SWTOR Space Mission Guide
SWTOR Space Mission Guide by Laenaria
MISSIONS
GRADE 1
Operation Midnight Freedom:
Fondor Escort
Operation Searing Light
Javaal Fleet Action
Balosar Outpost
Operation Noble Gambit
Makem Te Assault
Archenar Interception
GRADE 3
Operation Ardent Wave
Syvris Evacuation
Llanic Station Strike
When I reach the point that I can do the other missions, I’ll post those as well.
BASIC CONTROLS:
Movement: You move the ship around by moving the mouse around. The ship ‘glides’ in the direction of the mouse point, so you have to be careful about your movement when around collision obstacles.
Blasters: Just left click and hold to fire your blasters. The speed of your blaster fire is dependent mostly upon your ship’s Beam Generator while the damage of the blasters is affected by the Beam Charger.
Missiles: Right click to fire of your missiles. You have can 4 loaded at a time and the number next to the loaded missiles is how many more you still have left in the bay, which means you have that number plus the number of currently loaded missiles. You can increase the number of missiles your ship can hold by using a Missile Magazine. One of the nice thing about missiles is that they do lots of damage and they don’t take away from the recharging of your shields. When firing with missiles, if you hold down the right mouse button you can mouse over 4 targets and when you release the button you will simultaneously fire all 4 missiles.
Barrel Roll: This simple maneuver is done by hitting the [SPACE] bar. Keep in mind it can only be used so fast and is most effective when you also move your mouse to a different part of the screen. Doing this can help reduce the damage you take. Items such as an Energy Shield and a Shield Regenerator can help reduce the damage you take as well, while Ship Armor increases the total HP of your ship. If these items aren’t very high you’ll need to use tricky flying and barrel rolls to limit the damage you do take on those harder missions.
You’ll receive a quest for each space mission the first time you do them and then they’ll be lumped into dailies afterwards. Just go to the bridge of your ship and grab those quests to earn some extra exp and credits. I recommend letting people know you’re about to do them if you’re engaging in conversation because you lose the chat window while in space (nobody can hear you scream) and it’s easy for messages to get buried in exp spam if you use the general settings for your chat tab.
Tips:
Upgrade your ship. If you try to do these missions without any upgrades you’re going to have a rough time. Grade 1 (hence why I call the missions grade 1) upgrades are recommended and can be purchased from the Starship Upgrade NPC on almost every planet.
Don’t lead the target. This isn’t like most space games where you have to predict the trajectory of your foe. Just hover the cursor over the target and fire a few shots and then move on. I like to RP that the ship’s computer does the calculations for the lasers to hit their intended targets.
Stop firing. If you’re taking damage to your shield, the only way to let them regen is to stop firing your blasters. That means take caution with your targets and take them down quickly OR you can use missiles. If you know you’ve got a few to spare and need the extra protection, take down a few fliers with a missile.
Barrel Roll. Ships flying at you shoot at you and do decent damage. While it’s ideal to take them out before they can get shots off at you (like when ships are flying away; kill them before they turn around and dive bomb you) it’s not always possible. Hitting the [SPACE] bar will let you do a barrel roll which helps with dodging those blasters; just be careful where you roll. Some missions have collision areas (Archenar Interception) and the roll can smack your ship into an asteroid. Also; don’t do your barrel rolls after you’ve been hit (like I did a few times in the videos)
Hidden Objectives There are a couple of objectives that reward decent exp that aren’t displayed in the mission tracker. In the Balosar Outpost you can destroy the com relay under the station and you can destroy the bridge of the massive capital ship in the Makem Te Assault mission. Be careful when going after these because you might spend too much time, and too many missiles, trying to take them down.
Hidden Space Bonus Missions Guide by DarthDemens
Important Facts:
1) I play Imperial side, so the mission names are Imperial names. I assume the bonuses are equivalent for the Republic, and only have different names.
2) For Empire, Frigate = Corvette, and Capital Ship = the larger, oval shaped one.
3) The Daily bonuses can only be completed using Missiles/Torpedoes. And they take a lot of missiles, about 20 for the communication spikes, about 30 for the Capital ship bridges.
4) Some of the bonuses seem to require that you be a particular level to earn them. So while you unlock Skaross at level 34, you cannot get the Fighter bonus until level 38.
5) Objectives in yellow are Daily Bonuses, and can only be completed once per day by each character.
Thanks to emidas for supplying the Republic side names.
Jabiim Escort / Fondor Escort:
Main: Protect the Shuttle – 330 credits
Bonus 1: Destroy Fighters (25) – 120 credits
Bonus 2: Destroy Frigate Turrets (20) – 847 credits (lvl 30 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus (discovered by Temptis)
[Cannot be completed with missiles, due to limited time the bridge is on screen]
[Also, there are 3 Capital Ships in this mission. Only the one that comes in at the end (~1:30 remaining) will count for the Daily]
Saleucami Fleet Action / Javaal Fleet Action:
Main: Destroy Ace and Red Talon Fighters – 330 credits
Bonus 1: Destroy Fighters and Frigate Turrets (50) – 198 credits
Bonus 2: Destroy Frigate Shield Generators (8) – 847 credits (lvl 30 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus (discovered by Consilem)
[Cannot be completed with missiles, due to limited time the bridge is on screen]
Cartel Listening Station / Balosar Outpost:
Main: Destroy the various targets on the station – 330 credits
Bonus 1: Destroy Fighters (60) – 198 credits
Bonus 2: Destroy Frigate Turrets (20) and Defense Satellites (4) – 847 credits (lvl 30 min)
Bonus 3: Destroy the communications spike on the bottom of the station – 2538 credits – Daily Bonus
[Can be completed with missiles]
Nez Peron Sweep / Archenar Interception:
Main: Destroy Fighters (60) – 645 credits
Bonus 1: Destroy Capital Ship Turrets (12) – 198 credits
Bonus 2: Destroy Fighters (100) – 1158 credits – (lvl 34 min)
Bonus 3: Destroy Capital Ship Bridge – 2538 credits – Daily Bonus (discovered by Auhfel)
[Can be completed with missiles]
Serapin Assault / Makem Te Assault
Main: Destroy the capital ship’s shield generators and turrets – 645 credits
Bonus 1: Destroy Enemy Fighters and Frigate Turrets (75) – 386 credits
Bonus 2: Destroy Escort Shield Generators (5) and Engines (6) – 1158 credits (lvl 34 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus
[Can be completed with missiles]
Ezran Outpost / Llanic Station Strike:
Main: Destroy the various targets on the station – 1413 credits
Bonus 1: Destroy Fighters (60) – 847 credits
Bonus 2: Destroy Frigate Turrets (20) and Defense Satellites (4) – 1526 credits – (Lvl 38 min)
Bonus 3: Destroy the communications spike on the bottom of the station – 2538 credits – Daily Bonus
[Can be completed with missiles]
Taspan Ambush / Syvris Evacuation:
Main: Escort the Shuttle – 1413 credits
Bonus 1: Destroy fighters (60) – 386 credits
Bonus 2: Destroy Frigate Turrets (40) – 1526 credits – (lvl 38 min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus (discovered by Temptis)
[Cannot be completed with missiles, due to the limited time the bridge is on screen]
Mugaar Ice Field / Kovor Ice Field
Main: Destroy Ace and Red Talon Fighters – 2227 credits
Bonus 1: Destroy Enemy Fighters and Frigate Turrets (65) – 712 credits
Bonus 2: Destroy Frigate Shield Generators (10) – 1837 credits – (lvl 40?? min)
Bonus 3: Destroy the Capital Ship Bridge – 3385 credits – Daily Bonus (discovered by Kreychek, credit amount by TrentEaston)
[Cannot be completed with missiles, due to limited time the bridge is on screen]
Skaross Fortification / Pakuuni Defense
Main: Destroy Bombers – 2227 credits
Bonus 1: Destroy Frigate Shield Generators (4) – 1335 credits
Bonus 2: Destroy Fighters (30) – 1837 credits – (lvl 40?? min)
Bonus 3: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus (discovered by Temptis)
[I have been unable to complete with missiles, but might still be possible]
Polith Minefield / Hydian Way Blockade
Main: Destroy Mine Layer Engines (2), Mine Layer Bays (1), and Mines (150) – 5196 credits
Bonus 1: Destroy Tender Engines (4) – 1950 credits
Bonus 2: Destroy Heavy Fighters (4) – 2167 credits (lvl 44 min)
Sullust Interception / Drexel Sweep
Main: Destroy Fighters (60) – 5196 credits
Bonus 1: Destroy Capital Ship Turrets (12) – 386 credits
Bonus 2: Destroy the Capital Ship Bridge – 2538 credits – Daily Bonus (discovered by Temptis)
Aeten Defense / Kalee Fortification
Main: Destroy Ace Bombers (50) –
Bonus 1: destroy fighters (30) – 2411 credits
Bonus 2: destroy frigate shield generators (4) – 2511 credits
Clouds of Vondoru / Zosha Advance
Main: destroy capital ship shields
Bonus 1: destroy fighters and turrets (75) – 1526 credits
Bonus 2: destroy the capital ship’s bridge – 0 credits?? – Daily (possibly bugged) Bonus
Ascendancy Barrier / The Impossible Sector
Main: destroy mines, destroy mine layer
Bonus 1: destroy heavy fighters (4) – 2943 credits
Bonus 2: destroy fighter tender engines (4) – 2943 credits.
That’s all I have so far. If you find more, please post them here.
Rampant Speculation follows, but feel free to help me test this.
Every Space mission has 3 bonuses. 1 is unlocked with the mission, 1 is unlocked at a higher level, and 1 is a Daily (no level limit)
Cartell listening station destroy the sattalights or how ever u spell it
Drexel Sweep, as of today, I check the log, after I blow the command center, I got about 680ish legacy xp but I didn't get any credits. Not sure its a bug or they nerf it.
For the Fondor Escort, the last capital ship, I don't even see the bridge, how can the republic side kill the bridge without seeing it? Will one EMP blast enough to kill it? When is the best place to trigger it?
To me TOR space fighting is about the lamest form of game space play that I've encountered since the early 80's. Also, just like the space fighting, the rest of TOR game play is minimalistic. For example, the UI–in this day and age we're not provided the capability of moving interface objects around!!!