Heat Online General Guide
Heat Online General Guide by Dank Nugs
RWD quick walkthrough –
The key to driving a RWD car in Heat is all about steering control. The main thing to remember is never to wait til the last second and hold a direction. Plan out your drift ahead of time and tap either direction consistently to help your car maintain the path you’ve chosen. While drifting it is important to make good use of your NOS by hitting it roughly mid-drift to keep your speed up and help guarantee a perfect drift, thus restoring 1/4 of your NOS back to you for the next corner. Practice ’til you get it right, you’ll notice if you tap too much or hold then your car will leave the drift early and grip, leaving you without the 1/4 NOS bonus. If you do too little you will start to head toward the wall, tap your brake and hit the proper direction and you should come out just fine. The only major drawback to a RWD car is offroad, since they are already prone to drifting, the addition of dirt/mud/ice/snow will make your car want to drift even more. On tracks like these it’s best to tap a bit slower when turning, a bit too much and you may lose control.
General driving tips –
Corners: Most experienced drivers know this, but for the fresh ones always remember to go from the outside in to maintain optimum speed and control. It is ok to slightly deviate from this to make it around another player, but be careful as cutting around him may put you in a poor position for the next corner.
Items: Nearly everyone has a trunk full of goodies, it’s important to know which ones will help you and which ones won’t. Ideally a good trunk setup for lowbie cars is racing line, NOS 2/3, oil enhancement (10%), and your choice of either grip tires or a drift pack. The racing line will give you a decent idea of when to slow down and prepare for turns, this is not always the fastest line, but a good starter line for you to work with and build your own style off of. NOS upgrades don’t necessarily make your NOS better so much as last longer. The higher level, the longer it lasts. NOS can be especially helpful if you’ve made a mistake and want to catch back up so make sure to keep a healthy stock. The oil enhancement will boost your car’s accel by %10 giving you a little more boost off the line. And finally the grip tires do just that, if your car starts to drift or corner hard the tires will kick in to help keep you on track, additionally these may make it slightly more difficult to drift. Personally I use the recently made drift pack, as it suits the handling I prefer. You may want to try it as well if you like smooth drifts.
More often than not when you buy a RWD and max it out, it will only be partway through a class, making it not the optimum choice for that class. I’ll use the Kawana for an example. Maxed out the Kawana is a mid class 2, which puts it a bit slower than the class 2 cars you can buy. You could continue to race these cars anyways but you have a greater chance of losing this way. However making your kawana class 1 again and making a class 1 room only will greatly enhance your chances. This will work for most RWD cars, giving them the highest listed stats in a class. Let me show you how:
Kawana – Cl1 RWD
Brakes – None (Brakes are already quite powerful in this game, and using no brakes will make your car lose less speed when tapping them during a drift or in a corner if need be.
Body – Stage 2
Everything else – Stage 4
This will produce the highest stats available in Class 1. Doing this for most cars will have the same effect, have a look at the cars expanded post below for examples.
Cars Expanded –
Kawana – Class 1 RWD
Pros: Easy RWD to start on, light and simple.
Cons: As the lowest class RWD it is very difficult to get a perfect drift without a drift pack in your trunk.
Miyato Wizz – Class 1 FWD
Corus S3 – Class 1 FWD
Lion Executive Sedan – Class 1 FWD
C-Racer – Class 1 4WD Offroad
Hexan GT – Class 2 RWD
Pros: Considerably more powerful than the Kawana, much easier to achieve drifts with or without a drift pack item. Great top speed leaving plenty of room to adjust it toward accel without much loss.
Cons: A bit more boat like than the Kawana, needs a little more room in corners. Also likes to stick in 1st gear sometimes, just switch to second manually to avoid this little hiccup.
Corall Spire GTI – Class 2 FWD
Pros: Great handling, smooth ride.
Cons: Lowest accel in it’s classes.
Quadro SF-6 – Class 2 4WD
Cobra Coupe – Class 3 RWD
Corus R4 GTC – Class 3 4WD
Phoenix – Class 4 RWD
Pros: Sexy car, great accel, smooth handling.
Cons: Dislikes some offroad sections, boat like body.
Harpoon GT – Class 5 RWD
Pros: Due to it’s weight and shape it makes for an epic sumo weapon.
Cons: A heavy car as boat-like as it gets. Drifts horridly, maybe tuning could help?