# Rise of Immortals Character Statistics and Information

**Rise of Immortals Character Statistics and Information** by Cronus

**Basic Statistics**

**HP** – The amount of damage you can sustain. Indicated by a red colored bar on the HUD.

**MP** – The amount of mana your Immortal has. Indicated by a blue colored bar on the HUD.

**HP Regen** – The amount of HP per second gained.

**MP Regen** – The amount of MP per second gained.

**Armor** – The amount of physical defense an Immortal has.

**Magic Resistance** – The amount of magical defense an Immortal has.

**Attack Range** – The max distance in which an Immortal can attack another unit.

**Movement Speed (MS)** – The max speed an Immortal can move. Can only be reduced to a minimum of 25% of original value.

**Damage Per Second (DPS)** – The amount of damage dealt per second through auto-attack.

**Attack Speed (APS)** – The amount of attacks per second an Immortal has. Yields a higher DPS reward versus pure weapon damage.

**Cool Down Reduction (CDR)** – The amount of time reduced from the base cool down timer of an ability.

**Dodge** – The percentage chance in which to avoid weapon damage.

**Life Steal** – The amount of HP given to the Immortal based on the percentage of damage given through auto-attack.

**Spirit Vamp** – The amount of MP given to the Immortal based on the percentage of damage given through auto-attack.

**Mana Burn** – The amount of MP reduced to enemy unit based on the percentage of damage given through auto-attack.

**Armor Penetration** – The amount of armor or physical resistance ignored when dealing physical damage.

**Magic Resistance Penetration** – The amount of magical resistance ignored when dealing magical damage.

**Dodge Penetration** – The percentage negated from the enemy’s dodge percentage.

**Critical Hit Chance** – The chance each weapon attack will invoke critical damage.

**Critical Hit Damage** – The amount of extra damage a critical hit does.

**Critical Hit Avoidance** – The percentage chance in which to avoid the extra damage given by a critical hit.

**Statistical Caps**

**Slow**: 75%

**Cool Down Reduction**: 40%

**Critical Hit Percent**: 80%

**Dodge**: 30%

**Life Steal**: 50%

**Spirit Vamp**: 50%

**Mana Burn**: 30%

**note: Anything not listed does not have a cap.**

**Defense**

**EHP** – The Effective Hit Points your Immortal has. Either Physical or Magical.

**Damage Reduction** – The amount of damage reduced from base amount. Either Physical or Magical.

Formulas:

**Damage Reduction** = ( Defense/(Defense + 25) ) * 100

**EHP** = (HP/(1-(Damage Reduction/100)))- HP

How to calculate EHP for Armor example:

25 Armor

1000 HP

Phy. Damage Reduction = (25/25 + 25) * 100 = 50

Phy. EHP = (1000/(1-(50/100))) – 1000 = 2000

So in theory, having 1000 HP and 25 Armor is like having 2000 HP when dealing with only Physical Damage.

** **note: All formulas are based off information provided in a thread discussion and may not be 100% accurate

**Ranking**

**Base Elo**: 2250

**Game Awards**

5v5 Game Mode

**Win**

Prestige Points: 80

Experience Points: 55

**Loss**

Prestige Points: 40

Experience Points: 25

2v2 Game Mode

**Win**

Prestige Points: 35

Experience Points: 15

**Loss**

Prestige Points: 25

Experience Points: 10

3v3 Game Mode

**Win**

Prestige Points: 50

Experience Points: 25

**Loss**

Prestige Points: 35

Experience Points: 15

3 PvE Game Mode

**Win**

Prestige Points: 65

Experience Points: 45

**Loss**

Prestige Points: 30

Experience Points: 20

Surrendering Matches

Prestige Points: 60% of Loss award

Experience Points: 50% of Loss award

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