# Bounty Hounds Online Shock Trooper Guide

**Bounty Hounds Online Shock Trooper Guide** by anako126n

Hey all,

Few people have been asking me lately about Shock Trooper and reasonable way to go. To avoid repeating myself all over again I decided to share my knowledge with others. I hope you will find some useful information in here.

This guide will be dedicated only to DPS type of Shock Trooper, however you could find here some information useful for tankish version as well.

Let’s overview what I’m going to talk about:

- Stats
- Skills
- CTU
- Builds
- PVP

I would like to say, right up front that I really appreciate any feedback and suggestions.

Edit: **All calculations has been corrected! Now they are right, including all bonuses**

**1. Stats**

Better description of stats can bew found in here.

As a Shock Trooper we will start the game with the above stats. I know, I know….You could make a character and check it out yourself but thats not the point. It’s here mainly for comparison later on.

Let’s better concentrate on the benefits given by each stat:

**Will:**

- 3 SP every first and second point, 2 SP every third point.
- 3 Shield every first and second point, 2 Shield every third point.
- 1 SP recovery every 6th point.

Above 50 points:

- 5 SP every first and second point, 6 SP every third point.
- 5 Shield every first and second point, 6 Shield every third point.
- 1 SP recovery every 4th point.

Above 105 points:

- 8 SP every point.
- 8 Shield every point.
- 1 SP recovery every 1st and 3rd point.

Above 152 points:

- 10 SP every 1st and 2nd point, 11 SP every 3rd point.
- 10 Shield every 1st and 2nd point, 11 Shield every 3rd point.
- 1 SP recovery every 1st and 3rd point.

Completely useless stat for Shock.

**Power: **

- 0.05% Block Reduction every point.
- 0.05% Critical Damage every point.
- 1 Melee Attack every 4th point.

Above 55 points:

- 0.13% Block Reduction every point.
- 0.13% Critical Damage every point.
- 1 Melee Attack every 2nd point.

Above 105 points:

- 0.11% Block Reduction every point.
- 0.11% Critical Damage every point.
- 1 Melee Attack every 2nd point.

Above 156 points:

- 0.03% Block Reduction every point, every 4th point 0.04%.
- 0.03%Critical Damage every point, every 4th point 0.04%.
- 1 Melee Attack every 4/5TH! point.

**Accuracy: **

- 1 Ranged Attack every 4th point.
- 0.05% Critical Damage every point.

Above 55:

- 1 Ranged Attack every 2nd point.
- 0.13% Critical Damage every point.

Above 105:

- 1 Ranged Attack every 2nd point.
- 0.11% Critical Damage every point.

Above 156:

- 1 Ranged Attack every 4/5th point.
- 0.03%Critical Damage every point, every 4th point 0.04%.

Ranged Attack along with Melee class? It wont work.

**Stamina: **

- 3 HP every first and second point, 2 HP every third point.
- 1 HP Recovery every 10th point.
- 1 Defence Level every point.

Above 50 points:

- 5 HP every first and second point, 6 HP every third point.
- 1 HP Recovery every 10th point.
- 3 Defence Level every point.

Above 105 points:

- 8 HP every point.
- 1 HP Recovery every 3rd point.
- 3 Defence Level every point.

Above 152 points:

- 10 HP every 1st and 2nd point, 11 HP every 3rd point.
- 1 HP Recovery every 1/2/3 point, 0 on every 4th.
- 3 Defence Level every point.

Lets leave this comment in my pocket for now. I will mention about it in part devoted to builds.

**Reflexes: **

- 0.03% Critical Chance every point
- 0.03% Evasion Bonus every point
- 0.04% Block Chance every point

Above 55:

- 0.08% Critical Chance every point
- 0.08% Evasion Bonus every point
- 0.11% Block Chance every point

Above 105:

- 0.07% Critical Chance every point
- 0.07% Evasion Bonus every point
- 0.10% Block Chance every point

Above 156:

- 0.02% Critical Chance every point
- 0.02% Evasion Bonus every point
- 0.03% Block Chance every point

**Free Stats!** While leveling we will gain some extra stats, below you can see the breakdown:

- Will increase by 1 every 3rd level.
- Power increase by 1 every 2nd and 10th level.
- Accuracy increase by 1 every 6th level.
- Stamina increase by 1 every 3rd level.
- Reflexes increase by 1 every 2nd level.

**2. Skills **

- Cycled
- Speciallised
- Passive
- Support

Cycled skills are your main ones, you will spam them all over again until you will get sick of Shock Trooper class.

On some images you will see “**?**“. Currently I dont know what percentage should be there, as soon as I will find out, the missing informaion will be added. Maybe you know it? If so, I would really appreciate help.

**Cycled Skills:**

**Specialised Skills:**

Only four images in a post and smiles count as image O.o

Lets continue.

**Specialised Skills (part 2):**

Support Skills:

**Passive Skills:**

**NOTE**: **Light-Guided Turbine is miss translated. Light-Guided Circleblades reffers to Spiral Light Guide (click here).**

**3. CTU**

**Note: Patch 1.094.32 messed everything, CTU’s not getting teleported any longer. Now only Ranged CTU makes any sense for PVP (not only for ST, for all classes). Melee CTU becomes completely useless part of them game when we are talking about PVP? Well, personally I can not see a point to use one, however your opinion may vary.**

**Poor/unbalanced class become even more worthless now, I hope they are going to balance the class somehow.**

**Ranged CTU:**

Are you going to ask why? Reason is very simple. Our main attack skill “Light-Guided Southern Cross” teleports our character and his CTU along with him =), in result your Ranged CTU will turn into Melee lossing a lot of his damage and all other benefits of being Ranged. Try it yourself, if you are not sure about it.

**Support CTU**:

Personally I use Ironback for instances as my Interrupter, lots of HP and AOE skill while in battle mode makes him even more fancy =)

**Melee CTU:**

While in PVP you dont have to be worrying about target being far away from CTU, do you remember what “Light-Guided Southern Cross” does to Ranged CTU? Exactly, it works with every CTU =) REMOVED FROM GAME

** 4. Builds **

**Full Power**

**Stamina**

**Reflexes**

Builds, just compare them and pick one.

**Recommended Build:**Stop adding points into Power at 156, and all the rest into Reflexes.

Skills

I hope thats enough about stats, lets look at skills. Maximum class level is 36 so you have 36/38 skill points. I will show you just finished tree without any explaination.

** 5. PVP **

**Shock Trooper vs any class (excluding tankish Chemical Brawler/ DPS Shock Trooper):**

- your opponent is close to die, so you cast “Anti-Gravity Light-Guided Blaster” again to finish him off.
- you are not going to get him down with one “Anti-Gravity Light-Guided Blaster”. In this situation you immobilise him again =) casting “Anti-Gravity Light-Guided Blaster” and “Spiral Light Guide” afterwards.

If somehow he survived, you should change a class =P

And remember, never jump at CTU. Kill his owner and he will dissapear

**Shock Trooper vs** **tankish** **Chemical Brawler****:**

Just remember, tankish Chemical Brawler can restore 80% of his HP every 4 minutes, so wait for the right moment before you will cast “Anti-Gravity Light-Guided Blaster” first time. Make your opponent panic (with CTU in Battle Mode? =P) and use his self heal skill.

**DPS Shock Trooper vs**** DPS Shock Trooper:**

how about the reanger skill and stats me i show it if ok… thangs for support.