Cabal Online Beginner’s Guide

Cabal Online Beginner’s Guide by D Dark

Keys and Commands:

See this guide for available commands in-game.

Meet your Growth Level:

One thing you must keep track of as your leveling through Cabal is to meet your character growth.

Not only is the character growth a sort of guide to how to have your stats for that particular class but it also has to be met every 10 levels upto level 100 so you can learn new skills from the officer / instructor in the village you started off in. After level 100 though the growth stats no longer apply to the battle style quest and you can decide how you would like your characters stats to be.

When in-game press C to bring up your stat menu, you’ll notice at the top underneath the blue ‘Character Status’ writing, your Growth Lv. requirement which you have to make sure your stats are the same as or higher.

Notice below the + 2 in my STR, INT and DEX, necklaces and rings etc like that which add stats, cannot be used when it comes to the Growth Requirement.

Heres what you learn every 10 levels:

  • Lv.10 : Aura Mode (an Aura which temporarily increases your stats)
  • Lv.20 : 1st Battle Mode (class specific Battle Mode similar to Aura except more stylish)
  • Lv.30 : Combo Mode (when used and carefully timed can combo enemies)
  • Lv.40 : Create Guild / Hoverboard License / Mix Modes (can mix Aura with Battle Mode 1 and Skill Buff Time increased by 50%)
  • Lv.50 : 2nd Battle Mode / Board Chain Attack Skill Level 1 (class specific Battle Mode – can combo with Hoverboard)
  • Lv.60 : Mix Modes / Board Chain Attack Skill Level 2 (can mix Aura with Battle Mode 2)
  • Lv.70 : Max HP UP / Board Chain Attack Skill Level 3 (HP Boost values may vary depending on Battle Style)
  • Lv.80 : Bike License / Board Chain Attack Skill Level 4 (if you find a bike card can ride one of these beauties)
  • Lv.90 : Bike Chain Attack Skill Level 1 / Mix Modes (can combo with Bike and also mix Combo Mode with Aura Mode)
  • Lv.100 : Extra Storage / Bike Chain Attack Skill Level 2 (get an extra page of space)

Upgrade your Skills:

You have to keep using your attack skills if you want them to level up and high level ranked skills is what you want! Not only are higher skills stronger and faster but constantly using them and hitting the next rank levels up your stats, so if you Rank Up sword or magic skills and got to Double Master at level 60 you would easily be able to wear higher grade equipment than normal. Getting up your skills requires you to hunt enemies rather than doing quests.

There are 3 different types of skill you can purchase from the ‘Instructor’ – Sword, Magic and Upgrade.

Press K to bring up your Skill menu, here you can see what rank your skill is currently at (Apprentice), how much till it ranks up (2/22), the progress bar showing your current xp till you level up (Magic EXP), and Skill Points available to level up your current skills (Magic Skill Point).

Raising Magic Skill is exactly the same as raising Sword Skill, Upgrade skill however is slightly different. Upgrade skills only rank up when youve ranked up your Sword or Magic skills so if you had Master in Sword skill you would have Master in Upgrade – if you then got A.Master in magic you would then have A.Master in Upgrade. Always remember to purchase your Upgrade skills as they can make you character better and can add stuff like HP every time your skills hit a new rank.

To upgrade or remove your skills simply just click on the skill icon + to level it up to remove a level.

(At level 1 the minus will remove the skill)

The higher ranked level skills you deduct a level from, the higher the cost in Alz.

There may be cheaper skill books in the Auction House in Bloody Ice so check there before buying from the Instructor.

You can also buy or make equipment called ‘Adept’ which makes levelling up your skill faster, the more skill points on the item the faster it will take to level so try to get a full decent adept set.

Choose your Aura:

A guide can be found here on how to choose your Aura.

Practise your Combo’s:

Combo’s can seem very tricky at first, once youve managed to perfect it though you can always make it so you at least get an 11 hit combo.

Firstly you want to get your combo bar in the right place, theres 2 places you can have it either just above your character or at the very top of the screen. To change its position go into your options, choose the ‘Game’ tab and tick / untick ‘Combo UI on top’, personally i prefer it unticked.

Now the combo bar is where u want it, its time to start practising using it. Combo Mode uses 10% of your SP bar so make sure you have enough SP before starting (the yellow bar underneath your blue magic bar which goes up by attacking enemies/dummies or dancing).

You can only use magic or sword skills when doing combo’s, normal attack will not work. As im sure you are aware, everytime you use a sword or magic skill attack you have to wait a short amount of time before you can use it again (cool down time) so when combo’ing make sure you are not using a move thats hasnt cooled down yet, if you do it will cancel the combo.

Once you start Combo Mode you will notice the combo bar appear and a green / yellow bar inside it will fly across to the right, what you need to do is press a magic or sword attack as it gets inside the 2 lines at the right side of the bar – if done correctly you will get a Bad, Good, or Excellent and it will fly across again and so you have to press a different sword or magic attack – if done wrong you will get a Miss! To always get ‘Excellent’ make sure you press an attack as it lands on the right line.

The more you combo the smaller the 2 lines will get until you get to the 11th combo, then it will stay the same size and its all about keeping your cool and trying not to slip up.

For a more detailed combo guide click here.

Know your Cores:

As your adventuring through the levels you’ll come across different types of core drops – Low Cores – Medium Cores – Upgrade Core (Highs) – Upgrade Core (Highest) and Force Cores. You can always tell if a core has dropped as it will make a ‘bling’ sound as it falls to the ground, something i love to hear

Cores basically add stats to your weapons and armours – low, med, high and highest upgrade cores add +’s to your equipment making them more powerful or more defensive, whereas a force core adds a special attribute to slotted equipment like HP + 50.

Below is an explaination of each core so you know how to use them properly and not waste them.

Be careful when using cores on equipment which is +4 or higher,

if fail to upgrade to +6 your item will go back down to +4
if fail to upgrade to +7 your item will go back to Zero.

    • Medium Core:
      Medium cores are used for increasing stats on Pherystin/Titanium or lower graded equipment and are used the same way as a Low Core.

 

  • Upgrade Core High:
    Red cores are used for increasing stats on the high grade equipment (Topaz/Redosmium/Shineguard/Teragrace/Mystice) and shouldnt be wasted on lower graded weapon or armour.

 

 

  • Upgrade Core Highest:
    Shining a bright white in appearance, can be used to upgrade Mythril grade equipment.

 

 

  • Force Cores:
    Unlike the other cores you can only use force cores on items which are slotted and you have to go to the ‘Core Alchemist’ to use them. Just like Upgrade cores Force cores come in different grades – Low, Medium, High and Highest.

 

Slotted Aramid Battlehelm

  • When speaking to the Alchemist, click on ‘Upgrade’ to upgrade your weapon and then a new menu will appear. The Item space is to put the weapon or armour inside you want upgrading, the core space is to put your force core inside – i also put inside a low core as it will increase its chance of bieng successful (note: you can put 2-3 force cores inside and can get a chance at getting a level 2 upgrade but its completely random what you get), the Catalyst space is where u have to put another slotted weapon / armour inside and this determines your special upgrade.

The Catalyst must be Slotted +0 (have no extra stats)

Below is a list of the level 1 enchantments and how to get them.

    • HP + 50:
      Item = Boots | | Catalyst = Helm
      Item = Suit | Catalyst = Helm

 

  • Magic + 2:
    Item = Any Sword | Catalyst = Crystal or Orb
    Item = Crystal or Orb | Catalyst = Crystal or Orb
  • Attack + 2:
    Item = Any Sword | Catalyst = Blade or Katana
    Item = Crystal or Orb | Catalyst = Blade or Katana
    Item = Gloves | Catalyst = Blade or Katana
  • Defence + 2:
    Item = Boots | Catalyst = Suit
    Item = Helm | Catalyst = Suit
    Item = Gloves | Catalyst= Suit
    Item = Suit | Catalyst = Suit
  • Attack Rate + 50:
    Item = Any Sword | Catalyst = Gloves
    Item = Crystal or Orb | Catalyst = Gloves
    Item = Gloves | Catalyst = Gloves
  • Defence Rate + 20:
    Item = Boots | Catalyst = Boots
    Item = Helm | Catalyst = Boots
    Item = Gloves | Catalyst = Boots
    Item = Suit | Catalyst= Boots
  • Critical Damage Increase:
    Item = Any Sword | Catalyst = Great Sword or Daikatana
    Item = Helm | Catalyst = Great Sword or Daikatana
    Item = Crystal or Orb | Catalyst = Great Sword or Daikatana

 

(As level 2 enchantments are random, it doesnt matter about catalyst.)

Titles:

Another way of adding extra stats to your character is by earning titles, you can select your first title after completing your first Battle Style Level Up quest at level 10. Once completed, Press C, select Title tab and then at the bottom in Other Title you will see Colony Trainee which adds an extra 3 Skill XP.

More titles will come as you progress like Quest / Dungeon titles which start at level 35.

More info on titles can be found here.

Crafting Items:

At Level 50 you can start to create your own items click here to view the crafting guide by Renver!

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