Tribes Ascend Classes List

Tribes Ascend Classes List by WuSkeptic

Light Armor

Primary: Light Spinfusor
Secondary: Shotgun
Pack: Recharge Pack
Belt: Impact Nitron
Description: Pathfinders have amazing speed and mobility, making excellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.

Primary: Rhino SMG
Secondary: SN7 Silenced Pistol
Pack: Stealth Pack
Belt: Sticky Grenades
Description: The Infiltrator fights on the mantra of ‘sneak in, blow stuff up.’ Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.

Primary: Phase Rifle
Secondary: Nova Colt
Pack: Omni Sensor
Belt: Claymore Mine
Description: The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Armed with its Claymores and Omni Sensor, the Sentinel adds great flexibility to any base defense.

Wraith (Not Available)
Primary: Sniper Rifle
Secondary: Falcon
Pack: Overcharge
Belt: Grenades
Description: A sniping class, the Wraith is a solid long range damage dealer. Capable of using spare energy to charge more powerful shots gives this class extra punch, at the cost of mobility.

Jumper (Merged with Pathfinder)
Primary: Bolt Launcher
Secondary: Sawed-off Shotgun
Pack: Blink Pack
Belt: Spike Grenade
Description: The Jumper has exceptional mobility thanks to its blink pack – allowing teleportation through energy pool consumption, while conserving forward and vertical momentum.

Architect (Not Available)
Primary: S22 Rifle
Secondary: Improved Repair Tool
Pack: Anti-Air Turret
Belt: Weapon (???)
Description: The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs.

Medium Armor

Scrambler (Merged with Raider)
Primary: Arx Buster
Secondary: Sparrow
Pack: Jammer Pack
Belt: Anti-Personnel Grenade
Description: The Scrambler’s Jammer Pack allows this class to not only hide itself and close firendlies from enemy turrets and sensors, but also reveal stealthed hostiles. The Arx Buster is a challenging weapon to master, but gives this class exceptional anti-armor capabilities.

Primary: TCN4 SMG
Secondary: Improved Repair Tool
Pack: Light Turret
Belt: EMP Grenade
Description: The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.

Primary: Spinfusor
Secondary: Eagle Pistol
Pack: Energy Pack
Belt: Grenade XL
Description: The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from it’s energy pack make this class good for both attacking and defending bases.

Warder (Not Available)
Primary: Light Assault Rifle
Secondary: Custom Eagle
Pack: Force Field
Belt: Mines
Description: The Warder is a defensive class capable of laying elaborate traps with its Mines and Force Fields.

Ranger (Merged with Soldier)
Primary: Assault Rifle
Secondary: Nova Slug
Pack: Shield Pack
Belt: Whiteout Grenade
Description: The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of a shield pack. The Whiteout Grenade can blind enemies, giving Rangers the opening advantage.

Primary: Grenade Launcher
Secondary: NJ4 SMG
Pack: Light Regen Pack
Belt: Flare Grenade
Description: The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and redirect tracking missiles, and the Regen pack provides enhanced durability.

Engineer (Not Available)
Primary: TCN4 SMG
Secondary: Improved Repair Tool
Pack: Wall Turret
Belt: EMP Grenade
Description: The Engineer takes an aggressive approach to defense, using an SM and EMP grenades that disable turrets and drain power from enemies. Wall Turrets have more durability than light turrets, but are limited in their placement.

Heavy Armor

Primary: Saber Launcher
Secondary: Chain Gun
Pack: Drop Jammer
Belt: Light Sticky Grenade
Description: Doombringer is the quintessential Anti-Armor class, wielding the mighty Saber Missile Launcher. The Doombringer can also deploy a stationary Sensor Jammer, helping hide his signature from enemies when defending mid-field.

Primary: Fusion Mortar
Secondary: Spinfusor MKD
Pack: Regen Pack
Belt: Super AP Grenade
Description: Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.

Primary: Heavy Spinfusor
Secondary: Automatic Shotgun
Pack: Heavy Shield Pack
Belt: Heavy Impact Nitron
Description: A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.

Rook (Not Available)
Primary: Chain Gun
Secondary: Heavy Bolt Launcher
Pack: Minor Energy Pack
Belt: Mines
Description: The Rook is a defensive heavy, with exceptional suppression capabilities, and the ability to lay mines and use additional energy to assist in pursuit of enemies.

Marauder (Not Available)
Primary: MIRV Launcher
Secondary: X1 Rifle
Pack: Personal Forcefield
Belt: Spinfusor Disk
Description: The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage.

Related Articles

Leave a Reply

Your email address will not be published.