EverQuest II Arena Guide
EverQuest II Arena Guide by Kegerian
Champions are avatars for your character that are intended to balance the playing field so that characters of all levels can play together. During certain games you can use either your own character or the arena champions. The champions are well balanced with different stats and spells for different strategies and play styles. When using your own characters you will have the option to auto-mentor everyone down to specific levels (60, 50, 40, 30, or 20), but unfortunately mentoring leaves you slightly overpowered at your reduced level so the higher levels will have an advantage. I would not recommend this mode unless all participants are close in level.
As of now, each arena game has a max of 12 players (6 per team). The three game types available are Team Deathmatch, Capture the Flag, and Destroy the Idol. These games are described in more detail below. Once a team wins a game, it will restart the same game until everyone leaves. There is a safe spawn room for each team where you can change champions if you like or just catch your breath before reentering the fray. This is also a very good place to familiarize yourself with your champion’s spells.
You can enter the arena from any one of three locations. The arena entrances are in West Freeport, Qeynos Harbor, and Maj’Dul, all of which access the same instances. When someone creates a game, it will show on the list at all arena’s, and people at any arena entrance can join (assuming you haven’t password protected it). Games with passwords can be accessed from any location as well, but only by players with that password.
Capture the Flag: The goal of this game is to steal the enemy flag while protecting your own. You must bring the enemy flag back to your home base but can not win the game if your flag is in the hands of the enemy team. Each team’s flag spawns on a platform directly in front of their spawn rooms. This game is restricted to champions-only as certain character classes would have a huge advantage with speed buffs. While carrying your enemy flag, you are slowed by 31%.
Destroy the Idol: The goal of this game is to destroy the enemy’s idol first. The idol is a statue located in front of each of the spawn rooms. This game can be played with either champions or your own characters.
Always make sure to set the hotbar you want champion spells and one-shot spells to appear in as your primary hotbar. You can do this by right clicking on your preferred hotbar and selecting ‘Set as Primary Hotbar’.
List of Champion spells can be found with Champion pictures below
Potions:
Red Potion = Health (Hit Point) potion = gives #? hit points
Blue Potion = Power Potion = gives #? power
One-Shot Spells:
List of one-shot spells coming soon…
Each champion has distinct and interesting spells, and each can be very powerful given the right situation or tactics. Champions have five stats – Strength (melee damage), Toughness (hit points), Focus (power), Resilience (resistance), and Speed (movement speed). Each is ranked from 1 to 5. Also, learning when to use the potions or one-shot spells (and knowing where they spawn) can make a significant difference. There are health potions (red), power potions (blue), and one-shot spells (spinning symbol –axe, lightning bold, or shield).
claim egg to get easy quest (KoS)
http://img152.imageshack.us/img152/7360/aviakhatchling0wc.jpg
Quest-Capturing Day and Night
Court of Coin/Blades? (Maj’Dul)
http://img155.imageshack.us/img155/5617/forlornritualist4zs.jpg
Arena Merchant (Maj’Dul)
http://img152.imageshack.us/img152/3230/fountainspirit8ua.jpg
Arena Merchant after #? Wins (Maj’Dul)
http://img155.imageshack.us/img155/797/gnolltrapper8xm.jpg
Collection (mystic moppet parts)
Dropped by The Devourer (Den of the Devourer)
http://img152.imageshack.us/img152/1007/ravasectslicer6zm.jpg
Dropped by Gargilliviontumon the Rock Pile (PoF)
http://img155.imageshack.us/img155/7860/rockpile8az.jpg
Quest item drop by Blademaster Thul (Clefts of Rujark)
Court of Coin merchant
Arena Merchant after #? Wins (Maj’Dul)
Arena Merchant after #? Wins (Maj’Dul)
http://img152.imageshack.us/img152/8739/shimmeringsprite4qv.jpg
Peacock club quest line
Quest given by Aliyyah the Embalmer (Sinking Sands)
http://img155.imageshack.us/img155/8743/spectralassassin2ic.jpg
Quest item dropped by Scarei (Scornfeather’s Roost)
http://img155.imageshack.us/img155/750/stonegaze1lx.jpg
Arena Merchant after #? Wins (Maj’Dul
http://img155.imageshack.us/img155/7817/tempest8ca.jpg
Rewards
StartingArena Champion: Fear Knight
Arena Champion: Frozen Magi
Arena Champion: Tae Ew Hunter
Arena Champion: Fountain Spirit
25 Wins
Arena Champion: Gnoll Trapper
Arena Champion: Tempest
100 Kills
Arena Champion: Reaper
Arena Champion: Shimmering Sprite
100 Wins and 1000 Kills
Arena Champion: Shifter
100 Wins
Title: The Contender
Trophy: Arena Champions House Banner
250 Wins
Title: The Triumphant
Trophy: Arena Champions House Banner
500 Wins
Title: The Victorious
Trophy: Arena Champions House Banner
1000 Wins
Title: The Champion
Trophy: Arena Champions House Banner
1000 Kills
Title: The Assailant
Trophy: Arena Champions House Banner
500 Kills
Title: The Combatant
Trophy: Arena Champions House Banner
2500 Kills
Title: The Vanquisher
Trophy: Arena Champions House Banner
5000 Kills
Title: The Gladiator
Trophy: Arena Champions House Banner
Titles for Wins
- the Contender – 100 wins
- the Triumphant – 500 wins
- the Victorious – 1000 wins
- the Champion – 2500 wins
Titles for Kills
- the Combatant – 500 kills
- the Assailant – 1000 kills
- the Vanquisher – 5000 kills
- the Gladiator – 10000 kills
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