Glory Destiny Online Sigil Keywords Guide

Glory Destiny Online Sigil Keywords Guide by lostgirl

Yes this will take long, yes I’m not done, yes there will be mistakes. -_-  If you enter more than 1 keyword it will come out with nothing showing up on the list.  So pick the least common word to use if the name contains three words of the main attribute you want.  So if its called Red Lotus Fury, look up lotus, which is lot easier than fury which is in several combinations.

Sigils names are broken in to 2 sections:  The first part may have 1-2 words which list the secondary stats.  The second part lists 1-2 words that describe the main stat.

Example: Holy HoxGhost Fire Sigil.
Holy Hox is part 1 which means increases spirit by 1-2% but it is a secondary stat.
The main stat is Ghost Fire which is +5% damage to ghost flame.
This sigil has the stats of:
sigil.jpg

Notice there is no word for combo rate on here.  There may be other secondary stats that are not even listed.   Especially if the sigil is an uncommon or epic one, it will have multiple secondary stats not listed in the name.

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Flowing = 1%-3% attack speed any equipment type

Mourn = 10% magical crit when equiped with whatever weapon it specifies (feet) OR a stat 20% changed into magical crit (waist).

Death Ward (ward)= (head) , decrease magical critical damage by 6-12% mostly 12% sigils

Polar Ward (ward) = (head) decrease physical critical damage by 6-12% mostly 12% sigils

Mist = magical crit hit rate 2% (body) when equiped by certain weapon OR (head piece) unconfirmed 1% spirit

Mercy = sigil any slot type, equipped by “rod”

Lotus (red lotus fury) = 5% fire attribute boost when using a fire type attack

Wealth (wealth gathering) = money drop by 1-3% any type of slot

Falcon Place = equipped with warhammer (head slot) bonus

Fierce Mourn = equipped with warhammer (feet slot) bonus

Skyfire = (hand slot) meteor strike damage increased by 7%

Shadow Place (shadow) = (head) 5% damage when equipping an “attributed” dagger

Shadow Beast = (head) 5% damage when equipped with a “phyiscal” dagger

Shadow Mist = 2% magical crit hit rate when equipping a dagger

Shadow Polar = (feet) +10% physical critical when equipped with a dagger

Remaining Shadow = (hand) +5% damage crippling assault

Shadow Dancing = (hand) +7% damage to dance of eath

Ghost Fire = (hand) +5% damage to ghost flame

Attacking = equipped with sword

Attacking Polar = (feet) +10% phyiscal critical hit when equipped with a sword

Attacking Place = (head) +5% damage when equipped with “attributed sword”

Place = (head) a weapon attack increased by 5% when equipped by an “attributed” weapon (depends on name of sigil, like attacking would be sword

Polar = (feet)+10% physical critical hit when equipped with specific weapon (based on sigil name),  (head)phyiscal damage decrease

Violent = equipped with fist glove

Violent Flame = (body) 2% phyiscal critical hit rate when equipped with a fist glove

Violent polar = (feet) +10% physical critical hit when equipped with a fist glove

Blessing Cat = Luck by 1-3% any slot

Frost Bolt = +3% freeze shot (weapon); or +3% stun shot (hand)

Electric Wave = (hand) +5% damage shockwave

Burning (on main stat area of name only)= Incinerate skill (thanks to charlotte)

Burning Flame = fire resistance +1-3%

Permeation = (any slot) sp +1-3%

Peace = (any slot) passive healing 1-3%

Frenzy = Furious Strike + 3% (hand)

Hellhound = (hand) +5% demonic strike

Hard Attack = Magical critical hit +1-3%

Recovery = 4% healing (hands)

Holy Healing = 1-3% healing (any slot)

Fast Sequence = 1-2% magic attack speed

Abhoring = agression 1-3%

Shield = increase ability to rebound phyiscal damage you suffer by 25%

Fury Bear = Strength by 1-3%

Fatal = phyiscal critical hit by 1-3%

Fury Flame = 2% phyiscal critical hit rate when equipping a polearm

Eyes go blur everytime I look at this, I’m starting to see a few patterns that I want to verify and I’ll build up on it if its true.  I think I need to seperate these into main stat and secondary stat categories soon.

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