Tribes Ascend Weapons Damage List
Tribes Ascend Weapons Damage List by FelixTG
–Pathfinder– – Light –
Health – 900 === Energy – 110
-Primary Weapons-
Light Spinfusor – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 770
- Grav Cycle – 924
- Beowulf – 924
- Shrike – 2310
- Base Struct – 924
- Generator – 770
Bolt Launcher – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 877
- Grav Cycle – 1310
- Beowulf – 1310
- Shrike – 2730
- Base Struct – 1310
- Generator – 1137
-Secondary Weapons-
Shotgun – Ammo: 56 – Magazine: 6 – Type: Hitscan Spread
Damages:
- Infantry – 640
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 416
- Base Struct – 0
- Generator – 32? – Display is still bugged
Light Assault Rifle – Ammo: 303 – Magazine: 27 – Type: Projectile
Damages:
- Infantry – ?
- Grav Cycle – 0
- Beowulf – 0
- Shrike – ?
- Base Struct – 0
- Generator – ?
Notes:
Fires in 3 round bursts
Can fire while zoomed
-Belt Items-
Impact Nitron – Ammo: 3 – Type: Impact Detonation
Damages:
- Infantry – 300
- Grav Cycle – 330
- Beowulf – 330
- Shrike – 750
- Base Struct – 330
- Generator – 750
Notes:
High impulse explosion
Causes flag carrier to drop flag
Explosive Nitron – Ammo: 3 – Type: Impact Detonation
Damages:
- Infantry – 650
- Grav Cycle – 715
- Beowulf – 715
- Shrike – 1625
- Base Struct – 715
- Generator – 975
Notes:
High impulse explosion
–Sentinel– – Light –
Health – 900 === Energy – 100
-Primary Weapons-
BXT1 Rifle – Ammo: 37 – Magazine: 5 – Type: Hitscan
Damages:
- Infantry – 500
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 50
- Base Struct – 0
- Generator – 400
Notes:
Requires time while zoomed to reach max damage
Phase Rifle – Ammo: 37 – Magazine: 5 – Type: Hitscan
Damages:
- Infantry – 510
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 51
- Base Struct – 0
- Generator – 408
Notes:
Requires 90 energy to reach max damage
-Secondary Weapons-
Nova Colt – Ammo: 112 – Magazine: 16 – Type: Projectile Bounce
Damages:
- Infantry – 350
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 0
- Base Struct – 0
- Generator – 280
Notes:
Bounces off surfaces
Ricochets deal full damage
Falcon – Ammo: 268 – Magazine: 26 – Type: Projectile
Damages:
- Infantry – 70
- Grav Cycle – 0
- Beowulf – 0
- Shrike – ?
- Base Struct – 0
- Generator – ?
Notes:
Fully automatic pistol
High rate of fire
-Belt Items-
Claymore Mine – Ammo: 2 – Type: Trip Detonation
Damages:
- Infantry – 700
- Grav Cycle – ?
- Beowulf – ?
- Shrike – ?
- Base Struct – ?
- Generator – ?
Notes:
T5 Grenade – Ammo: ? – Type: Timed Explosion
Damages:
- Infantry – 1100
- Grav Cycle – ?
- Beowulf – ?
- Shrike – ?
- Base Struct – ?
- Generator – ?
-Packs-
Drop Jammer – Type: Deployable – Count: 1
Notes:
Hides IFF of friendlies nearby
Jams stealth packs nearby
Requires Generator
Energy Recharge – Type: Passive
Notes:
Does not regenerate energy while jetpack is in use, flight time remains same as Thrust pack.
Thrust – Type: Active
Notes:
Provides forward momentum at the cost of energy
Diminishing returns, max speed up to 140
–Infiltrator– – Light –
Health – 1000 === Energy – 110
-Primary Weapons-
Rhino SMG – Ammo: 356 – Magazine: 36 – Type: Projectile
Damages:
- Infantry – 75
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 48
- Base Struct – 0
- Generator – 60
Stealth Spinfusor – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 700
- Grav Cycle – 700
- Beowulf – 700
- Shrike – ?
- Base Struct – 700
- Generator – ?
Jackal – Ammo: ? – Magazine: 3 – Type: Projectile AOE Sticky
Damages:
- Infantry – 500
-Secondary Weapons-
SN7 Silenced Pistol – Ammo: 100 – Magazine: 16 – Type: Projectile
Damages:
- Infantry – 170
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 110
- Base Struct – 0
- Generator – 136
Throwing Knives – Ammo: 32 – Magazine: 6 – Type: Projectile
Damages:
- Infantry – 375
-Belt Items-
Sticky Grenade – Ammo: 4 – Type: Timed Sticky Explosion
Damages:
- Infantry – 1200
- Grav Cycle – 2880
- Beowulf – 2880
- Shrike – 3600
- Base Struct – 2880
- Generator – 2885
Prism Mine – Ammo: 2 – Type: Trip Detonation
Damages:
- Infantry – 800
- Grav Cycle – 480
- Beowulf – 480
- Shrike – ?
- Base Struct – 480
- Generator – ?
Notes:
Hangs suspended in the air with green trip wire extending horizontally
Smoke Grenade – Ammo: ? – Type: Explodes immediately when thrown
Damages:
- Infantry -?
Notes:
Instantly makes the Infiltrator go into stealth.
-Packs-
Stealth – Type: Active
Notes:
Uses 4 energy per second
–Soldier– – Medium – Version 0.1.789.3
Health – 1300 === Energy – 140
-Primary Weapons-
Spinfusor – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 910
- Grav Cycle – 1310
- Beowulf – 1310
- Shrike – 2730
- Base Struct – 1310
- Generator – 910
Assault Rifle – Ammo: 340 – Magazine: 32 – Type: Projectile
Damages:
- Infantry – 75
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 48
- Base Struct – 0
- Generator – 60
-Secondary Weapons-
Thumper – Ammo: 20 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 770
- Grav Cycle – 1108
- Beowulf – 1108
- Shrike – 2310
- Base Struct – 1108
- Generator – 962
Eagle Pistol – Ammo: 152 – Magazine: 20 – Type: Hitscan
Damages:
- Infantry – 100
- Grav Cycle – 0
- Beowulf – 0
- Shrike – ?
- Base Struct – 0
- Generator – ?
-Belt Items-
Frag Grenade XL – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 1100
- Grav Cycle – 1980
- Beowulf – 1980
- Shrike – 3300
- Base Struct – 1980
- Generator – 1230
Anti-Personnel Grenade – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 1300
- Grav Cycle – 325
- Beowulf – 325
- Shrike – 3250
- Base Struct – 325
- Generator – 465
Proximity Grenade – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 580
- Grav Cycle – 1044
- Beowulf – 1044
- Shrike – ?
- Base Struct – 1044
- Generator – ?
-Packs-
Energy Pack – Type: Passive
–Technician– – Medium – Version 0.1.789.3
Health – 1300 === Energy – 110
-Primary Weapons-
TCN4 SMG – Ammo: 368 was 358 – Magazine: 32 – Type: Projectile
Damages:
- Infantry – 80
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 52
- Base Struct – 0
- Generator – 64
Thumper – Ammo: 35 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 910 was 952
- Grav Cycle – 1310 was 1370
- Beowulf – 1310 was 1370
- Shrike – ??? was 2855
- Base Struct – 1310 was 1370
- Generator – 1310 was 1370
-Secondary Weapons-
Improved Repair Tool – Ammo: – – Type: Hitscan
Damages:
- Infantry – 0
- Grav Cycle – 11
- Beowulf – 64
- Shrike – ?
- Base Struct – 20 – Percentage based, upgrades increase damage
- Generator – 20 – Percentage based, upgrades increase damage
Notes:
Perk allows tool to damage structures and vehicles, vehicles bugged currently
Sawed-Off Shotgun – Ammo: ? – Magazine: 2 – Type: Hitscan Spread
Damages:
- Infantry – 640
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 416
- Base Struct – 0
- Generator – 32? – Display currently bugged
Sparrow – Ammo: ? – Magazine: 28 – Type: Hitscan
Damages:
- Infantry – 90
- Grav Cycle – 0
- Beowulf – 0
- Shrike – ?
- Base Struct – 0
- Generator – ?
Notes:
2 round magazine
-Belt Items-
TCNG – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 1000
- Grav Cycle – 1800
- Beowulf – 1800
- Shrike – 3000
- Base Struct – 1800
- Generator – ?
Motion Sensor – Ammo: 3 – Type: Trip Detonation
Damages:
- Infantry – 10
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 0
- Base Struct – 0
- Generator – ?
Notes:
Sounds Alarm and displays HUD graphic when tripped
Drains enemy energy when tripped
-Packs-
Light Turret – Type: Deployable – Count: 1
Notes:
Deals 65 damage per shot to infantry
Cannot be deployed too close to another Light Turret
Cannot be deployed in certain areas of enemy base
–Raider– – Medium – Version 0.1.789.3
Health – 1300 === Energy – 110
-Primary Weapons-
ARX Buster – Ammo: 42 – Magazine: 3 – Type: Projectile AOE Sticky
Damages:
- Infantry – 600
- Grav Cycle – 576
- Beowulf – 576
- Shrike – 1800
- Base Struct – 576
- Generator – 700
Notes:
Sticky grenades explode shortly after attaching to a surface
Grenade Launcher – Ammo: 51 – Magazine: 5 – Type: Projectile AOE
Damages:
- Infantry – 550
- Grav Cycle – 825
- Beowulf – 825
- Shrike – 1375
- Base Struct – 825
- Generator – 687
Notes:
Detonates on impact with player, vehicle or structure
Plasma Gun – Ammo: 60 – Magazine: 10 – Type: Projectile AOE
Damages:
- Infantry – 500
- Grav Cycle – 400
- Beowulf – 400
- Shrike – 400
- Base Struct – 400
- Generator – 625
-Secondary Weapons-
NJ4 SMG – Ammo: 356 – Magazine: 36 – Type: Projectile
Damages:
- Infantry – 80
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 52
- Base Struct – 0
- Generator – 64
NJ5-B SMG – Ammo: 330 – Magazine: 34 – Type: Projectile
Damages:
- Infantry – 140
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 91
- Base Struct – 0
- Generator – 112
-Belt Items-
EMP Grenade – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 1100
- Grav Cycle – 1650
- Beowulf – 1650
- Shrike – 2750
- Base Struct – 1650
- Generator – 2335
Notes:
Drains energy from enemies in range facing explosion
Fully upgraded Egocentric perk prevents draining yourself
Whiteout Grenade – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 50
- Grav Cycle – 25
- Beowulf – 25
- Shrike – 125
- Base Struct – 25
- Generator – 58
Notes:
Blinds enemies in range facing explosion
Fully upgraded Egocentric perk prevents blinding yourself
Cluster Grenade – Ammo: 2 – Type: Timed Explosion AOE Cluster
Damages:
- Infantry – 400 + 5×425 clusters
- Grav Cycle – 800 + 5×850 clusters
- Beowulf – 800 + 5×850 clusters
- Shrike – 1000 + 5×1062 clusters
- Base Struct – 800 + 5×850 clusters
- Generator – 505 + 5×465 clusters
Notes:
Splits apart after timeContains 5 bomblets
-Packs-
Shield Pack – Type: Active
Notes:
Uses energy to block incoming damage
8.125 damage per energy
Jammer Pack – Type: Active
Notes:
Prevents turrets and sensors from detecting player while active
Alters player texture for partial camouflage
-0.68 energy/second
–Juggernaut– – Heavy – Version 0.1.789.3
Health – 2600 === Energy – 90
-Primary Weapons-
Fusion Mortar – Ammo: 25 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 1300
- Grav Cycle – 3120
- Beowulf – 3120
- Shrike – 3900
- Base Struct – 3120
- Generator – 3175
MIRV Launcher – Ammo: 25 – Magazine: 1 – Type: Projectile AOE Cluster
Damages:
- Infantry – 1900 – 100 burst, 4x 450 bomblets
- Grav Cycle – 4560 – 240 burst, 4x 1080 was 1040 bomblets
- Beowulf – 4560 – 240 burst, 4x 1080 was 1040 bomblets
- Shrike – 5700 – 300 burst, 4x ? was 1350 bomblets
- Base Struct – 4560 – 240 burst, 4x 1080 was 1040 bomblets
- Generator – 4702 – 202 burst, 4x ? was 1125 bomblets
Notes:
Air burst cluster bomb splits apart after time
Contains 4 bomblets
-Secondary Weapons-
Spinfusor MKD – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 840
- Grav Cycle – 1209
- Beowulf – 1209
- Shrike – 2520
- Base Struct – 1209
- Generator – 840
X1 LMG – Ammo: 540 – Magazine: 80 – Type: Projectile
Damages:
- Infantry – 80
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 52
- Base Struct – 0
- Generator – 64
Notes:
Has spin-up delay like Doombringer Chain Gun
-Belt Items-
Heavy AP Grenade – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 1500
- Grav Cycle – 375
- Beowulf – 375
- Shrike – 3750
- Base Struct – 375
- Generator – 675
Spinfusor Disc – Ammo: 3 – Type: Impact Detonation
Damages:
- Infantry – 910
- Grav Cycle – 1310
- Beowulf – 1310
- Shrike – 2730
- Base Struct – 1310
- Generator – 1137
-Packs-
Health Regen Pack – Type: Passive
Notes:
Reduces delay before health regen begins
–Doombringer– – Heavy – Version 0.1.789.3
Health – 2500 === Energy – 90
-Primary Weapons-
Chain Gun – Ammo: 380 – Magazine: 380 – Type: Projectile
Damages:
- Infantry – 100
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 65
- Base Struct – 0
- Generator – 80
Notes:
Firing delay after mouse pressed while Chain Gun spins up
Heavy Bolt Launcher – Ammo: 30 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 1050
- Grav Cycle – 1760
- Beowulf – 1760
- Shrike – 3145
- Base Struct – 1760
- Generator – 1310
-Secondary Weapons-
Saber Launcher – Ammo: 12 – Magazine: 1 – Type: Lock-On Fire and Forget
Damages:
- Infantry – 1000
- Grav Cycle – 1610
- Beowulf – 1610
- Shrike – 1380
- Base Struct – –
- Generator – –
Notes:
Warns target during lock-on
Target gains HUD display of missile location while incoming
Missiles can be shot down by projectiles and splash damage
-Belt Items-
Frag Grenade – Ammo: 2 – Type: Timed Explosion
Damages:
- Infantry – 800
- Grav Cycle – 1440
- Beowulf – 1440
- Shrike – 2400
- Base Struct – 1440
- Generator – 1125
Mine – Ammo: 2 – Type: Trip Detonation
Damages:
- Infantry – 700
- Grav Cycle – 420
- Beowulf – 420
- Shrike – ?
- Base Struct – 420
- Generator – ?
-Packs-
Force Field – Type: Deployable – Count: 1
Notes:
Deals damage to enemies based on speed 240 minimum, 800 maximum
Blocks all attacks, projectiles and hitscan
Cannot place near another deployed Force Field
–Brute– – Heavy – Version 0.1.789.3
Health – 2600 === Energy – 85
-Primary Weapons-
Heavy Spinfusor – Ammo: 30 – Magazine: 1 – Type: Projectile AOE
Damages:
- Infantry – 980
- Grav Cycle – 1646
- Beowulf – 1646
- Shrike – 2940
- Base Struct – 1646
- Generator – 980
-Secondary Weapons-
Automatic Shotgun – Ammo: 78 – Magazine: 8 – Type: Hitscan Spread
Damages:
- Infantry – 400 – 50 damage pellets x8
- Grav Cycle – 0
- Beowulf – 0
- Shrike – 256
- Base Struct – 0
- Generator – 40? Display is currently bugged
Notes:
High ROF shotgun makes up for low damage with rate of fire
Nova Colt – Ammo: 78 – Magazine: 6 – Type: Hitscan
Damages:
- Infantry – 180
- Grav Cycle – 0
- Beowulf – 0
- Shrike – ?
- Base Struct – 0
- Generator – ?
-Belt Items-
Fractal Grenade – Ammo: 3 – Type: Timed Persistent
Damages:
- Infantry – 410 was 450
- Grav Cycle – 4 was 810
- Beowulf – 4 was 810
- Shrike – ? was 1350
- Base Struct – 4 was 810
- Generator – 1 was 575
Notes:
Deals damage for short period after being thrown
Best used for area denial or against stationary targets
Light Sticky Grenade – Ammo: 2 – Type: Timed Explosion Sticky
Damages:
- Infantry – 1100
- Grav Cycle – 4224
- Beowulf – 4224
- Shrike – ?
- Base Struct – 4224
- Generator – ?
-Packs-
Energy Pack – Type: Passive
Notes:
Increases energy pool by 35
Heavy Shield Pack – Type: Active
Notes:
Uses energy to block incoming damage
? damage per energy
VEHICLES
Shrike
Health – 3840
Energy – 87
Weapon
Direct – Infantry – 550
Direct – Beowulf – 550
Direct – Grav Cycle – ?
Direct – Shrike – 1100
Beowulf
Health – 8000 base – 9600 w/ perk
Energy – 100
Main Gun
Direct – Infantry – 2000
Close – Infantry – 1000
Far – Infantry – 500
Direct – Beowulf – 4000
Direct – Grav Cycle – 4000
Direct – Shrike – 4000
Self – 1800
Machine gun
Infantry – 100
Beowulf – 0
Grav Cycle – 0
Shrike – 65
Grav Cycle
Health – 1680
Energy – 125
Rocket Pod
Direct – Beowulf – 150
Direct – Grav Cycle – ?
Direct – Shrike – 500
Base Turret
Direct – Infantry – ?
Direct – Beowulf – 650
Direct – Grav Cycle – ?
Direct – Shrike – 1300
Thank you so much for making this chart! Very very useful! =)
I love these kinds of tables! Would it be too much if I asked for range and projectile speeds? Any arbitrary in-game distance reference would be fine. I mean, which weapon is faster? Range and speed will make a big difference during class vs class 1-on-1 firefights. It helps me know when I should keep distance, close the gap or just run.
thanks man usefull stuff