SWTOR Smuggler FAQ

SWTOR Smuggler FAQ by ajwells

I’m going to answer the top three questions Smugglers have in one place.

1) Cover isn’t working! HELP!

You’re right. The cover ability isn’t working properly, and has problems. That means the button that starts on your hotbar. Bioware will eventually fix the problem, but keep in mind it took 7 years for Blizzard to fix Warrior Charge, so don’t hold your breath. No offense, Bioware.

The fix? Remove the Take Cover ability from your hotbar. Instead, use the dedicated cover key F or MOUSE 3.

Better yet, read this link:
SWTOR Smuggler Basic Guide

Its fabulous. Its updated regularly. And is WAY nicer than I am.

2) Is my primary stat Aim or Cunning?


I’m copy/pasting right from the in-game Codex via TORHead here:


Primary Attribute: CunningCunning increases the damage and critical chances of the Smuggler’s Ranged and Tech powers. This remains so for both the Gunslinger and the Scoundrel Advanced Classes, while the Scoundrel’s Cunning additionally increases the effectiveness of healing powers.

Aim has almost 0 affect on us, and only would affect Ranged abilities anyway, which most of the Smuggler/Scoundrel/Gunslinger abilities are not.

3) What AC should I pick? Scoundrel or Gunslinger?

I give my answer, and the Codex’s answer below.

If you like the cover system and prefer ranged combat: Gunslinger. This is your bread and butter. Gunslinger has high burst and sustained DPS, and can serve as an off-tank in a pinch with certain specs.

Advanced Class: GunslingerMaster of the trick shot, the first to dive for cover and able to take advantage of every opportunity, the Gunslinger and his dual blasters are the perfect team. There’s a right target for ending every disagreement, and the Gunslinger knows enemy vulnerabilities like the inside of his ship.

All Gunslingers learn how to fire two blasters at once, specializing in long-range combat and methods to keep enemies at a distance. Gunslingers can also opt to learn the skills of the Saboteur, using grenades and demolitions technology that cause fire damage and ignore enemy armor; the Sharpshooter, shooting from cover and focusing on precise, high-damage attacks; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.

If you don’t like cover and would prefer to be in melee or heal: Scoundrel. Scoundrel has a mix of abilities in/out of cover, from melee/range, and gets Stealth. You also have the Sawbones tree, which does some excellent healing.

Advanced Class: ScoundrelThe Scoundrel doesn’t have time for polite and doesn’t do fair fight. In addition to a trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a medpac–everything you need to get in, knock the enemy for a loop and get out alive.

All Scoundrels learn how to move stealthily–sneaking past or surprising enemies–and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Scoundrels can also opt to learn the skills of the Scrapper, using scatterguns to deal even more damage close-up; the Sawbones, applying medicine and damage prevention techniques to heal and protect allies; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.

But i’m not into either of those: Roll a new class. Sorry. If you don’t like either of those options, pick another class. You have to like one of those two options to enjoy the Smuggler class, as well as money. Always Credits.

There. The top 3 questions about Smugglers/Imperial Agents answered in one place. I’m going to go have myself a nice frosty beverage.

Tuk’taron, out.


Fine, fine! There’s another question showing up a lot, time to answer that too… Briefly. BRIEFLY


4) Who are my romance options?

Your confirmed (ANd likely only) romance options are Corso Riggs and Risha (aka Twilight Sparkle). No, you cannot engage in the (Omitted!).

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