Dungeon Defenders Perfect Drops List
Dungeon Defenders Perfect Drops List by hazywood
A hearty welcome to all hard-working farmers, discerning mini-maxers and informed traders! This guide is a list of the highest possible, relevant stats on the drops that we grind and shop for. It will hopefully assist you in knowing when it’s safe to finally stop farming Insane Assault or in figuring out if you’re paying too much for a Mobile Moxie.
All the information herein is based on a two-part simulation of item drops using the DD Mod Tools. (A full explanation of what I did is here.) TL;DR – I used the developer tools to generate a couple hundred of each drop, browsing the numbers as I went and wrote down the highest values.
As the values below come from a simulation, the correct numbers may be off by 1 or 2 points. If you catch such an item, let me know by way of screenshot – I’ll try to verify your find. (But odds are it’s hacked. <3)
Fourthly, credit to fayte4 for doing some of the legwork here and FuhQ for confirming many of the values.
And lastly, if you want to thank me, spam JS to explain the way Trendy’s code generates item stats.
Apprentice Weapons
Alternative Energy Core – Insane Throne Room
65 base damage, 141 elemental damage, 9 charge speed, +4 projectiles, 29 upgrades
Demonic Heirloom – Hard Alch Labs
37 base damage, 66 elemental damage, 10 charge speed, +4 projectiles, 15 upgrades
Chanticleer’s Chandelier – Insane Chicken
71 base damage, 46 elemental damage, 10 knockback, +4 projectiles, 29 upgrades
17 hero health, 17 overcharge
Defense Reconstructor – Medium/Hard No Towers Allowed
70 base damage, 38 elemental damage, +9 charge speed, +4 projectiles, 29 upgrades
17 hero casting speed
Draconis Ignis – Insane Summit
76 base damage, 157 elemental damage, 10 charge speed, +4 projectiles, 27 upgrades
Incandescence – Medium/Hard Glitterhelm
85 base damage, 10 charge speed, +4 projectiles, +4 projectiles, 15 upgrades
Mad Jack – Insane Halloween
81 base damage, 41 elemental damage, 10 knockback, +9 charge speed, +4 projectiles, 33 upgrades
10 hero/tower stats
Goblin Overlord’s Charge – Insane Raining Goblins
81 base damage, 46 elemental damage, 11 knockback, 10 charge speed, +4 projectiles, 29 upgrades
17 tower range, 17 tower attack rate
Perpetual Motion – Medium/Hard Moving Core
70 base damage, 62 elemental damage, 11 knockback, 10 charge speed, +4 projectiles, 29 upgrades
17 hero speed
Shambhala Ley Staff – Insane Treasure Hunt
82 base damage, 38 elemental damage, 15 knockback, +9 charge speed, +4 projectiles, 29 upgrades
17 hero damage
Spare Actuator – Hard Alch Labs
68 base damage, 99 elemental damage, 9 charge speed, +4 projectiles, 15 upgrades
Spinal Column – Insane Alch Labs
37 base damage, 96 elemental damage, 10 charge speed, +4 projectiles, 29 upgrades
Spirit Champion Mageblade – Medium/Hard Monsterfest
70 base damage, 46 elemental damage, 11 charge speed, +4 projectiles, 29 upgrades
17 tower attack
Tsuda’s Final Creation – Insane Glitterhelm
102 base damage, 11 charge speed, +4 projectiles, 29 upgrades
Weisgram – Medium/Hard Halloween
82 base damage, 38 elemental damage, 10 knockback, +9 charge speed, +4 projectiles, 36 upgrades
Huntress Weapons
Blasticus – Insane Assault
60 damage, 9 shots per second, 84 ammo, 7 reload, 27 upgrades
Crystal Tracker – Insane Warping Core
132 base damage, 72 elemental damage, 5 shots per second, 41 ammo, 7 reload, 27 upgrades
17 hero health, 17 tower health
The Dancing Cavaler – Medium/Hard Raining Goblins
152 base damage, 3 shots per second, 79 ammo, 7 reload, +799 missle speed, 27 upgrades
The Incubator – Medium/Hard Chicken
116 base damage, 2 shots per second, 49 ammo, 7 reload, +799 missle speed, 27 upgrades
17 tower attack speed
Knox Bow – Medium/Hard Treasure Hunt
104 base damage, 72 elemental damage, 4 shots per second, 69 ammo
+1 projectiles, 7 reload, 27 upgrades
12 hero speed, 12 Piercing Shot
Kobold Douser – Insane Zippy Terror
21 base damage, 74 ammo, 9 reload, 27 upgrades
27 hero damage
Sicarus (best known) – Insane Halloween*
69 damage, 4 shots per second, 104 ammo, 7 reload, +3 projectiles, 33 upgrades
10 hero/tower stats
*VERY IMPORTANT NOTE: The way I am getting these values does not appear to use the most up to date (e.g. buffed) version of the Sicarus. This base damage is probably inaccurate.
van Wolfstein – Medium/Hard Halloween*
47 damage, 5 shots per second, 104 ammo, 7 reload, +3 projectiles, 33 upgrades
6 hero/tower stats
*VERY IMPORTANT NOTE: The way I am getting these values does not appear to use the most up to date (e.g. nerfed) version of the VW. This base damage may be inaccurate.
Monk Weapons
The Aggressor – Medium/Hard Assault
99 base damage, 59 ranged damage, 79 elemental damage, +3 projectiles, 27 upgrades
17 hero damage
Geier – Medium/Hard Halloween
133 base damage, 99 ranged damage, 145 elemental damage, +3 projectiles, 37 upgrades
6 hero/tower stats
Magina’s Last Glaive – Insane Monster Fest
150 base damage, 95 ranged damage, 125 elemental damage, +3 missles, 27 upgrades
+17 tower boost, +17 hero boost
Nosferatu – Insane Halloween
209 damage, 151 range damage, 145 elemental damage, +5 projectiles, 33 upgrades
10 hero/tower stats
Ogre Party Hat – Insane Ogre Crush
171 base damage, 39 ranged damage, 97 elemental damage, 27 upgrades
17 hero health, 17 hero aura
Ogre’s Childhood Toy – Insane Unlikely Allies
64 base damage, 91 ranged damage, 82 elemental damage, +3 projectiles, 27 upgrades
27 tower damage
Skyreaper – Medium/Hard Death From Above
64 base damage, 103 ranged damage, 97 elemental damage, +3 projectiles, 27 upgrades
27 hero speed
Wick Cutter – Medium/Hard Zippy Terror
97 base damage, 79 ranged damage, 79 elemental damage, +3 projectiles, 27 upgrades
17 tower attack speed
Squire Weapons
Bonecutter – Insane Halloween
168 base damage, 189 elemental damage, 9 knockback, 94% block, 33 upgrades
+10 hero/tower stats
Couteau – Medium/Hard Halloween
168 base damage, 145 elemental damage, 7 knockback, 94% block, 37 upgrades
6 hero/tower stats
The Heretic – Insane Wizardry
136 base damage, 145 elemental damage, 12 knockback, 94% block, 29 upgrades
27 Blood Rage
The High Five – Medium/Hard Ogre Crush
121 base damage, 174 elemental damage, 7 knockback, 99% block, 29 upgrades
17 hero attack
Mobile Moxie – Insane No Towers Allowed
178 base damage, 144 elemental damage, 7 knockback, 94% block, 29 upgrades
27 tower health
Ogre Safety Razor – Medium/Hard Unlikely Allies
129 base damage, 189 elemental damage, 7 knockback, 94% block, 29 upgrades
17 Circular Slice
Note: The randomizer value for a hard level drop of this is fairly low (1.16 if it means anything to you); don’t be shocked if it takes a LONG time to farm a particularly good one. The highest attack values I could simulate were 2-3 less than what I have listed.
The Pinioner
103 base damage, 145 elemental damage, 7 knockback, 94% block, 29 upgrades
17 tower range
The Quiescence – Insane Moving Core
132 base damage, 145 elemental damage, 7 knockback, 94% block, 29 upgrades
17 hero speed, 17 hero casting speed
Pets
A note to farmers – Pets dropped from wave 15 of Survival or Pure Strategy get better with higher difficulty level.
Animus (perfect) – Insane Summit, Shop
164 damage, 5 shots per second, +1 missile, 33 upgrades
14 hero/tower stats
Chicken (Good luck getting more than one of these) – Many achievement points
300 damage, 5 shots per second, 9 knockback, 44 upgrades
14 hero/tower stats
Dragon – Shop, Summit Survival/Pure Strategy Wave 15
131 base damage, 5 shots per second, +1 projectile, 26 upgrades
14 hero/tower stats
Destructoid
79 base damage, 5 shots per second, +1 projectile, 26 upgrades
14 hero/tower stats
Faerie – Shop, Garden Survival/Pure Strategy Wave 15
19 base… uh… damage, 5 attacks per second, 26 upgrades
14 hero/tower stats
Genie – Shop, Hall of Court Survival/Pure Strategy Wave 15
221 damage, 26 upgrades
14 hero/tower stats
Giraffe (as if you’ll farm it that much to care) – Survival Wave 25
26 in any stat, 39 upgrades
Note: All maps also yield the same quality giraffes. Higher difficulties yield better giraffes than lower difficulty levels. inb4 epic 48-hour insane survival video…
Griffon – Shop, Well Survival/Pure Strategy Wave 15
147 base damage, 5 shots per second, +1 projectile, 26 upgrades
14 hero/tower stats
Guardian – Medium/Hard Summit, Shop
14 “damage”, 14 range, +1 target, 39 upgrades
14 tower/hero stats
Hamster – Shop, Glitterhelm Survival/Pure Strategy Wave 15
84 base damage, 5 shots per second, +1 projectiles, 26 upgrades
14 hero/tower stats
Hawk – Shop, Ramparts Survival/Pure Strategy Wave 15
135 base damage, 5 shots per second, 26 upgrades
14 hero/tower stats
Imp – Shop, Spires Survival/Pure Strategy Wave 15
54 base damage, 5 shots per second, 26 upgrades
14 hero/tower stats
Robot
160 base damage, 5 shots per second, 9 knockback, 26 upgrades
14 hero/tower stats
Serpent – Shop, Magus Quarters Survival/Pure Strategy Wave 15
131 base damage, 5 shots per second, +1 projectiles, 26 upgrades
14 hero/tower stats
Tiger – Shop, Armory Survival/Pure Strategy Wave 15
160 base damage, 5 shots per second, 9 knockback, 26 upgrades
14 hero/tower stats
Realize this is old but its great for consoles atm. However i found an incubator with 3 shots per second from doing the challenge
graysog@yahoo.com