Carte TCG Aspire Equipment Deck Guide

Carte TCG Aspire Equipment Deck Guide by DeadJiraiya

Hero:
Becker Krause
[0/18] – 3*: Give X Damage equal to # of your items to target opponent creature; 4*: Self-Valor and Self-Activate

Creatures:
4x Devotee of Haken [1*] – [1/1] – Loyalty 1; +1 HP when set into CZ on even turn
2x Safeguard [1*] – [1/1] – 1*: Sac this creature to give +2 AP to target ally creature
3x Squire [1*] – [1/1] – 2*: +1 AP to target ally creature

3x Archer [2*] – [2/1] – Challenge 1
3x Flamefist Fighter [2*] – [2/1] – Attacker 1
2x Halloween Cook [2*] – [1/2] – Drifter; +1 mana next turn when set into CZ on even turn

3x Swordman of Lunacy [3*] – [1/1] – Attacker 3; +2 AP to Hero until EoT when set in DZ
2x Errant Warrior [3*] – [3/2] – 1*: +1 AP to this creature
1x Lonely Knight [3*] – [2/2] – Attacker 2
1x Hand of Haken [3*] – [3/2] – effects below
=0*: Seal Hand’s Skills, -1 Skill cost to 1 Aspire weapon, no less than 1
=1*: Seal Hand’s Skills, Self-Valor and Self-Activate
=3*: Seal Hand’s Skills, Self-Shield 1 and Self-Activate

2x Hunter [4*] – [3/2] – Attacker 2
2x Quartermaster [4*] – [3/2] – +1 AP to target ally creature when set into CZ

1x Light Cavalry [5*] – [3/2] – +2 AP to Hero until EoT when set into CZ
1x Siege Troops Commander [5*] – [3/2] – Give X Damage to target opponent creature equal to # of your Aspire Items when set into CZ

Magic:
2x Shield Charge [2*] – Burst – Destroy target Level 2 or lower opponent creature
2x Relentless Attack [3*] – Cast – +3 AP to Hero until EoT
1x Sacrifice of the King [4*] – Cast – Destroy 1 of your Level 4 or higher Aspire weapons; Give 2 Damage to all of your opponent’s creatures

Traps:
2x Elaborate Plan [1*] – When opponent sets a Level 5 or less creature into their CZ and that is the 3rd creature on their field: Destroy that creature

Items:

2x Safeguard’s Shield [1*] – Armor – 2*: +1 SP to Hero until EoB or EoT
2x Scale Armor [2*] – Armor – 2*: +2 SP to Hero until EoB or EoT
2x Steelbreaker Blade – Weapon – 2*: +3 AP to Hero until EoB or EoT
2x Becker’s Arms [4*] – Weapon – Set 1 Safeguard Shield into IZ + give it Rusher when set into IZ; 3*: +3 AP to Hero until EoB or EoT

Shards:15x Force – Draw 1 card when set into SZ

Tarot:
1x The Empress – 3*: Both players add 2 basic shards to their hands
1x The Hanged Man – 7*: Move all creatures to opposite zone
1x The Hierophant – 1*: Each player gets 1 additional refresh count
1x The Lovers – 3*: +4 HP to all Heroes

For those not familiar with my abbreviations, here’s a key:
EoB – End of Battle
EoT – End of Turn
CZ – Creature Zone
IZ – Item Zone
SZ – Shard Zone
AZ – Attack Zone
DZ – Defense Zone
Sac – Sacrifice/Tribute

As one can see, this is an Aspire Equipment Deck. After testing this Deck a few times and testing an Archan Deck I built recently I’ve come to the conclusion that I’m missing something when it comes to Carte TCG Deck building, cuz neither one works particularly well.

Rate if you want, but what I’m really looking for is advice on how to improve this Deck.

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