Thirst of Night Wilds Statistics Guide

Thirst of Night Wilds Statistics Guide by Gadreel and CalamityWOA

Level 1 Wilds
Enemy Troops:
50 Hipsters

Attack with Zero Losses
100 Snipers

Resources: 1,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 2 Wilds
Enemy Troops:
100 Hipsters
50 Nerds

Attack with Zero Losses
100 Snipers

Resources: 2,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 3 Wilds
Enemy Troops:
200 Hipsters
100 Nerds
50 Hicks

Attack with Zero Losses
250 Snipers

Resources: 3,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 4 Wilds
Enemy Troops:
200 Nerds
100 Hicks
500 Hipsters
50 Lumberjacks

Attack with Zero Losses
200 Snipers
95 Regular Trucks

Resources: 4,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 5 Wilds
Enemy Troops:
500 Nerds
200 Hicks
1,000 Hipsters
100 Lumberjacks
50 Freaks

Attack with Zero Losses
600 Snipers
200 Sigbins
100 Regular Trucks

Resources: 5,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 6 Wilds
Enemy Troops:
1,000 Nerds
500 Hicks
2,000 Hipsters
200 Lumberjacks
100 Freaks
50 Punks

Attack with Zero Losses
1,200 Snipers
100 Armored Trucks

Resources: 6,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 7 Wilds
Enemy Troops:
500 Hicks
100 Freaks
1,000 Nerds
200 Lumberjacks
50 Punks
2,000 Hipsters

Attack with Zero Losses
2,000 Snipers
100 Armored Trucks

Resources: 7,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 8 Wilds
Enemy Troops:
2,000 Nerds
1,000 Hicks
5,000 Hipsters
500 Lumberjacks
200 Freaks
100 Punks
50 Bikers

Attack with Zero Losses
3,000 Snipers
300 Armored Trucks

Resources: 8,000 Resources based on Wild type (Chasm grants Crystal, etc.)

—-

Level 9 Wilds
Enemy Troops:
100 Bikers
500 Freaks
100 Meatheads
5,000 Nerds
1,000 Lumberjacks
2,000 Hicks
10,000 Hipsters
200 Punks

Attack with Some Losses
General with Attack Bonus 8.5%+
5,000 Snipers
150 Armored Trucks
Lost: 30 Armored trucks
Note: you can attack with 5,000 snipers up to 9k snipers, and 150 Armored trucks or less
the losses will be between 30 or less.

Research Level
Twilight Warfare: Level 5
Spectral Vision: Level 5
Endurance: Level 5

Credit goes to cdog for his helpful equations.

The reward for Wilds is 1000 Resources x Level (assuming you have surviving troops with enough Load).

  • Mountain: 1k Steel x Level (Production Bonus = +5% x Level Steel*)
  • Chasm: 1k Crystal x Level (Production Bonus = +5% x Level Crystal*)
  • Hill: 1k Concrete x Level (Production Bonus = +5% x Level Concrete*)
  • Lake: 1k Blood x Level (Production Bonus = +5% x Level Blood*)
  • Prairie: 1k Blood x Level (Production Bonus = +5% x Level Blood*)
  • Wasteland: 500 Blood + 500 Platinum x Level (Production Bonus – NONE*)

(* Wilds captured for Production bonus are limited by the Level of your Downtown (plus, later, your outposts). Captured Wilds (yours and those in your Alliance) are marked by a flag on the World map.

Bonuses are additive, so three Level 2 Mountain Wilds (10% each) give a total 30% bonus added to base Steel production.

Captured Wilds (or spaces open for capturing) are viewable in City/Downtown/Production. If you have an open slot (typically after upgrading your Downtown), the first Wild you successfully attack will be added there – even Wastelands. Click on a Captured Wild and hit “abandon”, then confirm, to open that slot and then capture the next Wild you successfully attack.)

*Note: Be sure you complete the first few introductory quests in order to create your character name and collect a few goodies. Afterward, check your items to use some resource gifts. It will help a lot when building and researching at the beginning.

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2 Responses

  1. Anonymous says:

    I get a lvl 6 wild with 750 snipers without losses
    spectral vison lvl 1 Twilight warefare lvl 2

  2. Anonymous says:

    What do you need 4 a lev. 10?

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