Bounty Hounds Online Chemical Brawler Tank Build Guide
Bounty Hounds Online Chemical Brawler Tank Build Guide by FatalBeauty
Greetings my fellow Chemical Brawlers, im sharing my build so every can have an idea on how to build a tank(also can give me some advice if i did something wrong).
Let’s start with the stat build, there are many build u can work on but actually i tried them all and the only one working properly for tanking purposes is the full stamina one. The hp bonus every point will increase the more point u put into stamina, but that nearly irrelevant at high lvls. The inportant stat that stamina gives is 0.11% damage reduction every point. At 50+ with 200+ stamina and the lvl 50 istance set u should probably have around 50-60% damage reduction and 8.5k hp. If u ask me why a tank should go for a full stamina instead of 2 stamina 1 power or 2 stamina 1 reflex, it’s simple. Block % and block damage reduction % can be increased via gear and buff mainly and if u need that extra block chance for boss fighting u can always use the hormones u get from the istances. Whenever u dont block or evade, with low stamina and damage reduction the healer will be in panic seeing the tank losing 50% of his hp, or even being 1 shotted by the finishing boss skills. So stack with stamina, dont trust low lvl tanks that didnt even try high lvl istance (i reseted several times at 52 to see which build works better).
Skill build: there are many bugged skills in the tank path, let’s see which skills we should work on. Hopefully we will get a skill reset when they fix those skills.
You have 36 points at max c-lvl and the final skill build should be like this:
Frost Particle Leap 6/6 300% melee converted to ice damage (means u totally bypass the def of ur opponent, only ice damage reduction count against it) and the 5 sec cd will be halfed if it’s used after Crystal Iron Shrapnel buff activation
Plasma Storm 3/6 it’s and aoe debuff with some dot damage as well, lvl 3 just to be able to infection later on (this is one of the bugged skills, the aoe dot not working on all the mobs)
Magnetic Frost Gear 6/6 it gives you a +44 melee damage boost which is really great, we can compensate the lack of power in the full stamina build with this great passive
Frost Prediction System 2/6 gives +8% block chance and block damage reduction just the requise to get the next skills
Frost Opiate 4/6 imo keeping it to lvl 4 is pretty enough, just the requisite for Ultra Frost Regeneration Mechanism
Frost Blaster Strike 1/4 take this as ur last skill, this is only for end game pvp and u wont need it for
Frost-Born Neutralizer 1/1 dispersion skill, can remove the debuffs which not letting you use any skill
Crystal Iron Shrapnel 2/2 ur manin taunt skill with 500% damage and a nice buff which halves the cd on the next skills (like Frost Particle Leap)
Magnetic Frost Activator 2/2 aoe taunt with a duration of 8 secs and 16 sec cd
Infection 2/2 get this broken skill when u already got the previous ones to the lvl i suggested. The aoe dot not work on every mob and maxed it does only 59 damage (which is really non sense for a lvl 40+ skill)
Close-Combat Electron Shield 2/2 another broken skill, supposed to reduce the damage u take by 10% placing a debuff on the opponents but it never happened…well we have to max it to keep on with our path anyways
Frost-Density Plate 2/2 5 secs immunity to all damage, u can still move and use skill, pots whatever u want…really useful a life saver
Ultra-Frost Regeneration Mechanism 2/2 restores 80% of your hp…let’s say it gives you a second life
Accelerated Regeneration 1/1 decreases the Ultra-Frost Regeneration Mechanism by 60 secs (lowering it to 180 secs)