Thirst of Night Beginner’s Guide

Thirst of Night Beginner’s Guide by Josh Kabam

1st City – City View

>>City View

The City tab in Thirst of Night is where you can construct and upgrade buildings to house your citizens, increase the strength of your Gargoyle, and train your troops among other functions. Each building has its own set of requirements or resources needed for its construction, so make sure to view this information before building!

>>The City Buildings you can construct and upgrade are:

Downtown

Requirements: Starts at Level 1 Within your city
Details: The “Downtown” is the heart of every empire in Thirst of Night, and is perhaps the most important to upgrade first. Upgrading your downtown increases the amount of resource plots a player can build on in their resource fields, increases the amount of Wilds you can occupy, and also determines the amount of defending armies you can host from your allies. You can also view your hourly resource production rates within this structure as well, and you can also adjust your tax rate here as well.

Research Center

Requirements: Starts at Level 1 Within your city
Details: Your Research Center is your scientific stronghold where you can achieve more and more technological breakthroughs that will help strengthen your military might and resource production. Upgrading this building will unlock more powerful bonuses.

Gargoyle Perch

Requirements: Starts at Level 1 Within your city
Details: View the Gargoyles section below for more details

Walls

Requirements: Starts at Level 1 Within your city
Details: Walls are your first line of defense within your city. Upgrading your walls increases their defensive strength. You can also set whether you want to your troops to defend your resources or hide from incoming attacks on your wall.

Assembly Point

Requirements: Starts at Level 1 Within your city
Details: The Assembly Point serves as your Military center, allowing you to send marches outward, view where any of your troops are deployed, and also will allow you to send Flickerforms out to spy. The higher you upgrade this structure; the amount of marches that can be sent from your base will increase, as well as the maximum amount of troops that can be sent within each march.

General’s Crypt

Requirements: Starts at Level 1 Within your city
Details: The structure houses your commanding Generals, allowing you to view existing and appoint new ones. Upgrading this structure will unlock more Generals

Bell Tower

Requirements: Unlocked at Level 1
Details: The Bell Tower is designed to facilitate the breeding and training of Bat Troops.

Warehouse

Requirements: Unlocked at Level 1
Details: The Warehouse is designed to house and protect your resources from enemy raids. The higher you upgrade your warehouse, the more resources will be protected from attack.

Furnace

Requirements: Unlocked at Level 1
Details: The Furnace is required to research Twilight Warfare and to awaken the powerful Nosferatu!

Arsenal

Requirements: Unlocked at Level 1
Details: The Arsenal is required to manufacture armor and advanced weapons systems.

Watchtower

Requirements: Unlocked at Level 1
Details: The Watchtower is crucial to your defense system as it alerts you of incoming attacks.

Nightclub

Requirements: Unlocked at Level 1
Details: The Nightclub increases your city’s morale level and holds various events.

Home

Requirements: Unlocked at Level 1
Details: Homes provide a safe haven for vampires. Upgrading them increases your population.

Barracks

Requirements: Unlocked at Level 1
Details: The Barracks is where you will train and house your troops.

Countdown Chest

Details: Every new city comes with its own “Countdown Chest” which will provide newer players with rewards to help them get started within the Thirst of Night World. These rewards can include speed up cycles, resources, or even some combat boosting items. Every time you claim your rewards a cooldown period will follow. This chest is designed with new and low level players in mind, and once your downtown reaches level 4 this chest will vanish and you will no longer receive any rewards.

1st City – Resource Field View

>>Resource View

When building up your Cities, you will need various resources in order to progress and protect your citizens. While your city house your military might, your resource view provides the fuel.

Here is a list of the different buildings you can construct within your resource fields:

Blood Lab

Requirements: Unlocked at Level 1
Details: The Blood Lab produces the resource “Blood”, which is required for various constructions, research, troop training, and also as upkeep for your trained troops. Make sure that you are producing more blood then your troops are consuming to avoid any shortages!

Concrete Plant

Requirements: Unlocked at Level 1
Details: Concrete Plant produces Concrete (what else?), which is used in many building constructions, upgrades, research, and troop training.

Steelworks

Requirements: Unlocked at Level 1
Details: A Steelworks will produce Steel for your empire, necessary for building constructions, upgrades, research, and troop training.

Crystal Pit

Requirements: Unlocked at Level 1
Details: Crystal Pits extract precious crystals from the Earth, which can then be used for building constructions, upgrades, research, and troop training.

Map View 

>>Map View

While building up your forces and fortifying your city is important, don’t forsake exploring the outside world. Here you can conquer various wilds that will boost your resource production, loot resources from renegade Redbloods, and even take the fight to Commander Shank bases for some great loot.

Here are the various Wild Spaces:

Lake

Details: Conquering and controlling Lakes will provide a boost to your Blood Production. The % boost is determined by the level of wild.

Prairie

Details: Conquering and controlling Prairies will also provide a boost to your Blood Production. The % boost is determined by the level of wild.

Chasm

Details: Conquering and controlling a Chasm will provide a boost to your Crystal Production. The % boost is determined by the level of wild.

Hill

Details: Conquering and controlling a Hill will provide a boost to your Concrete Production. The % boost is determined by the level of wild.

Mountain

Details: Conquering and controlling a Mountain will provide a boost to your Steel Production. The % boost is determined by the level of wild.

Wasteland

Details: Wastelands are required to conquer in order to expand your Empire and construct more cities and outposts.

Redblood Camps

Details: Redblood Camps are strongholds of Human Barbarians. Each camp contains stacks of resources, but you must defeat the forces inside to retrieve them! As camp levels increase the amount of enemies will as well, so make sure to scout ahead of time to make sure you can send the right amount of troops for the job.

Commander Shank Bases

Details: Commander Shank has many bunker bases scattered amongst the charred countryside full of mercenaries ready to strike out on unsuspecting cities. These bases are the target of a quest-line, providing many great rewards for defeating these bandits. Level 10 Shank bases also house a Purpleblood Pup, who can one day grow into a mighty Gargoyle and protect your first outpost! The amount of enemies will increase as base levels do, so make sure to scout before attacking to know what you are up against!

>>Troops

Looking to increase your influence and exact some revenge on your enemies? Here are the Military Units you will use to carry out your will! Each has its own requirements, strengths, and weaknesses, so make sure to take advantage of each unit at your disposal.

>>Current Available Military Units:

Grunts

Requirements: Level 1 Barracks
Life: 75
Defense: 10
Melee Attack: 10
Ranged Attack: 0
Range: 0
Speed: 200
Load: 20
Upkeep: 3

Trucks

Requirements: Level 1 Barracks
Life: 45
Defense: 10
Melee Attack: 1
Ranged Attack: 0
Range: 0
Speed: 100
Load: 200
Upkeep: 2

Slashers

Requirements: Level 2 Barracks, Level 1 Twilight Warfare
Life: 150
Defense: 40
Melee Attack: 40
Ranged Attack: 0
Range: 0
Speed: 300
Load: 40
Upkeep: 6

Sigbins

Requirements: Level 3 Barracks, Level 1 Furnace, Level 1 Twilight Warfare
Life: 225
Defense: 45
Melee Attack: 70
Ranged Attack: 0
Range: 0
Speed: 275
Load: 30
Upkeep: 7

Flickerforms

Requirements: Level 2 Barracks, Level 1 Shapeshifting
Life: 10
Defense: 5
Melee Attack: 5
Ranged Attack: 0
Range: 0
Speed: 3,000
Load: 0
Upkeep: 5

Snipers

Requirements: Level 4 Barracks, Level 1 Spectral Vision
Life: 75
Defense: 30
Melee Attack: 5
Ranged Attack: 80
Range: 1,200
Speed: 250
Load: 25
Upkeep: 9

Vampire Bats

Requirements: Level 5 Barracks, Level 1 Bell Tower, Level 1 Endurance, Level 2 Selective Breeding.
Life: 300
Defense: 60
Melee Attack: 150
Ranged Attack: 0
Range: 0
Speed: 1,000
Load: 100
Upkeep: 18

Nemesis Bats

Requirements: Level 7 Barracks, Level 5 Bell Tower, Level 5 Furnace, Level 5 Endurance, Level 3 Selective Breeding
Life: 1,500
Defense: 300
Melee Attack: 300
Ranged Attack: 0
Range: 0
Speed: 750
Load: 80
Upkeep: 35

Armored Trucks

Requirements: Level 6 Barracks, Level 3 Arsenal, Level 3 Architecture
Life: 750
Defense: 200
Melee Attack: 5
Ranged Attack: 0
Range: 0
Speed: 150
Load: 5,000
Upkeep: 10

Nosferatu

Requirements: Level 9 Barracks, Level 7 Arsenal, Level 5 Furnace, Level 8 Twilight Warfare, Level 3 Shapeshifting
Life: 4,000
Defense: 400
Melee Attack: 1,000
Ranged Attack: 0
Range: 0
Speed: 120
Load: 45
Upkeep: 100

Impalers

Requirements: Level 10 Barracks, Level 9 Arsenal, Level 7 Furnace, Level 10 Spectral Vision, Level 10 Twilight Warfare
Life: 1,500
Defense: 30
Melee Attack: 20
Ranged Attack: 1,200
Range: 1,500
Speed: 50
Load: 75
Upkeep: 250

Reapers

*Note* Only Available at your First Outpost

Requirements: Level 10 Outpost Barracks, Level 7 Furnace, Level 7 Arsenal, Level 8 Endurance, Level 4 Shapeshifting
Life: 3,000
Defense: 300
Melee Attack: 1,600
Ranged Attack: 800
Range: 600
Speed: 500
Load: 45
Upkeep: 125

Gargoyles

>>Gargoyles

Remnants of a long terminated Science endeavor code named “Project City Defenders” from the 1950s, Gargoyles are not only the Guardians of your cities and outposts, but are also a very strong Offensive unit. Various requirements must be met to fully power up and equip your Gargoyle, but it is well worth the time and effort in order to unlock this powerful ally!

>>Here are the current available Guardians:

Gargoyle Bat

Where it’s found: Starts at Level 1 within your newly created City
What city/outpost it protects: 1st City
Requirements for use: Level 1 Gargoyle Agility Research, Level 8 Gargoyle Perch, All 4 pieces of Gargoyle Armor

Gargoyle Wolf

Where it’s found: Can be looted from Level 10 Commander Shank Base
What city/outpost it protects: 1st Outpost
Requirements for use: Level 1 Gargoyle Agility Research, Level 8 Gargoyle Perch, All 4 pieces of Gargoyle Armor

1st Outpost – City View

Outposts allow a player to expand their nation and influence within the Thirst of Night World. While other games may just offer carbon copy layouts, outposts serve a different purpose and have unique buildings and Gargoyles.

>>1st Outpost – City View

Purpleblood Pup (Gargoyle Wolf)

As outlinedHERE in our previous Gargoyle section, this item is needed in order to expand and begin construction of your 1st Outpost.

Outpost Home

Requirements: Unlocked with your Outpost
Details: Outpost Homes provide a safe haven for vampires. Upgrading them increases your population.

Outpost Barracks

Requirements: Unlocked with your Outpost
Details: Outpost Barracks are where you will train and house your troops.

Outpost Depot

Requirements: Unlocked with your Outpost
Details: Depots house the resources collected by your outpost, which need to be collected by the player.
Collection Details: When resources are collected from your depots, they will be funneled back into your main city. You can collect them manually, or use a 1 day or 1 week drone which will do it automatically for a period of time.

Outpost Assembly Point

Requirements: Unlocked with your Outpost
Details: Allows your Outpost to host defensive armies. The higher the level, the more armies that can be housed at one time.

1st Outpost – Resource Field View

>>1st Outpost Resource Field View

Outpost Blood Lab

Requirements: Unlocked with your Outpost
Details: Produces pints of “Blood” which are deposited into your outpost depots, later to be harvested by the player.

Outpost Steelworks

Requirements: Unlocked with your Outpost
Details: Produces tons of “Steel” which are deposited into your outpost depots, later to be harvested by the player.

Outpost Concrete Plant

Requirements: Unlocked with your Outpost
Details: Produces tons of “Concrete” which are deposited into your outpost depots, later to be harvested by the player.

Outpost Crystal Pit

Requirements: Unlocked with your Outpost
Details: Produces tons of “Crystals” which are deposited into your outpost depots, later to be harvested by the player.

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1 Response

  1. Anonymous says:

    where do i find a list to tell me how many troops i need to hit in each level of the commanders pythus hideout

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