EverQuest 2 Carpenter FAQ
EverQuest 2 Carpenter FAQ by Didi
What do carpenters do?
Carpenters create furniture for player homes; besides looking pretty, furniture has a status reduction amount assigned to it that reduces the amount of status rent that players are required to pay on certain types of homes. Carpenters make large strong boxes which provide storage space in the bank, in house vaults, and occasionally in very strong characters’ inventories also! Carpenters also make consignment sales containers, which are special extra-large boxes that can only be used to sell items on the broker, and which act as an NPC merchant in the owner’s room, allowing people to visit and buy directly without paying a broker fee. Carpenters level 65 and up can make armour repair kits that can be carried by players and used during a raid so that a long and inconvenient trip to a mender is not necessary.
What makes carpentry different from the other crafts?
The ability that is truly unique to carpentry is what many call the “fluff”: making pretty things for player homes.
The carpenter is the single class that has the greatest ability to enhancing the roleplay experience and the immersiveness of the game for the general player.
We are also the only class able to provide consignment sales containers, and armour repair kits.
How do I become a carpenter?
Carpenters are part of the craftsman tradeskill branch.
- From level 1-9, all crafters are general artisans. At level 9, you hail (target and press H) the fellow standing outside your home village’s crafting instance (the one who sells your books) and you will be able to register as a craftsman.
- From level 10-19, you will be a craftsman, the branch of tradeskills that includes carpentry, provisioners, and woodworkers. From level 10-19 you will get recipes for all three types of items.
- When you are level 19, hail the book seller outside your crafting society once again, and you can register as a carpenter. From level 20 onward, you will get carpentry recipes and nothing else.
Should I be a carpenter?
This is a question that is hard to answer for other people. The answer depends on what you want from your tradeskill, and that is different for every player.
If you want to:
- make items that will help your adventure class in battle
- upgrade your fighting ability
- make platinum hand over fist with no effort and no waiting
- level up as fast as possible
… then carpentry is probably not the tradeskill for you.
However, if you want to:
- make items that will be appreciated and potentially desired by players of all levels, regardless of adventure level
- decorate houses and create interesting home environments
- create items that will last forever, not just till they get replaced at the next tier of adventuring
- not have to worry in the slightest if your crafting level stays close to your adventure level
- learn a tradeskill where player knowledge of the products makes a real and significant difference to your expertise
… then perhaps carpentry will suit you very well indeed.
Will I make teh ub3r phat lewtz as a carpenter, or as a [insert-other-tradeskill-class-here]?
No. If you just want to make money fast, there is no tradeskill that is an instant source of cash. You can make far more money simply harvesting and selling lower tier rares, or collectible ? sparklies, or adventure loot. The relative profitability of one tradeskill versus another is in a constant state of change and varies greatly depending on the levels and demands of your particular server, but no matter what tradeskill you choose, I guarantee there are faster and easier ways to make coin that don’t require crafting. Relative to other tradeskills, carpentry is probably average — but again it depends greatly on your local server economy, and will vary over time.
What furniture will I be able to make, and what will it look like?
EQ2Traders has an excellent furniture gallery that displays all carpenter-made furniture by category.
What other house items are there, that carpenters don’t make, and where do I find them?
Everseek is a very useful site showing all known placeable house items (including carpenter-made items) and usually includes a note on where the item comes from.
Are there any carpenter quests?
There is a general artisan quest that you can do from level 2, which rewards you with a 10-slot harvesting bag and an artisan tunic that gives +1 to each of your tradeskill abilities. To get this quest, hail the tradeskill delegate inside the crafting society in your home village — he’s at the top of the stairs in the Qeynos societies, and in the chemistry table area in the Freeport societies. He’ll ask you to craft one recipe of each type of tradeskill, and you’ll also get your level 2-9 common tradeskill books free.
At carpentry level 50, you can do a carpenter-specific quest in the Village of Shin. This requires the Fallen Dynasty adventure pack. The Nurwin family are skilled carpenters, and you’ll find one of their carpenters in the Nurwin home will give you a quest that rewards you with a 36-slot harvesting satchel and a sculpting tool that goes in the charm slot and gives you a +10 bonus to your sculpting skill.
And coming soon with Echoes of Faydwer, the following items are made with the tinkering tradeskill:
Why does some of my furniture look identical to other furniture?
Long story. Initially, when the game was first released, there were NPC furniture shops that sold furniture. Some of this furniture was unique, but a lot of it had identical graphics to carpenter-made items, and was sold by the NPCs for far less than even the fuel cost of the carpenter-made version. This obviously put carpenters at a serious disadvantage, since who would buy a small teak bed (level 42, fuel cost to make about 1g) when an identical bed was for sale from an NPC in Castleview Hamlet for only 12s?
After strong protests from the carpenters union, Queen Antonia Bayle and Overlord Lucan De Lere both closed down the furniture stores, so that carpenters now supply the only furniture available (with the exception of a couple of very minor items, quest rewards and special faction furniture).
Some of the furniture that was removed from furniture vendors was added to carpenters’ recipes books, even if the graphic of the furniture was the same as something that carpenters already had. Some of the furniture was not added, and is no longer available in game at all.
What crafting stations and resources do carpenters need?
Carpenters use the most crafting stations of any class. We mainly use the woodworking table, but you can also often find us on the loom (mainly making carpets) and the forge (making sconces and chandeliers). In some tiers, particularly tier 3, we also use the jeweller’s workbench for more delicate items like vases.
Resources are equally varied. In most tiers, we use roots, wood, and ore, in roughly equal quantities. We also use a small number of pelts. However, in some tiers (particularly tier 3 and tier 7) we may also need gems, and soft metal, sometimes in large quantities. The only resources we NEVER need are food/fish, and loam.
Where do I get my crafting books?
There are two types of crafting book — common books (artisan essentials/craftsman essentials/carpenter essentials), which contain the recipes that are used to craft with common harvest materials; and advanced books, which contain the recipes used to craft rare (treasured) harvests.
Common recipe books are always vendor sold. From level 2-50, they can be purchased from the NPC outside every crafting society in the home villages. (The level 2-9 books can also be obtained by doing the newbie artisan quest mentioned above.) There are no level 1 books — if you are level 1 and can’t scribe your level 2 book, you simply need to hail the fuel vendor inside the tradeskill society.
Level 50-59 Carpenter Essentials books can be purchased in Maj’dul, in the Golden Sceptre. If you belong to one of the Courts in Maj’dul, they can also be purchased in there, for a slightly lower price. (Requires Desert of Flames expansion.)
Level 60-69 Carpenter Essentials books can be purchased at the gnomish outpost on Drednever Crash Site in the Bonemire. (Requires Kingdom of Sky expansion.)
Advanced recipe books from levels 2-69 can be obtained as drops in chests from monsters of the same level — for example, a level 22 monster has a chance to drop a level 22 advanced carpenter book (or any other crafting class book). The Splitpaw adventure pack is a particularly good area to get these, but it is believed that any monster of the appropriate level can potentially drop an advanced crafting book. Note: the books drop in chests, and chests do not drop from monsters once the monster is grey (trivial) to you. It will be next to impossible to obtain every one of your books as a drop yourself, so in this case the broker will be your friend, to help you search for books others have found. You will notice that the books for some levels seem rarer than others; this is because there isn’t an entirely equal distribution of monsters of all levels, and also that players tend to fight monsters in certain areas more than others (for example, monsters required for writs are very popular targets and the tradeskill books these drop will probably be numerous).
In addition to the above, Advanced recipe books from level 2-9 are purchasable from the NPC mentioned above, outside the tradeskill societies in the home villages.
Advanced recipe books from level 50-59 can be purchased in any of the three Courts in Maj’dul (Court of Blades/Coin/Truth); you will need to earn at least 20,000 faction with a court before you can do this. You can do this by completing quests for the representatives of that court who will be found on the docks in the Sinking Sands, or (especially if you are a lower adventure level) by turning in tokens from the courts other than the one you want to join, to your court’s representative in the Tower of the Moon in Maj’dul. Higher adventure levels can kill enemy court guards or do Coin Grifters quests to obtain these tokens; lower level players will need to buy them or get a friend to assist in obtaining them. However, as the books also drop from monsters they should be available on the broker anyway, so this is not essential.
What known carpenter item bugs should I be aware of?
This list is up to date as of Feb 06, but may need some updating since then.
- Small fir double shelf – does not allow any items to be placed upon them
- standard ash shelves – does not allow any items to be placed upon them
- Classy Double Oak Shelf – does not allow any items to be placed upon them
- Briarwood bookcase – does not allow books to be placed within it
- Vale briarwood bookcase / pristine briarwood bookcase : Cannot place any books inside
- Bone bookcase – only allows books to be placed on the top shelf
- Ornate oak bookcase – only allows books to be placed on the top shelf
- Steel sconce (all qualities) do not anchor correctly on walls, they anchor on the side instead of the bracket
- Rujarkian Firepit has no fire
- Rujarkian Signal Fire has no fire.
- A Pristine Antonican Ornate End Table gives no status rent reduction.
- Classy Cedar Double Shelf – does not allow any items to be placed upon the bottom shelf
- Large moonstone gazing pool – the water is actually ‘solid’, you can walk on top of it. You SHOULD actually sink into the water, as you do with the smaller pool.
- Short xegonite table, xegonite stool, adamantine stool, xegonite table, adamantine table, short adamantine table, acrylia bench and acrylia desk are all bugged in terms of where the game thinks their upper surface is. Nothing can be placed on top of any of these items.
- Horned leather rug – nothing can be placed on this rug.
- The sound of the adamantine lamp is bugged. It has a roaring ‘flame’ sound that is far too loud and inappropriate, and the sound is not centered on the lamp. If you are beside the lamp, you hear nothing; if you are halfway across the room, the roar is almost deafening.
- Adamantine papasan chair third quality is flagged no value
Also worth noting: many crafted light sources still shed very little light, compared to vendor light sources. Also, most rare light sources only light up at night. Good light sources are: generic wall sconce, paladin brazier, tin sconce, xegonite sconce, ironwood table lamp.
And a final caution, though not truly a bug, some of the rare items are just stunningly ugly. Don’t assume that just because it uses a rare, it will look nice. Do check the screenshot sites linked above first, to avoid nasty surprises.
Carpentry is very closely tied to home decorating, where can I find more information on that?
Visit the Norrathian Homeshow forum!
Status reduction list
See EQ2Traders’ handy Status Rent Reduction chart for full details!
Here is the quick summary of pristine quality furniture status reduction (non-pristine has less):
Tier Common Rare
1 20 40
2 25 60
3 30 100
4 35 300
5 55 500
6 75 700
7 100 900
Strong box sizes list
Sizes assume pristine quality boxes; lower quality boxes have fewer slots:
- elm = 8
- alder (rare) = 10
- maple = 12
- bone (rare) = 14
- ash = 16
- fir (rare) = 18
- briarwood = 20
- oak (rare) = 22
- teak = 24
- cedar (rare) = 26
- sandalwood = 28
- ironwood (rare) = 30
- rosewood = 32
- ebony (rare) = 34
Consignment sales container sizes list
Consignment sales containers come in two types: a general container that holds everything (called a salesman’s crate) and specialist containers that are much bigger, but hold only one type of item (e.g. a furniture shelf holds only house items; a bag stand holds only containers). These are made from rare wood, level 20 and up. (Note: although they are made from rare wood, they do not contribute status reduction towards status rent.)
Slots of specalized containers:
- Fir specalized = 48 slots
- Oak specalized = 56 slots
- Cedar specialized = 64 slots
- Ironwood specialized = 72 slots
- Ebony specialized = 80 slots
Slots of general containers:
- Fir Salesman’s Crate = 28 slots
- Oak Salesman’s Crate = 36 slots
- Cedar Salesman’s Crate = 44 slots
- Ironwood Salesman’s Crate = 52 slots
- Ebony Salesman’s Crate = 60 slots
Fuel cost list
The numbers shown in the third – sixth columns are the total cost of the fuel for a combine.
For example, in tier 1, one fuel costs 6c (as shown in the second column). A common tier 1 combine (like an elm table) requires only 1 fuel, therefore costs a total of 6c in fuel. A rare tier 1 combine (like an alder chair) requires 2 fuel, so the total fuel cost is going to be 12c for the combine.
These costs are up to date as of game update 27, 6 Sept 06.
Tier | Fuel price | Common combine | Rare combine | Consignment container | Patch kit |
1 | 6c | 6c (1 fuel) | 12c (2 fuel) | -n/a- | -n/a- |
2 | 24c | 48c (2 fuel) | 96c (4 fuel) | -n/a- | -n/a- |
3 | 96c | 2s88c (3 fuel) | 5s76c (6 fuel) | 5s76c (6 fuel) | -n/a- |
4 | 3s84c | 15s36c (4 fuel) | 30s72c (8 fuel) | 30s72c (8 fuel) | -n/a- |
5 | 15s36c | 92s16c (6 fuel) | 1g84s32c (12 fuel) | 1g84s32c (12 fuel) | -n/a- |
6 | 23s4c | 1g84s32c (8 fuel) | 3g68s64c (16 fuel) | 3g68s64c (16 fuel) | -n/a- |
7 | 34s56c | 3g45s60c (10 fuel) | 6g91s20c (20 fuel) | 6g91s20c (20 fuel) | 42g (7x6g) |
What known housing bugs should I be aware of?
This list is incomplete, but from personal knowledge:
1-room newbie inns
- some difficulty placing books on the built-in bookshelves, but otherwise pretty bug-free
2-room inn rooms
- pretty bug-free, but rear room will occasionally eat thinner rugs
- doors to upstairs room can only be opened one at a time, but a player can’t get through just one door — please change to open both with one click (or better yet, remove doors entirely)
- main room downstairs: has buggy ceiling, will not allow chandeliers to be hung from ceiling in most place, and sometimes eats items if it does allow them to be placed
- main room downstairs: some walls, particularly in the corners, seem to eat tapestries
- outdoor area: walls eat tapestries and paintings in some areas
- basement: wall and floor textures cannot be customized
- basement: all walls eat items placed on them, except the wall that would be under the entrance door. Items are generally ok in the lower half of the wall, but vanish if placed in the middle and cannot be placed at all at the top.
- basement: chandeliers cannot be hung from most of the ceilings in the basement, only in occasional places from some of the beams.
- entry room: items placed high on the wall to the right when you enter cannot be seen from all angles
- stairs: texture does not upgrade and stairs still look like crude wood even when all surrounding floors are upgraded
- room at top of first flight of stairs: items cannot be placed more than about half way up the walls. Floor on this entire level will sometimes eat rugs, though zoning out and in usually fixes this. Also, chandeliers cannot be hung from ceiling in this room, and items cannot be placed high up near the ceiling, even if stacked on other items.
- top room: surface of soil is uneven and items sink deeply in some places, not at all in others. Should at least be consistent.
1-room newbie inns
- pretty bug-free
2-room inn rooms
- pretty bug-free
- wall beside the stairway is inclined to eat items in areas
- can’t hang chandeliers from most ceilings
- (probably more tbd)
3-room affluent residence
- Floors in all rooms are uneven, resulting in carpets sinking into the floor, particularly in the corners