnetic Current | 18 | Pulls you to your foe and immobilizes them. | |
Trident | Earth | Rock Anchor | 35 | Anchor a rock to your foe, making them sink. | |
Trident | Earth | Murky Water | 45 | Blind foes around you. |
Fire Attunement
Weapon | Attune. | Icon | Skill | Description | |
Trident | Fire | Magma Orb | – | Shoot a blob of molten rock that explodes after a delay. | |
Trident | Fire | Boil | 10 | Boil the water around your foe. | |
Trident | Fire | Steam | 25 | Superheat the water around foe, blinding and burning them. | |
Trident | Fire | Lava Chains | 30 | Cripple multiple foes with lava chains. | |
Trident | Fire | Heat Wave | 40 | Knock back foes and regenerate allies with a wave of heat. |
Water Attunement
Weapon | Attune. | Icon | Skill | Description | |
Trident | Water | Water Missle | – | Launch a slow-moving homing missile. | |
Trident | Water | Ice Globe → Ice Globe Detonate | 5 | Shoot a slow-moving, detonatable border=”1″ orb of ice. → Detonate your Ice Globe for damage. | |
Trident | Water | Ice Wall → Ice Wall Detonate | 12 | Create a wall of ice that you can shatter. → Detonate your Ice Wall to damage foes. | |
Trident | Water | Under Current | 35 | Release a current of water to damage enemies and give regeneration to allies. | |
Trident | Water | Tidal Wave | 30 | Charge forward with tidal force, damaging foes and healing allies. |
Main Hand (fast medium range skills; skill slots 1-3)
Air Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Main Hand | Air | Lightning Whip | – | Lash your foe with lightning. | |
Dagger Main Hand | Air | Lightning Touch | 6 | Shock your foe and make them vulnerable. Condition/Effects: | |
Dagger Main Hand | Air | Shocking Aura | 20 | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Condition/Effects: |
Earth Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Main Hand | Earth | Impale | – | Spear your foes on a giant stone spike. Condition/Effects: | |
Dagger Main Hand | Earth | Ring of Earth | 6 | Bleed foes with a ring of rocky spikes. Condition/Effects: | |
Dagger Main Hand | Earth | Magnetic Grasp | 12 | Pull yourself to your foe with a magnetic force. Condition/Effects: |
Fire Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Main Hand | Fire | Dragon’s Claw | – | Fling fire in a claw-shaped spread at your foe. | |
Dagger Main Hand | Fire | Drake’s Breath | 5 | Spray a cone of fire at foes while on the move. Condition/Effects: | |
Dagger Main Hand | Fire | Burning Speed | 15 | Sprint ahead, leaving a line of fire that burns. Condition/Effects: Combo: Fire Field |
Water Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Main Hand | Water | Vapor Blade | – | Cast a vapor blade that inflicts vulnerability and returns to you. Condition/Effects: | |
Dagger Main Hand | Water | Cone of Cold | 6 | Spray an icy blast in a cone that damages foes and heals allies. | |
Dagger Main Hand | Water | Frozen Burst | 12 | Detonate a burst of ice that chills nearby foes. Condition/Effects: |
Air Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Off Hand | Air | Ride the Lightning | 15 | Ride the lightning to your foe, then strike all nearby enemies with an electrical burst. | |
Dagger Off Hand | Air | Updraft | 40 | Gain swiftness from a gust of wind that launches nearby foes Boons: Condition/Effects: |
Earth Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Off Hand | Earth | Earthquake | 45 | Trigger a quake at your location, knocking down foes and dealing massive damage. Condition/Effects: Combo: Blast Finisher | |
Dagger Off Hand | Earth | Churning Earth | 30 | Hold and release to make nearby earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them. Condition/Effects: Combo: Blast Finisher |
Fire Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Off Hand | Fire | Ring of Fire | 15 | Damage nearby foes with a ring of fire, burning enemies that pass through it. Condition/Effects: Combo: Fire Field | |
Dagger Off Hand | Fire | Flame Touch | 30 | Damage foes in a cone in front of you. Deal 150% damage to burning foes. |
Water Attunement
Weapon | Attune. | Icon | Skill | Description | |
Dagger Off Hand | Water | Frost Aura | 40 | Protect yourself with frost armor. While active, it chills foes that hit you. Condition/Effects: | |
Dagger Off Hand | Water | Cleansing Wave | 40 | Heal yourself and nearby allies, removing a condition. |
Off Hand (medium rage skills; skill slots 4+5)
Air Attunement
Weapon | Attune. | Icon | Skill | Description | |
Focus | Air | Swirling Aura | 30 | Create a swirling wind that destroys enemy projectiles. | |
Focus | Air | Gale | 50 | Knock down your foe with a charged wind blast. Condition/Effects: |
Earth Attunement
Weapon | Attune. | Icon | Skill | Description | |
Focus | Earth | Magnetic Wave | 25 | Damage foes, remove conditions, and reflect projectiles with a magnetic surge. Combo: Blast Finisher | |
Focus | Earth | Obsidian Flesh | 50 | Envelop yourself in stony armor, making yourself invulnerable. |
Fire Attunement
Weapon | Attune. | Icon | Skill | Description | |
Focus | Fire | Flamewall | 20 | Create a wall of flame at the target area that burns foes. Condition/Effects: Combo: Fire Field | |
Focus | Fire | Fire Shield | 40 | Envelop yourself in a shield of fire that burns foes. Condition/Effects: |
Water Attunement
Weapon | Attune. | Icon | Skill | Description | |
Focus | Water | Freezing Gust | 25 | Chill your foe for a brief time. Condition/Effects: | |
Focus | Water | Comet | 25 | Drop a comet of ice on target area and daze foes. Condition/Effects: Combo: Blast Finisher |
(close range skills; skill slots 1-3)
Air Attunement
Weapon | Attune. | Icon | Skill | Description | |
Scepter | Air | Arc Lightning | – | Cast an arc of electricity at your foe. | |
Scepter | Air | Lightning Strike | 5 | Strike your foe with lightning. | |
Scepter | Blinding Flash | 10 | Blind your foe with a flash of light. Condition/Effects: |
Earth Attunement
Weapon | Attune. | Icon | Skill | Description | |
Scepter | Earth | Stone Shards | – | Fling stone daggers at your foe to bleed them. Condition/Effects: Combo: Physical Projectile Finisher (20%) | |
Scepter | Earth | Rock Barrier Hurl | 3 | Envelop yourself in a stony barrier that improves armor. Summon a rock and hurl it at your foe. | |
Scepter | Earth | Dust Devil | 15 | Blind your foes with a blast of sand. Conditions/Effects: Combo: Whirl Finisher |
Fire Attunement
Weapon | Attune. | Icon | Skill | Description | |
Scepter | Fire | Flamestrike | – | Strike your foe with flame. Condition/Effects: | |
Scepter | Fire | Dragon’s Tooth | 6 | Drop an explosive dragon’s tooth on your foe. Condition/Effects: Combo: Blast Finisher | |
Scepter | Fire | Phoenix | 15 | Release a fiery phoenix that first attacks foes in a line, then explodes and returns to you, removing conditions and granting you Vigor. Boons: Combo: Blast Finisher |
Water Attunement
Weapon | Attune. | Icon | Skill | Description | |
Scepter | Water | Ice Shards | – | Fire three ice shards at your foe. | |
Scepter | Water | Shatterstone | 2 | Create a shatterstone at the target area that explodes after two seconds. Condition/Effects: Combo: Blast Finisher | |
Scepter | Water | Water Trident | 20 | Cast a water trident that damages foes and heals allies. |
Staff Skills
(long range skills; skill slots 1-5)
Air Attunement
Weapon | Attune. | Icon | Skill | Description | |
Staff | Air | Chain Lightning | – | Hit multiple foes with arcs of chain lightning. | |
Staff | Air | Lightning Surge | 3 | Charge a lightning surge that blinds foes near your target when it discharges. Condition/Effects: | |
Staff | Air | Gust | 20 | Blast foes backwards with a burst of air. Condition/Effects: | |
Staff | Air | Windborne Speed | 20 | You and nearby allies gain swiftness, while removing cripple, immobilize, and chill. Boons: | |
Staff | Air | Static Field | 40 | Create an electrical field that stuns foes crossing it. Condition/Effects: Combo: Lightning Field |
Earth Attunement
Weapon | Attune. | Icon | Skill | Description | |
Staff | Earth | Stoning | – | Hurl a rock at your foe and cause weakness. Condition/Effects: Combo: Physical Projectile Finisher | |
Staff | Earth | Eruption | 6 | Shake the ground until it erupts and damages foes. Condition/Effects: | |
Staff | Earth | Magnetic Aura | 20 | Reflect projectiles with magnetic energy. | |
Staff | Earth | Unsteady Ground | 20 | Create unsteady ground that cripples foes that move through it. Condition/Effect: | |
Staff | Earth | Shockwave | 20 | Create a shockwave that bleeds and immobilizes your target. Condition/Effect: Combo: Physical Projectile Finisher |
Fire Attunement
Weapon | Attune. | Icon | Skill | Description | |
Staff | Fire | Fireball | – | Cast a fireball at foes that explodes on impact and hits multiple foes. | |
Staff | Fire | Lava Font | 6 | Make lava erupt from target area. Combo: Fire Field | |
Staff | Fire | Flame Burst | 10 | Burn foes at the target location. Annotation: Despite the description, direct damage | |
Staff | Fire | Burning Retreat | 20 | Quickly roll backwards, leaving behind a line of fire that burns. Condition/Effect: Combo: Fire Field | |
Staff | Fire | Meteor Shower | 30 | Call down a meteor shower on target area. |
Water Attunement
Weapon | Attune. | Icon | Skill | Description | |
Staff | Water | Water Blast | – | Spray a jet of water at foes that also heals allies in the blast radius. | |
Staff | Water | Ice Spike | 4 | Drop a giant ice spike on foes, causing vulnerability. Condition/Effect: | |
Staff | Water | Geyser | 20 | Summon a geyser to heal nearby allies. Combo: Water Field | |
Staff | Water | Frozen Ground | 30 | Coat target area in ice, chilling foes that enter it. Condition/Effect: Combo: Ice Field | |
Staff | Water | Healing Rain | 45 | Call down a healing rain on target area, granting regeneration to allies and also removes conditions. Boons: Combo: Water Field |
Healing skills (designated skill slot 6)
* Aura of Restoration: It has the effect of healing the player every time a skill is used. ==> not found in game yet
* Ether Renewal: Hold down to expend energy and heal yourself.
* Glyph of Elemental Harmony: Heal self.
==> Attuned to Fire: Gain Might. — Attuned to Air: Gain Swiftness. — Attuned to Water: Gain Regeneration. — Attuned to Earth: Gain Protection. (20)
* Glyph of Healing: Glyph of Healing is a straightforward elementalist healing glyph. ==> not found in game yet
* Signet of Restoration: Passive: Gain health every time you cast a spell. Active: Heal yourself. (40)
Other/Arcanum (unassigned skill slots 7-9)
* Arcane Shield: Block attacks with an arcane energy shield. If it blocks 3 attacks it explodes. (75)
* Energy Blast: Charged spell that deals more damage the longer it is charged. (45)
* Energy Shield: Surround yourself with an energy shield that reduces damage by 50%. (90)
* Cleansing Fire: Remove all conditions and break out of stun. Set enemies on fire. (30)
* Glyph of Arcane Power: All your attacks are critical hits. (45)
* Glyph of Concentration: You cannot be knocked down, stunned, chilled or launched. (??)
* Glyph of Elemental Power: Your attacks are all critical for 10 seconds. (105)
* Glyph of Elemental Storage: This allows the elementalist to store a spell of one element, for example fireball, and then use it when he/she is attuned to a different element. (105)
Air Magic skills (unassigned skill slots 7-9)
* Conjure Lightning: ???
* Signet of Air: Passive: grants swiftness. Active: blind foes around target.
* Lightning Flash: Flash to target area. (60)
* Lightning Field: Create a field of lightning to shock foes in target area. (25) ==> Currently unassigned skill & not in game
* Lightning Storm: Create a punishing storm of lightning. (30) ==> Currently unassigned skill & not in game
* Lightning Hammer: ???
Earth Magic skills (unassigned skill slots 7-9)
* Conjure Earth: ???
* Signet of Earth: provides a passive bonus to damage resistance, and also sends out a wave of stone once activated.
* Stoneflesh Aura: ???
* Shield Smack: ???
* Fortify: ???
Fire Magic skills (unassigned skill slots 7-9)
* Conjure Flame: Conjure three Lava Axes for you and your allies. (90)
* Signet of Fire: Passive: Gain Fury. Active: Burn an enemy. (45)
* Lava Arrows: Cone-shaped volley of projectiles.
* Backdraft: Create a backdraft that pulls your target to you while burning them. ==> Currently unassigned skill & not in game
Water Magic skills (unassigned skill slots 7-9)
* Conjure Frost: Conjure three frost bows for you and your allies. (90)
* Signet of Water: Passive: You cleanse a condition every three seconds. Active: Freeze your foe (45)
* Mist Form: Transform into an invulnerable, vaporous mist for a brief time. (75)
* Deep Freeze: ??? (still rumored)
* Maelstrom: Create an ice storm in target area that drops damaging hail and chills foes. (45) ==> currently out of game, “Comet” uses the skills icon.
Elite skills (designated skill slot 10)
* Fiery Greatsword: Summon and wield a fiery greatsword. (180) ==> When summoned, the greatsword falls from the sky in a ball of fire and must be picked up by the player in order to be used. Once equipped, it changes your first 5 weapon skills:
1) Flame Wave ==> ???
2) Fiery Eruption ==> Slam your sword into the ground and make fire erupt near your foes. (5)
3) Fiery Whirl ==> Advance forwards, slashing the foes in your way. (5)
4) Fiery Rush ==> Charge at target foe leaving a wall of fire behind you. (10)
5) Firestorm ==> Call down a firestorm on target area. (15)
* Tornado: Shapeshift into a mobile tornado that causes massive damage and launches enemies. (180) ==> health is doubled for the duration, the skill bar changes to (6-10 are locked):
1) “Chain Lightning” ==> Hit multiple foes with arcs of chain lightning. (10)
2) “Chain Lightning” => Hit multiple foes with arcs of chain lightning. (10)
3) “Chain Lightning” ==> Hit multiple foes with arcs of chain lightning. (10)
4) “Chain Lightning” ==> Hit multiple foes with arcs of chain lightning. (10)
5) “Dust Devil” ==> Blind your foes with a blast of sand. (10)
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